This, a million times, this.Aircross said:Death Effects.
They never work on the enemy and they always work on you.
Nonsense! I instant-killed Odin in Final Fantasy 5 with a death effect.Aircross said:Death Effects.
They never work on the enemy and they always work on you.
In Final Fantasy games, Zombie. It's hard to resist, awkward to cure and a real pain the backside in a heated battle.Ando85 said:Poison, silence, stone, charm, berserk, and a multitude of others. What is your most hated RPG negative status effect and why?
Agreed 100%. My characters usually have low constitution and rely on avoiding attacks for defense. If I'm open to attack, then I'm probably going to die.Valanthe said:A lot of it depends on -which- RPG we're talking about, but in general, Paralyze effects, as I mostly play Rogues, Thieves, Bards, and other classes who rely on their speed and agility to surive, paralisis murders me.
Agreed. And fear was pretty much the alpha male of dicking you over considering the 2nd Ed rules system.endtherapture said:Poison, in the Baldur's Gate 1.
If you got poisoned and had no potion, you were fucked, duration lasted forever, you couldn't attack cos you kept getting staggered, if you rested or travelled you died, and it was pretty much a death spell.
Aaaaand this. Confusion is EASILY one of the most annoying things in Pokemon. Mostly because you can't heal it through traditional healing medicine. You have to use one of your rare, hard to get healing berries if you want to get rid of it. Or switch out your Pokemon, and risk it getting OHKOed by a boss's attack. Fun.Hikaru CF said:Confusion effects that make you or allied AI attack eachother/themselves like retards. The most annoying example is Pokemon because it means you waste your turn as well as getting damaged. Many a ragequit was had because of confusion on Pokemon when I was 10-14 years old.