Hence why you shouldn't set things in the west-coast.Ultratwinkie said:|Snip consisting of big quotes and explaining that the West coast is low-density.
It's an inherent failing of New Vegas.
Hence why you shouldn't set things in the west-coast.Ultratwinkie said:|Snip consisting of big quotes and explaining that the West coast is low-density.
I wonder if people who say Fallout: New Vegas did not feel like Fallout ever played 1 and 2. I've seen far too many who said that and when asked whether they played the first two said, "No. But it didn't feel like Fallout 3, so there." Fallout 1 and 2 had thriving communities. Fallout 2's largest community, the NCR, had thousands of citizens. In Fallout 3, you have a shacktown built around a bomb (Which, by the way, is beyond stupid) inhabited by 20 people and a aircraft carrier with 30 or so people.Raddra said:This.Tibs said:I prefer FO3 by a large margin to NV. I loved the tone it had, the music and the scenery. Everything felt and looked better than NV in my opinion. I love nearly everything about FO3, NV not so much. Also, FO3 felt more open then NV to me.
FO3 really felt like a post apocalyptic wasteland. I loved it.
F:NV just felt too.. non apocalyptic wasteland. It felt too modern.. or something. Dunno how to say. It just felt.. I dunno.. it wasn't fallout to me.
I felt it was a great game and I loved the changes to armor etc. The survival skill was a good addition (even though I disliked how hard it was to use it)but it didn't feel right.
It comes down to using the wrong aesthetics.
You keep mentioning the 50's Baby Vegas. While the Fallout culture is indeed stuck in the 50's that doesn't have to mean that cities were the size they were in the 50's. More than 100 years after the 50's baby Vegas is it really plausible that the city of sin is still the same size.Ultratwinkie said:For one, cities are based on which connotation they have. Vegas and most cities have a 50s connotation which mean they are stuck in the 50s. The only exception we know of is San Fransisco which has 60s connotations. In the 50s Vegas was tiny, so in New Vegas it was tiny.
Um those games are both on the same engine and use the same tools to create them. That means that the graphics are identical (barring updates to the engine to improve the later's graphics) and the only possible difference between them is actual level design (since level design contributes to how much you can show off those cool graphics). Additionally, you're going to use that one games looks better as an argument? really?R4V3NSFAN1976 said:Seriously, Play new vegas for a few days, then play fallout 3. Fallout 3's graphics are better than new vegas'!
And all the people who didn't get mods for the game, or bought it on a non-PC platform, didn't get these mods and thus their opinions based on these arguments are entirely valid.R4V3NSFAN1976 said:Oh, and if you say that new vegas is better because of the new weapons and mods, well listen to this. Almost EVERY new addition to game play(i.e. new weapons, weapon mods, special ammo etc.) all of that had already been done by the modders of fallout 3. Everything that makes New vegas unique from fallout 3 was already done before obsidian began development on next game. There were new weapon mods, weapon mod... mods,special ammo mods and even desert mods for fallout 3.
Er, no it's not. You're told by the NCR to get the Kings on their side. Your only real choice is to do their quests to improve your reputation with them. Part of which involves helping Pacer kill NCR. Do that and your NCR reputation is gone. Kill Pacer and the King is not happy. There is no solution. You can get one of the generals to give them resources and this seems to be the only way around the issue, it's so lazily implemented that it feels like someone last minute realised how silly it was to try and blend two totally incompatible plots and added a little deus ex General.For the quest, you do what you want not because what the developer tells you to do. You are not obligated to help NCR, the Kings, or do anything. Its free choice.
Um those games are both on the same engine and use the same tools to create them. That means that the graphics are identical
Perhaps you should so you can see how jarringly amateur nearly all of Obsidian's content is compared to Bethesda's.As for me, I haven't played New Vegas
Oh please, Fallout 3 did the same thing. Especially during the main quest.nexekho said:In FNV, my dialogue choices have no real consequence and are totally predictable.
Did you even do the Omertas are doing something suspicious plot? You can say anything, ANYTHING to Cachino and it somehow always goes your way. And somehow rather than having you thrown out when you show him the diary (it's not like he doesn't have the manpower all around) he'd rather talk very, very loudly about it.Oh please, Fallout 3 did the same thing.
Yeah, I'm not arguing on those points, but if you really want to say Fallout 3 is any better in that respect, it's laughable to say the least. You're given absolutely no choice during the main quests, and while the side quests are well designed, most of them still have 2 different ways of ending them. Why would the stupidly nice Brotherhood help you if you're an evil bastard throughout the game?nexekho said:Did you even do the Omertas are doing something suspicious plot? You can say anything, ANYTHING to Cachino and it somehow always goes your way. And somehow rather than having you thrown out when you show him the diary (it's not like he doesn't have the manpower all around) he'd rather talk very, very loudly about it.Oh please, Fallout 3 did the same thing.
Nobody finds it suspicious, at all, that during the night in which a guy in full NCR gear shows up with Boone, the Khan leader who allied with Caesar is shot very loudly through the head while sleeping (not that anyone noticed) and command falls to the guy who adores the NCR so much he has their flag up in his tent even though they're enemies of the tribe.
It's just plot hole after plot hole. And durr lack of common sense when dealing with what are supposed to be humans. I quite often have to stop and wonder if the game REALLY wants me to act that idiotically given what the quest asked me to do.