*Your* Top 10 Most Disappointing Games Of All Time?

Major_Tom

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Jun 29, 2008
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baddude1337 said:
Mutant1988 said:
Tuesday Night Fever said:
7.) S.T.A.L.K.E.R. Franchise
snip.
snip
The Misery mod looks really really good, especially The Armed Zone gun mod for it. I have yet to get any Stalker game to work though, something about my card not meeting the requirements, which is complete crap.
Please tell me that The Armed Zone replaces all gun models. I love Misery but I can't play it because they use vanilla models with those fucked up ejection ports.
 

baddude1337

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Jun 9, 2010
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Major_Tom said:
baddude1337 said:
Mutant1988 said:
Tuesday Night Fever said:
7.) S.T.A.L.K.E.R. Franchise
snip.
snip
The Misery mod looks really really good, especially The Armed Zone gun mod for it. I have yet to get any Stalker game to work though, something about my card not meeting the requirements, which is complete crap.
Please tell me that The Armed Zone replaces all gun models. I love Misery but I can't play it because they use vanilla models with those fucked up ejection ports.
Take a look:

http://www.moddb.com/mods/misery-the-armed-zone

It adds an absolutely insane number of guns and variations to said guns.
 

Mutant1988

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Sep 9, 2013
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Major_Tom said:
baddude1337 said:
Mutant1988 said:
Tuesday Night Fever said:
7.) S.T.A.L.K.E.R. Franchise
snip.
snip
The Misery mod looks really really good, especially The Armed Zone gun mod for it. I have yet to get any Stalker game to work though, something about my card not meeting the requirements, which is complete crap.
Please tell me that The Armed Zone replaces all gun models. I love Misery but I can't play it because they use vanilla models with those fucked up ejection ports.
Oh yeah... I completely forgot about that. Must have gotten the guns from the same place as the guy in Far Cry 2 (Also nothing but left ejecting guns - Even a bolt action rifle. Look it up for a laugh).

The guns in S.T.A.L.K.E.R wasn't quite as crap though.

You can read about the guns in Far Cry 2 here - I recommend it, it's hilarious:
http://www.imfdb.org/wiki/Far_Cry_2

I'm usually very critical about accurate gun models but I guess I just got used to the inaccurate ones in Stalker. The rest of the game was just so good.
 

Mister K

This is our story.
Apr 25, 2011
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I am not sure that I can name ten, but here goes. In no particular order:

- Lets start with the big one: Dragon Age Origins. This game was hyped up as one of the best RPG's ever. So I got it and DAII together to play. I was expecting something mind-blowing, but what I got was one of the most generic medieval-fantasy RPG's with not only rather cliched story and cast of characters, but also with really poorly made combat (well, animations, at least). It wasn't BAD, but it didn't live up to the hype for me. DAII was better, IMO

- Divinity: Dragon Commander. I am not a strategy games players, so I was not expecting any enjoyment from battles, so I exclud the strategy part from my set of arguments. What I was hoping for, however, is a well-done political simulator with gripping story. Did not deliver. I mean, I liked most of the characters, especially my wife, dwarven princess Aida, but everything else was too... simple. It was always either yes or no answer to political questions. You never could, I don't know, rummage through many dialogue options to find a middle ground so that at the very least majority would be happy. And devs are so obviously favouring Lizards that it's not even funny. Not a bad game, but not for me.

- Penny arcade game part 4 (forgot the actual name). I liked part 1-3, but somehow part 4 didn't do it for me. Probably because I didn't play as team, but rather their "pokemons" and also probably because of the ending. I don't remember it, but I did not like it.

- Skyrim and Oblivion. Short story here: found them boring, with not interesting story, bad use of speech skill (I prefer to solve problems with words so that's a deal breaker for me) and poor combat. But I still can understand why people like them and they DID deliver a few engaging moments.

- Twisted Metal (PS3). In order to make way for multiplayer, we got only 4 characters with only 3 of them having a story mode/ Oh, and instead of driving their signature vehicle they drove whatever player picked. Covinient, yes, but that's not TM.

- The Last of Us. It all mostly comes down to Ellie. Just didn't like her at all.

- Final Fantasy VII. It had nice combat, I liked materia system and some characters (Sid, Barrett and Tifa) were awesome. However other characters weren't all that good and later, more complex parts of the story, as far as I remember, were full of plotholes.
 

Aulleas123

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Aug 12, 2009
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No order... only five on this list... here we go

Neverwinter Nights 2: This game starts off interesting by having better graphics than Neverwinter Nights 1 (like it's that hard), tragically, that's the one of two good things that I can say about it. The story was crap, the interface was a mess, the combat was clunky, the characters were one-dimensional (really the voice actors' faults), and the experience didn't make me interested in the North of the Forgotten Realms. It made me want to go back to playing Baldur's Gate.

Fallout: New Vegas: I wanted to like this one, there were options of how to how to play, it was a lot like Fallout 3, and the area was kinda interesting. However, after playing both this and Fallout 3, I fell out of love with the series due to the dated graphics and gameplay. The problems that I had with it were (A) it was super linear for the first part of the game, (B) I couldn't make my character be anything but ranged character (limiting his/her abilities), and (C) it was quite slow. Most of these are very subjective (particularly my second and third reason), but I'm the one making this list... so...

Champions Online: I need another City of Heroes, this came close but wasn't a cigar that I needed or wanted.

X-Men Destiny: An X-Men RPG?! One that allows me to create a character and to become a mutant?! One that allows me to be an X-Man or a member of the Brotherhood?! Maybe I'd give a big middle finger to them all and go my own way, roaming the land and only coming back for major comic events?! No. None of that happened. It wasn't only a disappointment, it was agreed that this game was horrible. No one talks about it, present notice excluded, this game should remain hidden, only to be brought out as to mention what an X-Men RPG should not look like.

Civilization 5: A good game, heck, a game that took hours of my life, however I didn't love it like I did Civilization 4. The memories that I have of fighting for control over the continent, threatening to destroy Elizabeth, then getting destroyed by Gandhi's nukes, good times. Except that the game has one major issue, it's too much for any computer that I've seen. What do I mean? Load up Civ 4 sometime, it takes a few seconds to load up. Load up Civ 5 sometime, it takes me sitting for a minute, going to take a poop, then making dinner (I WASHED MY HANDS, STOP ASKING!!!), for it to finally come up ready to go. This wasn't a game killer for me, but it meant that I couldn't engage with quick invasions before I had to go to my various errands.

This list was highly subjective, only fulfilling half of the requirements, and was full of errors, I think I earned a solid B+ for my list.

Thanks!
 

Zefar

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May 11, 2009
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Since I don't get all that hyped for games anymore and the lat being Dark Souls 2 my list will be rather short.

1: Dark Souls 2.
Oh how I wished it was done better.

Soul Memory messed up with Souls levels and made it pointless to stay low level.

Upgrade materials are much harder to get hold off and in the start you get a limited amount. Meaning they planned how powerful you would be at certain places. Something Dark Souls didn't.

Enemies are in greater number but they ain't weaker. Which is weird because Dark Souls might have had large amount of enemies at 3 places. But it's mostly weak enemies. Or far later in the game. In Dark Souls 2 they love throwing groups of powerful enemies at you all the time. Something which is hard to deal with because the game wasn't meant for that.

Enemies only respawn 15 times. Forcing you to upgrade the area. Making NewGame+ almost useless.

Invasion at all times. Even when Hollow and when boss was defeated. Like come on, give me a rest.

Could apply Magic buff to almost all melee weapons forcing you to go for magic as well.

Maps make no sense at all. Going up a elevator to clouds = You get to a place filled with lava and mountains. Like what?


Oh how I could go on and on. Dark souls 2 is still a good game but it failed to be Dark Souls. It doesn't have the soul of the last one. It tried too hard to be hard.


Other games.

Dead Island: Had it gotten rid of the easily broken weapons and zombies that grows in strength which lead to weapons not doing a lot of damage it would a lot better. Also NPCs where unlikeable as hell. I did not care for a single one in the game.

Borderlands 1 and 2. So much potential yet GearBox has no idea how to progress the game. They need more crazy weapons and less bullet sponge enemies. Just throw more enemies at once against us. But I want to shoot heat seeking missiles from my pistol/rifle that can cause lightning bolts to strike the enemy.

Dragon Age series. I at least didn't buy it but my brother did. So I watched him play it. The first game was like Never Winter nights so I was unsure why everyone was praising the shit out the game. The combat was the most boring type there is.
I also watching him play the latest one and the combat isn't all that impressive. Knights of the old republic could describe it.
So this entire series just looked so bland for me. I was hoping that it was actually awesome but after seeing it in action, I didn't really care for it. So at least I didn't spend money.
 

Jak2364

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Feb 9, 2010
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I don't have 10, up until recently I've been lucky enough to enjoy most of the games I've been excited for. The first game that's legitimately disappointed me was Destiny. I was so excited for that game, the Beta was a huge amount of fun in what was a bit of a gaming dry spell for me, it was so fun that it made me ignore the small doubts I had in my head that this game wouldn't be bad. The month till release was excruciating and then I finally got it at the midnight launch....it was like if you had to cover your favorite food in shit and then eat it. The gameplay was so smooth and fun it was hard to get back into other shooters after it, but everything else about it was so bad. The epic story they hinted at was garbage, the endgame content was just redoing stuff you've already done, and the massive worlds to explore weren't massive at all.

Only other games I can think of that I was somewhat disappointed by was Resident Evil 5 and Mass Effect 3, but I had only played 4 so I wasn't heavily invested in that series, and it was only the ending of ME3 that was disappointing, so in that case I was okay with the trip being better than the destination.
 

Recusant

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Mutant1988 said:
Recusant said:
Well, yes, I didn't point out the bad decisions that were poorly implemented; the game didn't lack for those, either. Like how the weapon suppression fields that remotely disabled your guns' ability to fire somehow also disabled your clubs.
I played it on... *Loading* the original Xbox as well so I had to... *Loading* suffer very frequent and... *Loading* long loading times.

I did finish it however and I do like the various endings, even if it was a tedious slog to get to them.
In a way, I think that was the worst part of it; it had some really interesting ideas. NG Resonance was nothing more than a background character (and kind of an indirect joke one, at that); it (yes, "it") remains one of the creepier villains I've encountered. And the loading. The endless loading. In the first game, Liberty Island was one single loadless zone. In the sequel? Not only is it smaller, it's split into two. That says it all right there.
 

Scarim Coral

Jumped the ship
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Oct 29, 2010
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I'm keeping this as a top 3 as 10 is too long for me especially when I'm going to bed soon-

3. Spiral Knight. I guess this is my firsthand example of a bad "freemium" game. My mate was going on about it and once I look up at the trailer (kinda like Bomberman story mode but more focus as an mmorpg) and the armours/ weapons, I quickly install it. The game became very repeatitive especially the part that I was literally hinder to the point that I HAD to buy an ingame item with real cash unless I want to grind it all and test my RNG luck (the game won't let me progress until I upgraded my armors which needed this rare item which can be bought easily)! No way in hell was I given them my cash even when the game was free to install.

2. Killer 7. Ok sure I bought it cos it was dark and edgy (this was before I get to know Grasshopper Manufacture properly) for a Gamecube game. All I got was a very linear and dull fps game.

1. Alone in the Dark Wii version. Nuff said
 

lastjustice

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Jun 29, 2004
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1- Destiny...Most underwhelming game ever. no risks were taking in making this game. No flavor or texture to anything. The traveler...the darkness..The tower ..the guardian...it's clear they spent their budget on their graphics not their writing staff. It's basically a crappier borderlands.


2- Heroes of Might and Magic 4. The third game was just amazing and fun. It had depth, but wasn't so complicated to be inaccessible to new players. The 4th..oh man the game was just punishment to play. The maps were littered with enemies, and they always inflicted casualties no matter how sound your tactics were. the game was just collectively worse than the 3 in every way.


3. Champions Online...a meh retake on City of Heroes.


4. Metal Gear Solid 2. I get no game could ever lived up to the hype it had. It was some of the most off the world writing ever in a video game. The boss battles weren't as fun, and the game made me afraid to save as rose would verbally assault me every time I did.

5. Street Fighter 3, The assembled the biggest bunch of weirdos and character I couldn't give in a crap less about. Everything about it was just funky and off. Thankfully Street Fighter 4 is actually good.

6. Duke Nukem Forever...13 years and nothing to show for it. It wasn't even a it's so bad it's good kinda thing as I picked up a copy for a friend for Xmas for 4 bucks as a gag gift. At no point watching him play did I think man I wish I was able to play.

7. Halo 3, My friends were all excited to play...we played for a couple hours tops and just abandoned it. We played the heck out of 1 and 2. (I wasn't a fan but I played because my friends did.) Hell I even played thru the story mode because the background was interesting. 3...big pile of meh.

8. Guardian Heroes, I always heard how amazing it was and was sad I didn't get to play it on saturn. I eventually got a Xbox 360 as a gift, and downloaded it. I could not see what the hype was about. I love beat em ups, as I have a ton of them on my PS3 that I downloaded. This did nothing for me.

9. Suikoden 4, I love the suikoden series. 4 was not a bad game, but was so neutered and devoid of everything that the previous games did right.

10. League of Legends, people just rave about it. I had friends who tried get me into it, and I enjoy a good RTS as I played plenty of Command and Conquer along with Warcraft. More like Cast of Cowards. You spend so much time running away from everything. I do not enjoy playing a game where you are such a fragile lil ***** and it promotes such boring wimpy tactics. Not my cup of tea. I like to fight like a have a pair.
 

The Madman

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baddude1337 said:
Mutant1988 said:
Tuesday Night Fever said:
7.) S.T.A.L.K.E.R. Franchise
snip.
snip
The Misery mod looks really really good, especially The Armed Zone gun mod for it. I have yet to get any Stalker game to work though, something about my card not meeting the requirements, which is complete crap.

I can't really think of many games i was disappointed by, especially not a top 10. I suppose GTA 4 for being really boring compared to the PS2 era games. I'll probably think of more later.
Do not use Misery for your first playthrough, it completely changes the mechanics of the game and not always for the better. In fact often not for the better.

One of the things that pissed me off most about the mod was that it completely scraps the whole 'living environment' thing in favor of "OMG EVERYTHING WANTS TO KILL YOU HARDCORE DIFFICULTY WOW!!. Often in-game you'd have packs of dogs or other animals lounging around that might bark or growl at you if you get close but might not otherwise attack. Sometimes you'd have bandits and STALKER wandering about more concerned with their own business than messing with the player. Sometimes you'd be able to just relax and enjoy the ambiance, watching a surprisingly pretty sunset and taking a moment to cool down from the games oppressive atmosphere. But not with Misery, everything needs to be 100% death all the time. The graphics are new and improved with several dozen shades of grey and brown, the living world thing is gone and instead everything will just instantly try to kill you, and frankly I just don't find that nearly as compelling.

Misery is basically a mod for people who have played and replayed Pripyat a dozen times already and crave a new challenge, and on that it delivers. But it is definitely not something I'd recommend to someone new to the series, not by a longshot.
 

GundamSentinel

The leading man, who else?
Aug 23, 2009
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I must say, I really had to search for games that disappointed me in some way. There have been very few that did.

In order (worst first):

1. Dragon Age: Origins - At the time I was really getting into rpg's and this seemed like the game for me. It wasn't. Didn't like the mechanics or the world and least of all the characters. I can see why other people would, but it just wasn't my thing.

2. Assassin's Creed Revelations - Just when I thought Assassin's Creed was only getting better after AC:2 and AC:B, this comes along...

3. Bioshock - I had high hopes going in, but the atmosphere and the story just didn't grip me at all.

4. Fallout New Vegas - For me, after extensively playing Fallout 3, this game just couldn't hit the proper tone and atmosphere for me. What's interesting about an apocalypse in a desert?

5. Borderlands - Very much a case of 'Is this it?'. Don't get me wrong, I liked Borderlands, but it was way simpler and shallower than I was led to believe.

6. SimCity (2013) - Colourful and friendly, but oh so broken... Still played quite a bit of it.

7. Call of Duty: Black Ops II - Up until BO2, I played every CoD game extensively. BO2 couldn't interest me at all.

8. The Force Unleashed II - The combat was still fun for me, but it was really ruined by the story.

9. Batman Arkham City - For me it felt like a very unnecessary open world. Far more busywork than Arkham Asylum was and less direction and atmosphere.

10. LA Noire - I was really intrigued by the concept, but then I found out how shallow it was. Still liked the world.
 

FC Groningen

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Apr 1, 2009
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In no particular order:

- Fable
Hyped; it would have been the perfect RPG. I ended up with a bland RPG that was both short, lacked challenge and stood out by allowing us to marry faceless NPC's.

- Command and Conquer
The game I wanted since I was 10. The game wasn't bad, but for some reason, I received Red Alert first and loved it to death. I prefered the setting, characters, looks and music of Red Alert. Above all, it had a skirmish mode.

- Unreal Tournament 3
Loved Unreal Tournament 2004 to death as well. Wasted thousands of hours on it on total probably and was hyped for the "next gen" game. I ended up with a poorly balanced, awkward to control game with less options than it's predecessor. Also, the dominating grey and brown tints just gave me a headache.

- 007 the World is not Enough
I expected a game better than Goldeneye and perhaps even Perfect Dark (Perfect Dark is another game I've probably spend more than 1000 hours on). Not realising it wasn't a Rare product until it was too late. The game was a poor excuse of a game.

- Rome Total War 2
Still decent, but could have been so much better. Rome Total War 1 was my favorite out of the series; 2 was buggy, lacks balance and has some questionable design choices.

- Medieval Total War 2
As I said, Rome Total War 1 was my favorite vanilla Total War. I also love the medieval times, so nothing seemed wrong. The game worked and didn't make any cruxial mistakes, but it lacked flavor. Unlike Medieval Total War 2, most factions in Rome (except the Romans) had a unique unit roster, each culture had it's own settlements and buildings and a better sound track. I just hated that each European Catholic faction ran around with the same standard spearmen and mailed knights. The cavalry proved to be rather fragile in the first place and I just hated the pope as he'd just slow you down and be an annoyance.

- The Witcher,
Promoted as a complete RPG with an epic story. I gave up after 5 hours or a bit more because of the constant micromanagement, putting down pixeled sex animations as a goal, design choices which include having giant crabs run around villages and the main character being a complete tosser.

- The Last of Us
I might receive some flak for this, but my main concerns here are that I can't sympathise with the main character Joel and that I find the plot very predictable. I've basically had it with muscleheads that can't figure out their own emotions, which was clearly the case across the game. The "stealth" broke immersion for me too and I had some issues with the controls.

- Stronghold 2
Loved Stronghold 1 with it's campy villains, challenging missions and many design options. Stronghold 2 restricted the player a lot more, especially if it came down to building castles. The "county system" just didn't work as well as it just left you with very small plots of land to work with.

- Spore
Made a mistake as well here. Hoped on a well rounded game with multiple aspects of several games I liked, but got a rushed product that eventually ends up in an endless grind across some galaxies.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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I join the segment of the diagram that cannot produce ten examples, though I will certainly reveal a few.

1: Grand Theft Auto V, for there could be no other game that disappointed me so thoroughly as this product. I make it known that GTA V is basically an average product that is the result of ups and downs rather than just not having much to talk about. The trailers made me interested in the world. The gameplay trailers made it seem fun. The hype was real, and the reviews were golden and not suspicious until people started throwing ***** fits over people not giving it a 10/10.

Then we get to the game. Terrible, terrible aim assist feature (don't get that you can turn it off, that's not an excuse). Driving is tolerable but it's not good. Characters are all pointless and highly inconsistent. There is no story, it's just a series of events. Most of the campaign consists of massive driving segments across the (admittedly beautiful) world being bored at the inconsistent writing. I feel like GTA V basically gets away with not being as shit as Grand Theft Auto IV, and that's a high bar to limbo under.

2: Halo 4. I've got absolutely nothing new to say here. Expected it to be bad; it was fucking awful. A game that pretends to be continuing the legacy of Master Chief while having absolutely no respect for the previous games, the story or the fan base it's so disgustingly pandering to. A game that makes Halo 3 look like a How To Guide for Original Level Design. A game that pisses over the story of the previous games whilst stealing set pieces from said games. The less said about that multiplayer... thing they included the better.

3: FarCry 2. This was my fault actually, I was expecting it to have similar gameplay or aesthetic or story details as the original, of which it has none. On it's own merits, though, FarCry 2 is fine.

4: Uncharted 2. A game that at least seemed like fun, and I absolutely adored Tomb Raider 2013. Upon actually playing it? ...I wanted, nay, needed to play Tomb Raider 2013 to cleanse my fucking soul of that shambles of a game, so much so that I purchased the Xbox One and PC version of it a few months later and played through it twice in very quick succession.

5: BioShock Infinite. Infinite is a game that is just a weaker version of BioShock at the start, barren and dull in the middle, and builds up to a ending that was basically so "meh-tastic" that I actually reconsidered replaying the game to find something worth a damn out of the whole affair. The limp gameplay certainly didn't help the weak story and characters.

Conclusion? The Last of Us is the only game of the three BEST GAMEZ EVARR of 2013 worth playing.
 

Amaror

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Apr 15, 2011
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1. Dragon Age 2 - Just a slap in the face after the first fantastic one
2. Rome 2 - Total War - Do i really have to explain this one?
3. Mass Effect 3 - Or this one?
4. Heroes of might and magic 6 - Just overall terribly designed game. Whoever came up with the stupidly cheating AI needs to get slaped in the face.
5. Far Cry 2 - Not horrible, bust just plain boring with tedious "driving over the whole map through dozen respawning checkpoints"
6. Dragon Age - Inquisition - Lots of content, but nearly all core game mechanics are unpolished and none of them seem to be working well together. They should have focused on creating a fun game first and throwing tons of stuff in it second.
7. Endless Space - Pretty good, but it was still really flawed when i last played it with was months after the release of the expansion. The AI's habit of spamming small fleets with the ability to retreat without damage just to return the next day and your inability to fight more than one fleet per turn just makes you unable to fight the enemy properly without insane amounts of tedium and repetition.
8. Castle Story - Promising game, but the devs just kept on working on the engine and other stuff and there hasn't been new content added in years.

Can't think of a 9 and 10 right now.
 

DirgeNovak

I'm anticipating DmC. Flame me.
Jul 23, 2008
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In alphabetical order.

Beyond Two Souls: I was definitely not looking for a good story, as David Cage can't write for shit, but I enjoyed Fahrenheit and Heavy Rain as narrative experiments, and was expecting something along the same lines. What I ended up getting was an almost completely linear story with no player agency whatsoever, that literally played itself for over 50% of it. Pathetic.

Brutal Legend: I'm a huge fan of Tim Schafer, but this one didn't do it for me. It didn't help that trailers and the demo promised a hack and slash action game, and we ended up getting an RTS.

Crash Bandicoot: The Wrath of Cortex: Crash 2 is my favorite 3D platformer of all time. Crash 3 disappointed me a bit because it had way too many gimmick levels with vehicles and shit and not enough platforming. What did Wrath do? EVEN MOAR VEHICLES AND SHIT! And also shittier, looser controls for the platforming. Ugh.

Devil May Cry 2: What made DMC1 one of the best hack and slash games ever? Tight controls, great level design, awesome monsters, fun protagonist. What made DMC2 an absolute piece of shit of a failure? Loose controls, horrible level design, ridiculous monsters, and boring protagonists. BRAVO.

Final Fantasy XIII: Linearity is the least of this game's problems. The broken combat system, horrible unlikeable characters and boring story were enough to kill it for me.

Prince of Persia: Warrior Within: Sands of Time's story and characters were perfection. The Prince and Farah felt like actual human beings with believable motivations, great dialogue and interesting narrative arcs. It was like something out of a Middle-Eastern storybook. Warrior Within had not-shit combat, a big improvement over SoT, but the Prince, who was essentially Kratos before Kratos existed, and the two lady characters, Tits McBoobage and Buttocks O'Derriere, were all complete morons with stupid motivations and cringe-worthy dialogue. It was like something out of a BDSM porn mag.

Rage: I grew up with id games, so I was eager to play that one. It wasn't BAD by any means, it just wasn't very good. I guess I'm mostly bitter about it because I traded in Infamous 2, Catherine and L.A. Noire, three much better games, for it because I was broke. The horrible, distracting texture pop-in that happened every time I turned more than 90 degrees didn't help with the immersion, either.

Ratchet & Clank: Into The Nexus: Oh, Insomniac, why are you doing this to me? It wasn't enough to release garbage like All4One and Full Frontal Assault and tarnish poor Ratchet's good name, but then you promise me a return to form and a conclusion to the R&C Future arc, and then give me this? Half of it was shitty puzzles, and you mess up the combat system, too? And the story resolved none of the loose ends from A Crack in Time.

Silent Hill 4: The Room: I liked the original concept, but if you're going to put in more combat than SH3, maybe don't make the combat system significantly worse than SH3's. Also, making half a game and making us run through it twice is never a good idea. And the inventory limit didn't make it scarier, it just made it more tedious.

Uncharted 3: Drake's Deception: Now I like this game way more than the others on this list, but I couldn't help but be disappointed in it. The shooting controls feel stiffer and less precise than in 2, and the design of some encounters was just plain bullshit, giving enemies tons of flanking opportunities while giving you none. Still a great game, but nowhere near as good as Uncharted 2. But then again, very few games are as good as Uncharted 2.
 

The Jovian

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Dec 21, 2012
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I wouldn't say I have ten most disappointing games if only because I don't let myself get excited for many things but I do have a few games that legitimately disappointed me.

1. Oddworld: Munch's Oddysee - Even though I don't think it's bad by any means it is a very bland sequel when compared to its much better and much more memorable predecessors. The story was still as good as the previous installments but the massive gameplay alterations and samey unmemorable environments just kill this game for me.

2. Command & Conquer 4: Tiberian Twilight - Saying that I'm disappointed by this game would be an understatement, I'd be disappointed if all they did was screw up the story but they just had to dumb down the gameplay too, didn't they. The end result is a homogenized, nigh-unplayable, badly written, cliche storm of a game that had no reason to exist other than to make me not to buy a single EA game since then, because this game pretty much plays like a checklist of every single mistake EA would repeatedly do for the next five years (except for microtransactions).

3. Sins of a Solar Empire - Up until the Rebellion expansion fixed up most of its deficiencies, this game felt very bare bones to me, the slow pace of the game, coupled with a rather bland and shallow gameplay for something that called itself a Real-time 4X game made this a slog to play, especially when compared to Battle for Middle Earth II which I was also playing at the time. Originally I only played about five hours of it before just giving up on it completely. I still wish the game had a story campaign mode.

EDIT:

Wait how did I forget about this one?:

4. Thief: The Dark Project - Okay the worldbuilding is excellent, the stealthing is really fun and the characters are amazingly well written but the shoehorned-in monster fighting just derails any enjoyment I could have extracted from this game.
 

baddude1337

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Evonisia said:
2: Halo 4. I've got absolutely nothing new to say here. Expected it to be bad; it was fucking awful. A game that pretends to be continuing the legacy of Master Chief while having absolutely no respect for the previous games, the story or the fan base it's so disgustingly pandering to. A game that makes Halo 3 look like a How To Guide for Original Level Design. A game that pisses over the story of the previous games whilst stealing set pieces from said games. The less said about that multiplayer... thing they included the better.
My main turn off for Halo 4 was the unnecessary redesign of everything. All the covenant enemies, marines, spartans and human weapons looked hideous and disregarded the look of them in the previous games. It was... Eeh. I've never been a fan of Halo gameplay but I do like the lore and the redesign of the basic look of everything offended me.

Evonisia said:
3: FarCry 2. This was my fault actually, I was expecting it to have similar gameplay or aesthetic or story details as the original, of which it has none. On it's own merits, though, FarCry 2 is fine.
Yeah, Far Cry 2 was pretty crap overall. Very basic and repetitive, even for an openworld game.

Evonisia said:
I join the segment of the diagram that cannot produce ten examples, though I will certainly reveal a few.

1: Grand Theft Auto V, for there could be no other game that disappointed me so thoroughly as this product. I make it known that GTA V is basically an average product that is the result of ups and downs rather than just not having much to talk about. The trailers made me interested in the world. The gameplay trailers made it seem fun. The hype was real, and the reviews were golden and not suspicious until people started throwing ***** fits over people not giving it a 10/10.
To be fair, both 4 and 5 were overhyped average games. The multiplayer was absolutely atrocious to. Barely working with an awful community of trolls and microtransactions. Yeah.
FC Groningen said:
In no particular order:

- Medieval Total War 2
As I said, Rome Total War 1 was my favorite vanilla Total War. I also love the medieval times, so nothing seemed wrong. The game worked and didn't make any cruxial mistakes, but it lacked flavor. Unlike Medieval Total War 2, most factions in Rome (except the Romans) had a unique unit roster, each culture had it's own settlements and buildings and a better sound track. I just hated that each European Catholic faction ran around with the same standard spearmen and mailed knights. The cavalry proved to be rather fragile in the first place and I just hated the pope as he'd just slow you down and be an annoyance.
Medieval 2 is still worth getting for The Third Age Total war and it's MOS submod. Best Lord of the Rings movie mod/game out there to this day.

I have remembered another disappointing game though: Arkham Origins. an unnecessary prequel that is a retread of the far better Arkham City. They even managed to screw up the feel of the combat system, which is a pretty big problem to me.
 

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In no particular order. Note that there's works that have disappointed me that I haven't actually played (e.g. Destiny - got suspicious, didn't buy), but I'm only going to list games that I actually played.

-Assassin's Creed. The first game. I probably gave it up to soon, but...yeah. Not my thing. Too repetitive, and the present day sections felt so phoned in at the time.

-Command and Conquer: Tiberian Twilight. I saw the warning signs during development, that whatever this was, this wasn't a standard C&C game. And that, by itself, wasn't a bad thing. Problem is, the gameplay was tedious and repetitive, and while I'm more forgiving to the story than most, I can't call it "good" by any means of the word. If I had to describe C&C4 in one word myself, it would be "anemic."

-Gears of War: Judgement. Not a bad game by any means. But...I dunno, it felt like it was lacking something. The mission parameters were a nice idea, but something felt...off, about the experience. I think it might have been how anciliary it felt to the overall setting. The story ended with GoW3. I don't need a prequel that unlike, say, Halo: Reach, doesn't really do anything for the setting.

-Golden Sun: Dark Dawn. Not a bad game by any means, and calling it a "disappointment" is too strong a word. Yes, I was indeed disappointed, but I think that was more a case of having my expectations set so high. I don't regret playing it, but it didn't come up to par with the first two.

-Halo 4. Ugh. The gameplay is a step back, the plot is asinine, the characters are annoying, and it's basically the first nail in the coffin for the series that 343 created. Halo 4 didn't kill the series for me, but it was the start of the downhill slope that, with a few exceptions, has kept going downhill.

-Metal Gear. As in, the first one. There are plenty of games I've played years after they came out that I feel don't meet the hype surrounding them, but I feel disappointment isn't a good term for them. Metal Gear is the exception however. I may be holding it up to an unfair standard, said standard set from MGS onwards, but even so...the bosses are vapid, the plot is cliché, and again, maybe expecting too much, but it doesn't come close to the later games.

-Star Fox Command. Terribe controls, terrible voices, terrible story. 'Nuff said.

-Sonic Chronicles: The Dark Brotherhood. No, not STH06. That was a disappointment, but by the time I played it I knew what to expect. But after BioWare gave me Mass Effect, and they came out with this...yes, the gameplay was good. No, that doesn't excuse what they did to the lore. And granted, I don't know how one can "ruin" STH lore when Sega's always played pretty loose with it, but with them basically copy-pasting Archieverse and Sonic X material into the setting, and the overall...well, laziness of the product, and the cliffhanger ending that really ends with Sonic and Tails discussing how great the sequel will be...yeah.

-Mirror's Edge: I really didn't like this game. I wanted to. Really. I loved the concept, and I loved that EA could give it a greenlight (if only it shows that once in awhile, even companies like EA can do something surprising). But...no. It might be that I sucked at it, but even so, the plot...isn't that good. It takes itself far too seriously (runners vs. runners...that might have been fun if they'd been in there for more than one level) and knowing that Rhianna Pratchett was brought in late to pen the story...well, it definitely shows. I'm sorry, but to me, ME just isn't a good game.

-Soul Calibur IV: Anemic. That's all I have to say. And off the heals of the past three games...bleh.

-Perfect Dark Zero. Loose controls, and...yeah. It barely even feels like it's in the same setting as the first game, and the same applies for the characters. In fact, what I like about the game the most is the tie-in novels it spawned.