Ok so, I generally agree with the thrust of your point, but I have to take issue with your I guess initial definition of it. Illogical breaks in tone are a perfectly fine thing to complain about. The issue isn't sex or females being in sexy armor or whatever, the issue is the weird, ill-fitting change in tone. That can happen through a myriad ways, that it just so happened to be through sex appeal in a couple examples does not make this an issue with how females are represented in gaming. It's just a tone issue, a general, broad issue that those games have which just so happened to manifest in that fashion. To focus on how specifically the game failed in that one instance in the context of this topic is to misuse your valid concern and use it to support a different topic that is completely irrelevant to the topic of tonal shifts.jademunky said:Yeah, I was just using those two as an example of games where the sexualized designs seem to fit with the theme of the rest of the game.Dreiko said:First of all, I wouldn't put senran kagura in the same vein as criminal girls. SK is basically all about the most ridiculous fanservice you can imagine while CG is just a regular, good Jrpg with an innovative take on turn based combad and a storyline similar to games like persona, with an attached minigame (like a barnacle on a ship) that has bdsm overtones. In one game sex appeal is basically the entire game, in the other it's more of a distraction and 95% of the time you're playing a regular Jrpg with typical Jrpg elements that are not at all related to sex.
I really don't have a problem with the element of sexuality being included in a video game, nor do I have a problem with attractive characters. I do, however, respect games as a medium enough to reserve the right to complain if the character's design does not gel with the rest of the game or the themes it presents. Or if a moment in the story feels so jarring that it impacts how I perceive everything that came before or after.Secondly, I would say that your issue is more a problem with the common sense you use to determine your expectations of games than anything else. Clearly, reality refutes it, so you'd better adjust what you consider "a game where these elements may appear in" to include these games too.
Lets try another medium here, imagine if Downton Abbey had Lord Grantham walking around with the indentation of a massive boner visible through his pants all the time. Or if Schindler's List ended with Oscar Schindler and Itzhak Stern giving Hitler an atomic wedgie. Nobody would say anything about the sanctity of a creator's vision in those situations or tell you to "take it easy, it's just entertainment."
There's a million jarring things that stand out like a sore thumb within various games. Neither one example is in itself an issue, rather, the issue is one of lack of cohesive design. We don't fix that by addressing specifically any one instance of it but rather through focusing more on keeping track of everything in a game and having it all make sense.