Don't fall into the trap of thinking you want realistic. If you want non porn armor, you can still go unrealistic in a non porn way.Smithnikov said:If I want porn, I'll watch porn. I prefer believable armor and armaments on women in my games.
Okay, somewhere between full realistic and chainmail thongs, that make more sense?nomotog said:Don't fall into the trap of thinking you want realistic. If you want non porn armor, you can still go unrealistic in a non porn way.Smithnikov said:If I want porn, I'll watch porn. I prefer believable armor and armaments on women in my games.
I think the proper word for what most of us want is "plausible". We want armor that actually looks as if it could protect you from harm, nothing else.nomotog said:Don't fall into the trap of thinking you want realistic. If you want non porn armor, you can still go unrealistic in a non porn way.Smithnikov said:If I want porn, I'll watch porn. I prefer believable armor and armaments on women in my games.
The point I was making is that you can go other places then thong when you leave realistic. Like you can go to impractically over armored armor for one. Making it unrealistic don't automatically makes it into a bikini.Smithnikov said:Okay, somewhere between full realistic and chainmail thongs, that make more sense?nomotog said:Don't fall into the trap of thinking you want realistic. If you want non porn armor, you can still go unrealistic in a non porn way.Smithnikov said:If I want porn, I'll watch porn. I prefer believable armor and armaments on women in my games.
Pretty much. Most KMMOs are made for middle/high school boys so they go with what is most appealing to them. Most Koreans I know around my age (early - mid 30s) don't even really play video games that much any more. They're too busy working, drinking, looking for love and starting families. And those that do game are usually the hikikomori-lite type, tend to not give a shit about love and are playing LoL or StarCraft. My girlfriend's younger brother is 29 and all he does is work, smoke cigarettes and play League in his room. I don't think I've seen him play an MMO once in three years.Gethsemani said:And also because South Korea is a highly patriarchal society that takes the notion that women have no real agency up to eleven, especially compared to western countries. Korea is literally decades behind in its' feminist and equality movements, to the point where they still struggle to get women into the workforce and even the women who are in the workforce are highly restricted to "feminine" jobs. South Korea is a society where women doesn't have much say and few women's voices, so it is no wonder that they can still create media with gender portrayals like those that American and Western European companies produced in the mid-90's.gyrobot said:Realism has become something of a negative to me these days, part of the charm of why sexually appealing designs still exists in Asian game design is because they don't care much about it. That is why Korean MMOs have girls in high heel bikini chainmail armor and ribbon robes to put it mildly, it is because they are more concerned about turning their brain off.
It has nothing to do with "turning the brain off" and everything to do with the lack of gender equality in Korea and pandering to the gender that has all the privilege.
The purpose of armor is to take the kinetic impact of a weapon blow and/or bullet and distribute it as evenly as possible across your body so instead of piercing you it would simply give you a push. Therefore the most effective and thus "plausible" armor is one that fits your physionomy the best. As in, skintight armor would be ideally effective. Thus the "Breasted breastplate" is actually practical armor. Now there is other concerns with it, such as when it comes to swordplay a way to slide the enemy blow away is often more useful than a way to distribute the force, hence the corner-less design being popular. Theres also the fact that in medieval times it was much simpler, and thus cheaper, just to create a plank-style armor despite it not being the best possible one. Most soldiers could not afford armor, let alone good armor.Gethsemani said:I think the proper word for what most of us want is "plausible". We want armor that actually looks as if it could protect you from harm, nothing else.nomotog said:Don't fall into the trap of thinking you want realistic. If you want non porn armor, you can still go unrealistic in a non porn way.Smithnikov said:If I want porn, I'll watch porn. I prefer believable armor and armaments on women in my games.
Even then, with hardened leather armor the boob cup design would be worse than just a slope to give room for breasts, and that would only really matter on a woman with particularly large breasts, with anything else I would imagine you would just do similar to Kevlar and make it as close to unisex as possible, with as little differentiation in the chest as you can comfortably get away with.undeadsuitor said:Nope nope nopeStrazdas said:. As in, skintight armor would be ideally effective. Thus the "Breasted breastplate" is actually practical armor.
Skintight LEATHER armor would be ideal, but once you get into plate armor you need room for the armor to bend and absorb the impact for it to work. Google knight armor. Do you really think their chests are that big?
Also, molding breasts into plate armor is a good way to get your sternum broke.
Which is bad
According to Microsoft's internal documents, xBox Live is 57/43. Which is a damn sight more even than games would suggest.Strazdas said:2 years isnt long enough. Most games take longet to develop. Games releasing today had their main characters designed longer than 2 years ago. That being said, i didnt notice any significant difference. We always had female protagonists, but not at 50/50 representation. Given that the playerbase isnt 50/50 either, thats not surprising.
...not to continue to pile on about this, but no. Not in the history of anything. I mean, historicosity aside, modern militaries don't do with "breasted" armor for their female soldiers for good damned reasons. The problem of shot traps, mainly. Well that and, unless you're ridiculously stacked, boob cups serve no purpose.Strazdas said:The purpose of armor is to take the kinetic impact of a weapon blow and/or bullet and distribute it as evenly as possible across your body so instead of piercing you it would simply give you a push. Therefore the most effective and thus "plausible" armor is one that fits your physionomy the best. As in, skintight armor would be ideally effective. Thus the "Breasted breastplate" is actually practical armor.
Undeadsuitor talks about medieval armor and I followed up on leather but I want to talk about modern armor and why this design philosophy doesn't work. Skintight to the point of boob cups is not an ideal design in any historical era.Strazdas said:2 years isnt long enough. Most games take longet to develop. Games releasing today had their main characters designed longer than 2 years ago. That being said, i didnt notice any significant difference. We always had female protagonists, but not at 50/50 representation. Given that the playerbase isnt 50/50 either, thats not surprising.
The purpose of armor is to take the kinetic impact of a weapon blow and/or bullet and distribute it as evenly as possible across your body so instead of piercing you it would simply give you a push. Therefore the most effective and thus "plausible" armor is one that fits your physionomy the best. As in, skintight armor would be ideally effective. Thus the "Breasted breastplate" is actually practical armor. Now there is other concerns with it, such as when it comes to swordplay a way to slide the enemy blow away is often more useful than a way to distribute the force, hence the corner-less design being popular. Theres also the fact that in medieval times it was much simpler, and thus cheaper, just to create a plank-style armor despite it not being the best possible one. Most soldiers could not afford armor, let alone good armor.Gethsemani said:I think the proper word for what most of us want is "plausible". We want armor that actually looks as if it could protect you from harm, nothing else.nomotog said:Don't fall into the trap of thinking you want realistic. If you want non porn armor, you can still go unrealistic in a non porn way.Smithnikov said:If I want porn, I'll watch porn. I prefer believable armor and armaments on women in my games.
The irony is that even the most basic of armor concepts consists of putting as much stuff as possible between your body and the source of harm. Hence why a gambeson is basically a thick coat of multiple layers of fabric and why you'd wear that under a mail (and the chafing and pinching issues) and would put plates on top of both if you could.EternallyBored said:Another point with medieval armor, you don't wear metal armor on bare skin, you are usually wearing a thick cloth gambeson, and sometimes chain mail on top of that, Renaissance breastplates were generally worn over a thick cloth or leather coat, you do not want skintight metal armor anywhere really, that's how you get broken bones anytime you get hit. Any boob cups on medieval plate would not be close enough to the skin to be anything except decorative unless the wearer had truly abnormally sized breasts
Ohhh, ohhhh, ohhhhhh, I smell someone talking directly out of their arse and being hilariously wrong about one of my pet subjects! Let me get in on this pile-on!Strazdas said:The purpose of armor is to take the kinetic impact of a weapon blow and/or bullet and distribute it as evenly as possible across your body so instead of piercing you it would simply give you a push. Therefore the most effective and thus "plausible" armor is one that fits your physionomy the best. As in, skintight armor would be ideally effective. Thus the "Breasted breastplate" is actually practical armor. Now there is other concerns with it, such as when it comes to swordplay a way to slide the enemy blow away is often more useful than a way to distribute the force, hence the corner-less design being popular. Theres also the fact that in medieval times it was much simpler, and thus cheaper, just to create a plank-style armor despite it not being the best possible one. Most soldiers could not afford armor, let alone good armor.
I want to know the trends restricted per genre and niche. People who are more familiar with such genres (and thus actually play more of them) can notice them more clearly than me. You have seen how the game mechanics trend in AAA action games went from linear shooters to open-world (not all games were and gaming is in constant shifting; but there was more than enough to see a pattern). I'm looking for similar general trends in the context of female character (or if such trends exist at all). If had time to play every game on Earth to see for myself, I would; but there are things called work and life that get in my way. If I wanted recommendations for games to play, I would had made a thread for it again (I still haven't played everything on the list from the previous one).Dreiko said:I don't get how one can gauge "change" in this context. All that is done is cherry-picking as one can find enough examples of absolutely any type of character of any group.
People arbitrarily decide that chars of X game matter while those of Y game don't and they focus on those chars while ignoring the chars in the other game which actually are like what they describe as wanting.
If we are to have this discussion, first we need a set of standards to be established which define what and why only chars of specific games are relevant or important and until that is done nothing will get anywhere.
The entire line of questioning is absurd, really. If you wanna tackle Japanese games as in the OP, to ask this question is in itself to miss the point. There's not just one type of look, change has been ever-present and variety is constant. Nothing especially unique occurred in the last 2 years that hadn't been already occurring in years past, and there's a deeply rich variety of various visual elements out there for those with the inclination to partake in them. The presupposition that this wasn't the case is just bizarre and screams ignorance to me. It's ignorant generalization with no foundation, sounding as though someone just looked at 5 randomly known games that support what they already-decided to believe, ignored everything else and just settled it that that's all gaming is. I don't expect to run into such shallow, skin-deep analysis here lol.
So yeah, to summarize, there is, and there have always been, tons of different-looking chars, each with differing levels of sex appeal, cuteness, hotness, coolness and epicness and so on, nothing is different and no change can be noted because the natural state is one of shifting variety of all types and there's no reasonable standard for one to measure this change by so the best one can reasonably say is that there's no negative matter pertaining to this subject to be found here.
If you wanna actually achieve something, list what you desire and I'll recommend you some stuff or something that will be fun and whatnot. Then, by supporting it through ACTUALLY playing it and stuff, you'll get more of it made, getting more stuff to play. If everyone does this, then everyone will be happy, and no more silly threads like this will need to be made.
CaitSeith said:I want to know the trends restricted per genre and niche. People who are more familiar with such genres (and thus actually play more of them) can notice them more clearly than me. You have seen how the game mechanics trend in AAA action games went from linear shooters to open-world (not all games were and gaming is in constant shifting; but there was more than enough to see a pattern). I'm looking for similar general trends in the context of female character (or if such trends exist at all). If had time to play every game on Earth to see for myself, I would; but there are things called work and life that get in my way. If I wanted recommendations for games to play, I would had made a thread for it again (I still haven't played everything on the list from the previous one).Dreiko said:I don't get how one can gauge "change" in this context. All that is done is cherry-picking as one can find enough examples of absolutely any type of character of any group.
People arbitrarily decide that chars of X game matter while those of Y game don't and they focus on those chars while ignoring the chars in the other game which actually are like what they describe as wanting.
If we are to have this discussion, first we need a set of standards to be established which define what and why only chars of specific games are relevant or important and until that is done nothing will get anywhere.
The entire line of questioning is absurd, really. If you wanna tackle Japanese games as in the OP, to ask this question is in itself to miss the point. There's not just one type of look, change has been ever-present and variety is constant. Nothing especially unique occurred in the last 2 years that hadn't been already occurring in years past, and there's a deeply rich variety of various visual elements out there for those with the inclination to partake in them. The presupposition that this wasn't the case is just bizarre and screams ignorance to me. It's ignorant generalization with no foundation, sounding as though someone just looked at 5 randomly known games that support what they already-decided to believe, ignored everything else and just settled it that that's all gaming is. I don't expect to run into such shallow, skin-deep analysis here lol.
So yeah, to summarize, there is, and there have always been, tons of different-looking chars, each with differing levels of sex appeal, cuteness, hotness, coolness and epicness and so on, nothing is different and no change can be noted because the natural state is one of shifting variety of all types and there's no reasonable standard for one to measure this change by so the best one can reasonably say is that there's no negative matter pertaining to this subject to be found here.
If you wanna actually achieve something, list what you desire and I'll recommend you some stuff or something that will be fun and whatnot. Then, by supporting it through ACTUALLY playing it and stuff, you'll get more of it made, getting more stuff to play. If everyone does this, then everyone will be happy, and no more silly threads like this will need to be made.