Huh... I agree with Yahtzee about that stupidly cheap melee boss, but playing the PC version I found the hacking system to be clumsy and irritating, more often than not forcing me to take the "blood wallpaper" approach simply because I couldn't get the twitchy thing to work properly first time round... The lockpicking and keypad screwing-with minigames worked fine though.
One utterly arbitrary and assinine aspect that I was hoping Yahtzee would thrash but didn't even mention was the weapon-carrying system, a limit of two despite the fact that the SMGs and Pistol each occupy their own entirely seperate places on Thornton's body than the assualt rifle and shotgun, (which ar the opnly ones to share a zone) meaning that more often than not you'd be mocked with an annoying, pointless empty chest-holster. This isn't provoking stratic planning, this is arbitrarily hamstringing the player in terms of flexibility in-mission, for a reason that the "logic" or "realism" utterly fails to justify.
One utterly arbitrary and assinine aspect that I was hoping Yahtzee would thrash but didn't even mention was the weapon-carrying system, a limit of two despite the fact that the SMGs and Pistol each occupy their own entirely seperate places on Thornton's body than the assualt rifle and shotgun, (which ar the opnly ones to share a zone) meaning that more often than not you'd be mocked with an annoying, pointless empty chest-holster. This isn't provoking stratic planning, this is arbitrarily hamstringing the player in terms of flexibility in-mission, for a reason that the "logic" or "realism" utterly fails to justify.