Zero Punctuation: Bloodborne - Bloodly Dark Souls

Jman1236

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Yeah I'm holding off getting deeper into bloodborne until they patch the load times. On DS2 for ps4, it's like 6 secs for a load time but 40 secs? Screw that.
 

OuendanCyrus

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Whenever people ask me to describe Bloodborne, I simply tell them that it's Dark Souls, except replace all the "dude in armour" bosses with "huge beasts with a fetish for long flowing hair and cloth physics", that being said, the hunter fights are still among the best imo. I still don't understand why they removed the item descriptions for the loading screens? because of spoilers? because there aren't enough items in the game?
 

FPLOON

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Huh... Despite most of its criticisms, they don't seem to make me want Bloodborne less... In fact, even before the game came out, my interest in Bloodborne was relatively higher than it was for Dark Souls and, in the end, would gladly get a PS4 for that game since I already know that it wouldn't just be the only copy of a physical game being played on said system in general... Then again, as I "joked" before in another Bloodborne-related thread, there's always a Bloodborne 2 to think about getting that multi-platform release...

Other than that, does Melbourne know about this evil parallel universe you speak of?
 

zegram33

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One From software game?
what about Armored core?
they're much more my style than the souls series, and I'm always kinda sad that they've been eclipsed by games that are....well, the exact same thing, but a more generic setting (medieval gritty rather than post post apocalyptic gritty w/ giant robots)
 

A.K.B.

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I wonder if this would still make it his top 5 as the former games did.
i don't know if it was just me, or not, but he was digressing a lot in his review... Maybe he was trying to avoid gushing over it? He has done the same in the Wolfenstein and Shadow Of Mordor review ...
Or maybe that's just me gushing over Bloodborne, I guess...
 

lassiie

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I agree 10000000000% about the Estus mechanic being gone. Honestly, I thought Estus was one of the best mechanics in Dark Souls and was extremely sad to see it leave. One of the things I loved about Souls games is I never felt like I was FORCED to farm. Maybe I needed just one more level so I farmed an area for a few minutes to get the souls, but it never felt forced. Until NG+ I had to farm blood vials at least 5 times which was extremely annoying. Once I got to level 120ish I just started buying all my vials and bullets at the shop in the Dream because at that point blood echoes become useless.

The other part about the Estus mechanic I loved in Dark Souls was how it tied into the lore. The Bonfires were like safe havens for the undead (which they tell you in the game), but, they didn't just tell me it, I felt it. The farther I went from a bonfire, the more tense things got. Whether it's because I was running low on Estus, or because I didn't want to backtrack if I died, there was a tangible fear that came with being far away from a bonfire. Not to mention finding a bonfire gave me an actual feeling of relief and safety. Lanterns in no way feel that way in this game and it kind of makes me sad.

Other than that, it's a great game. Loading times suck unfortunately, and I am hoping for a patch soon. The other huge issue is PvP. They have made PvP such a chore to do, that unless they fix it soon, or give us new ways to PvP, this game will not have nearly the lasting power the other Souls games did. Without PvP, not many people will be playing to NG +9 and beyond.
 

major_chaos

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I'm up to Vicar Amelia and so far this is my least favorite souls game.
That isn't to say it's a bad game, just not as good as its predecessors. The reduced build variety is lame, the reduced weapon variety might have been fine if they had used it ensure better balance but that didn't happen, dodging is still far too *ahem* dodgy and reliant on iframe timings more than actually not being in the path of an attack, camera still hates you when fighting large bosses, story is still disjointed shards of gobedygook for you to piece together into your own personal headcannon rather than a coherent plot, hitboxes are still occasionally iffy, boss design has been both repetitive and kinda meh although that might just be an early slump, load times are appalling, getting rid of estus flasks was dumb and adds pointless farming rather than difficulty, and so on and so forth. It just feels like they added a few new problems without fixing any of the longstanding ones. They did do some things I like; trick weapons are a cool concept, equip weight going away is a good thing, the hop-dodge is a step in the right direction, and the Lovecraft elements are far more interesting than any of the story elements in previous games.

Now this video on the other hand was great. Nice to see Yahtzee in top form. I haven't laughed this hard at a ZP in awhile.
 

Funcakes

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I hear you can install an SSD to the ps4 that fixes loading times, but having to do that for a console is obnoxious. Especially considering consoles are kind of obnoxious to begin with at this point.
 

Neurotic Void Melody

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I wonder how Yahtzee would take it, if this turns into a zelda-esque series; same formula, different spices. Where such criticisms do not deter the lover from embracing each iteration with varying levels of tolerance.
It does seem to be FromSoft's cashcow comfort zone, creatively speaking.

Captcha - Baby steps. Oh alright captcha. I see you are a lover too...
 
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There are other From software games, you know.

Like 3D Dot Game Heroes, AKA, "Parody of Zelda build your own hero out of little 3D blocks if you want you can even play as a tank!"

I am sad that they got rid of the Estus mechanic. I haven't played much of Dark Souls (it lags unbearably on my PC even WITH the fix, I really need a better Laptop... >_>), but the Estus mechanic is fantastic since it means that the game knows EXACTLY how prepared you are healing-wise for each segment, and can tune itself appropriately. Begin able to grind potions takes away from that.
 

KDR_11k

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zegram33 said:
One From software game?
what about Armored core?
they're much more my style than the souls series, and I'm always kinda sad that they've been eclipsed by games that are....well, the exact same thing, but a more generic setting (medieval gritty rather than post post apocalyptic gritty w/ giant robots)
And Chrome Hounds and Steel Battalion and Metal Wolf Chaos and Lost Kingdoms and Tenchu and Ninja Blade and ...

They want to serve ALL the niches.
 

09philj

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Souls, along with Half Life, falls into the category of games I respect but don't like. (As opposed to, say, Assassin's Creed, which I don't respect, but like, FFVI, which I respect and like, and The Last of Us which I neither respect nor like.) I can see what people like about them, and appreciate what they have done for gaming, but ultimately don't actually enjoy them.
 

Johnny Novgorod

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You can tell Yahtzee likes a game when he spends less time talking about its flaws and more about the context (PS4 vs. PC) in which he played it. I don't get where the PC entitlement comes from, by the way. PC has its exclusives, consoles have their exclusives...
 

Yahtzee Croshaw

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Johnny Novgorod said:
You can tell Yahtzee likes a game when he spends less time talking about its flaws and more about the context (PS4 vs. PC) in which he played it. I don't get where the PC entitlement comes from, by the way. PC has its exclusives, consoles have their exclusives...
You talk as if you are new to the internet...
Yet it says you are not...

Strange. Very strange.

Well... I could explain but... ehh. Would end in a fight.
 

Silentpony_v1legacy

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These are starting to sound like Zelda reviews. Same basic everything, but a new adjective or a re-skin. Won't be long before From Software reviews have a deep sigh at the beginning or a line like "Just read my previous one, because its more of the same."
 

Erttheking

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I kind of agree. Better than Dark Souls II, not as good as Dark Souls I. All three are still awesome games in their own right though, so we all win.
 

Neurotic Void Melody

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09philj said:
Souls, along with Half Life, falls into the category of games I respect but don't like. (As opposed to, say, Assassin's Creed, which I don't respect, but like
I am exercising all willpower to avoid using hooker comparisons here. Especially as AC Unity is the pretty one. But whatever people think of series as a whole, I do appreciate the delving into history that occurs there, with the added freemasons templar bassline thrown in for innnnntriiigue. It has spurred myself to look into historical documents, I would like to think that any game that can bring forth interest in learning, could have a slight crumb of respect thrown their way :)
 

gorfias

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Er, I like easy games. Y'know, the ones where you are unlikely to die very much. Thank you.

Nice review Yahtzee, as always.
 

disgruntledgamer

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Design wise it's closer to Demon Souls than Dark Souls a step in the right direction IMO but Demon Souls was still a bit better.
 

marioandsonic

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So it seems like Yahtzee likes Bloodborne.

But it doesn't justify forcing us to buy a clunky new console with no backwards compatability!
 

Adeptus Aspartem

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09philj said:
Souls, along with Half Life, falls into the category of games I respect but don't like. (As opposed to, say, Assassin's Creed, which I don't respect, but like, FFVI, which I respect and like, and The Last of Us which I neither respect nor like.) I can see what people like about them, and appreciate what they have done for gaming, but ultimately don't actually enjoy them.
For god's sake, we're on the internet! Could you stop being so reasonable and empathic? This is ruining the whole shebang for everyone here.
 

jhoroz

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Despite the few steps back in terms of bonfire system and healing items, I prefer this over Dark Souls. The world, level design and atmosphere is astounding in Bloodborne and I actually prefer the trick weapons over the countless minor variations that Dark Souls and Dark Souls 2 vomits at you. I never understood what people yammered on about when talking about the "massive variety" in weapons DS 1.
 

Casual Shinji

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lassiie said:
I agree 10000000000% about the Estus mechanic being gone. Honestly, I thought Estus was one of the best mechanics in Dark Souls and was extremely sad to see it leave. One of the things I loved about Souls games is I never felt like I was FORCED to farm. Maybe I needed just one more level so I farmed an area for a few minutes to get the souls, but it never felt forced. Until NG+ I had to farm blood vials at least 5 times which was extremely annoying. Once I got to level 120ish I just started buying all my vials and bullets at the shop in the Dream because at that point blood echoes become useless.
The Estus mechanic wouldn't have worked in Bloodborne, because the game is way faster and you're required to pop health more frequently.

If you had to take a swig of Estus during a Boss fight in Bloodborne you'd get killed in like 2 seconds. By giving you the ability to quickly pop a blood vail they were able to make the fights much faster and intense. However, because you're popping them so frequently they couldn't just have them respawn indefinitely otherwise there'd be no risk for consuming health whatsoever. The risk in previous Dark Souls games being finding that lull inbetween enemy attacks. This hardly exists in Bloodborne since the game moves so fast.

And I really never found myself needing to farm health untill the very, very end. Every new area drops them at such a generous rate the first 5 times you replay them that you'll build up a substantial supply in no time at all. And I don't know what Yahtzee was talking about with sections that don't drop blood vails, because there isn't a section that doesn't. If it was bullets, sure, since only enemies with rifles or arcane weapons drop that. But in every area there's a certain amount of enemies that will drop vails. Even with the bullets there were plenty of times where even the storage box reached its limit.

The only thing I would criticize is the over reliance on Beast creatures for the Boss fights in the first 1/3 of the game, and the kinda unsatisfying ending considering the game was reaching for cosmic hellish heights. Other than that, this is probably my favourite Souls game.
 

Evonisia

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Johnny Novgorod said:
You can tell Yahtzee likes a game when he spends less time talking about its flaws and more about the context (PS4 vs. PC) in which he played it. I don't get where the PC entitlement comes from, by the way. PC has its exclusives, consoles have their exclusives...
It just came off as yet another excuse to shit on current gen consoles like he does at any opportunity, which is very funny considering how the ports of both Dark Souls and Dark Souls II were atrociously awful. It's like how fanboys ignore reality so as to have their ideal world reign supreme.

OT: Given that Dark Souls II (from the looks of it) earned its low place on Yahtzee's Top 5 for 2014, I wonder whether Bloodborne can reach an equal or greater position given how miffed he sounded about it at launch.
 

Rowan93

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Johnny Novgorod said:
You can tell Yahtzee likes a game when he spends less time talking about its flaws and more about the context (PS4 vs. PC) in which he played it. I don't get where the PC entitlement comes from, by the way. PC has its exclusives, consoles have their exclusives...
When a game is exclusive to PC, that's usually for completely different reasons to when a game is exclusive to a particular console, so I'm not sure you can compare them like that. Console exclusives are usually because the owner of the console wants anyone who wants to play the game to have to buy their product to do so, but no-one owns the PC platform so that motivation can't show up. And it's mostly because exclusives existing for that reason is bullshit that people feel "entitled" to having the games be available on their platform.

I mean, maybe there are some developers who are enthusiastic about the "PC master race" and advertise the fact that their game is only available on PC just to spite console gamers, in which case they can go fuck themselves, it's not "entitlement" for any console gamer to think it should be available on their preferred console. But I think the fraction of "PC exclusive" games where it's something like that behind it are a tiny percentage, it's mostly things like "would this even work without a mouse and keyboard?"
 

Neurotic Void Melody

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marioandsonic said:
So it seems like Yahtzee likes Bloodborne.

But it doesn't justify forcing us to buy a clunky new console with no backwards compatability!
*slap*

We only think that to ourselves. Call yourself a fan? Pfff!
Ok, you may not have called yourself one, it just felt like a formal necessity.

Unfortunately, it did justify me buying a clunky new console with no backwards compatability. Amongst other growing reasons. And the lack of BC really is glaring when it gives you options to buy games digitally for the previous console, on the more powerful console you cant play it on. Money must be pretty fckin tight for these publishers.
 

lassiie

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Casual Shinji said:
lassiie said:
I agree 10000000000% about the Estus mechanic being gone. Honestly, I thought Estus was one of the best mechanics in Dark Souls and was extremely sad to see it leave. One of the things I loved about Souls games is I never felt like I was FORCED to farm. Maybe I needed just one more level so I farmed an area for a few minutes to get the souls, but it never felt forced. Until NG+ I had to farm blood vials at least 5 times which was extremely annoying. Once I got to level 120ish I just started buying all my vials and bullets at the shop in the Dream because at that point blood echoes become useless.
The Estus mechanic wouldn't have worked in Bloodborne, because the game is way faster and you're required to pop health more frequently.

If you had to take a swig of Estus during a Boss fight in Bloodborne you'd get killed in like 2 seconds. By giving you the ability to quickly pop a blood vail they were able to make the fights much faster and intense. However, because you're popping them so frequently they couldn't just have them respawn indefinitely otherwise there'd be no risk for consuming health whatsoever. The risk in previous Dark Souls games being finding that lull inbetween enemy attacks. This hardly exists in Bloodborne since the game moves so fast.

And I really never found myself needing to farm health untill the very, very end. Every new area drops them at such a generous rate the first 5 times you replay them that you'll build up a substantial supply in no time at all. And I don't know what Yahtzee was talking about with sections that don't drop blood vails, because there isn't a section that doesn't. If it was bullets, sure, since only enemies with rifles or arcane weapons drop that. But in every area there's a certain amount of enemies that will drop vails. Even with the bullets there were plenty of times where even the storage box reached its limit.

The only thing I would criticize is the over reliance on Beast creatures for the Boss fights in the first 1/3 of the game, and the kinda unsatisfying ending considering the game was reaching for cosmic hellish heights. Other than that, this is probably my favourite Souls game.
It doesn't have to be an Estus flask, but why not have the messengers refill your blood vials when you die. I'm sure there is something lore-wise that could've explained it. And yes, I never really had to refill blood vials while I was just progressing through the game, but anytime I started to explore, like the Nightmare areas, I found myself running out very quickly. It just seemed pointless to take away a great mechanic and replace it with farming.

Chalice Dungeons are another area that are infuriating if you have to leave to farm blood vials. I would rather have no blood-vial drops from enemies and have it refill at the lantern. QSBs were fine, but blood vials sucked. Especially in something like the Defiled Chalice where you ALWAYS had to heal to full health otherwise you would get 1-shot, and even at full health it would happen sometimes. So you end up using 2 vials anytime you only needed one.

Ultimately, my point was that in Dark Souls 1 or 2 I never felt like I had to farm unless I wanted to. This game, you will HAVE to farm at some point.
 

Casual Shinji

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lassiie said:
Chalice Dungeons are another area that are infuriating if you have to leave to farm blood vials. I would rather have no blood-vial drops from enemies and have it refill at the lantern. QSBs were fine, but blood vials sucked. Especially in something like the Defiled Chalice where you ALWAYS had to heal to full health otherwise you would get 1-shot, and even at full health it would happen sometimes. So you end up using 2 vials anytime you only needed one.
I honestly never really bothered with the Chalice Dungeons. The first one I entered was so bland and obvious stitched together that I thought 'Fuck this, I'm going back to the part of the game that actually has quality.'
 

lassiie

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Casual Shinji said:
lassiie said:
Chalice Dungeons are another area that are infuriating if you have to leave to farm blood vials. I would rather have no blood-vial drops from enemies and have it refill at the lantern. QSBs were fine, but blood vials sucked. Especially in something like the Defiled Chalice where you ALWAYS had to heal to full health otherwise you would get 1-shot, and even at full health it would happen sometimes. So you end up using 2 vials anytime you only needed one.
I honestly never really bothered with the Chalice Dungeons. The first one I entered was so bland and obvious stitched together that I thought 'Fuck this, I'm going back to the part of the game that actually has quality.'
The first one you get is bland. It gets much better after that as they can be huge and have multiple secrets to find. Not to mention it's really the only difficult part of the game.
 

Sheo_Dagana

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zegram33 said:
One From software game?
what about Armored core?
I dunno, I feel like From Software has forgotten how to make a decent Armored Core game. I like that there's some variation between the entries but the fifth game is kind of where it all went off the rails for me since they took a step back and made the mechs control like vacuum cleaners again.

OT: I'm also extremely irked that this is a console exclusive, and only one console at that. I know the PS4 just HAS to have more exclusives than the XBone (new Gundam game... exclusive to the PS4. Fuck you too, Japan) and all that but with the remastered Dark Souls II hitting shelves this week for both consoles it kind of makes me feel even more cheated, especially since, and this is just my opinion, Bloodborne is really the only exclusive that the PS4 has that you can point to and say that it makes owning a PS4 over an XBone or high-end PC worthwhile. Not that the XBone has anything, but until now, I've not really cared all that much about the exclusive titles for either system.

It's pointless to complain about and it doesn't make Bloodborne any less of a good game, but I just can't help but feel like the sales for the game would have been even better if it had been published through Bamco again and made available to both systems and PC. I'm sure I'll have a similar complaint when the new Tomb Raider comes out.
 

stringtheory

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lassiie said:
I agree 10000000000% about the Estus mechanic being gone. Honestly, I thought Estus was one of the best mechanics in Dark Souls and was extremely sad to see it leave. One of the things I loved about Souls games is I never felt like I was FORCED to farm. Maybe I needed just one more level so I farmed an area for a few minutes to get the souls, but it never felt forced.
Eh, I'm on my first playthrough of DS1 and I do feel there's some forced farming if you lose all the required items for an area (Transient curses, humanity etc.), or have to farm for titanite if realize you picked the wrong upgrade path for your weapon.
 

marioandsonic

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Xsjadoblayde said:
Oh deary double post. Thatll learn me for using a phone! (He replies, cautiously through his phone)
Oh, is that why you slapped me twice?

*slap*

There, now we're even.

And no, I'm still not convinced to buy a PS4 because of this one game. Then again, I've honestly never played a Dark Souls game anyway.
 

Darth_Payn

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Well don with the missing illustration message. Surprised there are some lines Yahtzee wouldn't cross, but then I remember this one bit from his video about Webcomics, bringing up the infamous miscarriage arc from Ctrl+Alt+Del. I also laughed at the many monsters described with having genitals everywhere, and comparing the PS4 to an overly jealous clingy girlfriend.

captcha: harp on
harp on, indeed. Yahtzee, we love you on the Escapist. Please don't leave!
 

OtherSideofSky

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I'll grant Yahtzee that King's Field has a lot in common with the Souls games, but I think Yahtzee is stretching a point to suggest that Armored Core, Otogi, Spriggan, A.C.E., etc. are all the same game. I mean, they released Verdict Day in between Dark Souls and Dark Souls II, so he can't even reasonably claim that they only make one game at the moment, let alone ever.
 

Sniper Team 4

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OuendanCyrus said:
I still don't understand why they removed the item descriptions for the loading screens? because of spoilers? because there aren't enough items in the game?
Because they hate you, they hate me, and they don't want people to figure the story out as fast this time. Because that is the only reason I can come up with for why they would do this. I know that the game is called 'Bloodborne' guys. You don't need to remind me every time I die or warp. Sheesh...

Anyway, great review. I haven't laughed so hard at a ZP in a long time. Yahtzee nailed this game perfectly I think.
 

lassiie

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stringtheory said:
lassiie said:
I agree 10000000000% about the Estus mechanic being gone. Honestly, I thought Estus was one of the best mechanics in Dark Souls and was extremely sad to see it leave. One of the things I loved about Souls games is I never felt like I was FORCED to farm. Maybe I needed just one more level so I farmed an area for a few minutes to get the souls, but it never felt forced.
Eh, I'm on my first playthrough of DS1 and I do feel there's some forced farming if you lose all the required items for an area (Transient curses, humanity etc.), or have to farm for titanite if realize you picked the wrong upgrade path for your weapon.
None of that is forced. Not even transient curses as you can run through that area if you want, or get the jagged blade. Either way, it isn't forced. You can't progress if you can't heal.
 

Nazulu

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Huh. I've heard lots about Bloodborne, but nothing about long loading times. That's a sad problem indeed.

Can't they update/fix-up games on the latest consoles now? That's one of the great things about gaming on the computer.
 

JCAll

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From Software isn't just one game. They also made Enchanted Arms, so that's at least two.
Also, make another Enchanted Arms, that game was fantastic.
 

Timeless Lavender

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Wow despite its problems it seems as though you still enjoyed it. I can't wait to get my copy around summer to play this.
 

Remus

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Why do so many games wrap swords in bandages? Are the swords wounded? By how some weapons are wrapped, they must be hemorrhaging, on the edge of flatline. See:
 

Korten12

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Sheo_Dagana said:
It's pointless to complain about and it doesn't make Bloodborne any less of a good game, but I just can't help but feel like the sales for the game would have been even better if it had been published through Bamco again and made available to both systems and PC. I'm sure I'll have a similar complaint when the new Tomb Raider comes out.
Unlikely, since it was SCE Japan Studio who came to FromSoftware with the idea of Bloodborne as they wanted to work together with Hidetaka Miyazaki, as they did with Demon's Souls. Since this is the case, Sony funded most (if not all) of Bloodborne. So this is more of a Bayonetta 2 situation wherein the game wouldn't have been made in the first place.
 

Bob_McMillan

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Man, Yahtzee is so unpredictable. You'd think he'd rip off Hardline's scrotum, be he just gently caressed it. You'd think he lick the armpits of Bloodborne, but he stuck a big "MEH" up it's bumhole instead.
 

el_emmens

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Bob_McMillan said:
Man, Yahtzee is so unpredictable. You'd think he'd rip off Hardline's scrotum, be he just gently caressed it. You'd think he lick the armpits of Bloodborne, but he stuck a big "MEH" up it's bumhole instead.
But you can realiably count on him hissing at console games from a fortress made of pc towers, and even more when the rear wall is made of single player based story centric games with him directly pointing a canon at multiplayer ANYTHING

I understand that his works are subjective but it's hard to enjoy his works when 8 times out of ten the reviews usually get summed up as "it's not pc so it's shit" the remaining 2 times being split between "this game is just plain terrible and bad and you shouldn't buy it but that's okay since it makes me funnier!" and the oh so very rare "damn son this game is so fucking good I can't stop playing"
 

Adultratedhydra

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Haru17 said:
Still evading that Monster Hunter 4 Ultimate review...
Except he said all he needed to about the Monster hunter series in MH:Tri. I'm as much of a fan of the series as anyone but really, Review one Monster hunter game You've reviewed them all.
 

jhoroz

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Nazulu said:
Huh. I've heard lots about Bloodborne, but nothing about long loading times. That's a sad problem indeed.

Can't they update/fix-up games on the latest consoles now? That's one of the great things about gaming on the computer.
They're working on a patch. I'm not holding my breath for miracles honestly, but at least they could change the loading screen into something more visually striking.
 

draigodragon

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you kidding me!!?

that one bunched up body monster freaked me the fuck out in a disgusting way

Take that back you posh hat bastard :mad: "XD"
 

Haru17

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Adultratedhydra said:
Haru17 said:
Still evading that Monster Hunter 4 Ultimate review...
Except he said all he needed to about the Monster hunter series in MH:Tri. I'm as much of a fan of the series as anyone but really, Review one Monster hunter game You've reviewed them all.
You do realize that by that logic he's reviewed Dark Souls 4 times now, right?
 

Dying_Jester

New member
Jul 17, 2014
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Funcakes said:
I hear you can install an SSD to the ps4 that fixes loading times, but having to do that for a console is obnoxious. Especially considering consoles are kind of obnoxious to begin with at this point.
From what I heard that just nets you a load time that is MAYBE five seconds faster.


I'm holding out on the hope that Sony will look back a year from now and go 'We could make a ton more money if we ported this to PC now' I'm willing to wait, honest.
That and I really don't want a PS4, not right after I just built a PC and got a Wii U last year.
 

YodaUnleashed

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Jun 11, 2010
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The load times don't seem to bother me so much, they're certainly not 40 seconds long, maybe 20 seconds at max, but maybe I'm just more patient than most. And where are all these countless enemies stitched together from various malformed body parts Yahtzee is talking about? I'm right at the end of the game and I can recall maybe four or five enemies out of what must be 30 or 40 (including bosses) that had that sort of design. It's hardly being overused.

What I will agree with is the blood vial farming criticism - going through old areas just to farm resources is not my idea of an enjoyable time and not what makes this game so great and why I play it, so why have it in there at all? Farming for souls to get a few extra levels isn't too bad, as that's progressing my character (though even that sort of grinding I do only a little of when absolutely needed) but farming resources when you had a perfectly workable health mechanic in the Estus flask from Dark Souls? It was the wrong call for definite. Same for the lack of fast-travel between lanterns, it just doesn't make any sense.

Still, its an amazing game, these mistakes only stand out more because of it, which is a good thing. It shows how high-quality every other element of the game is.
 

Neurotic Void Melody

Bound to escape
Legacy
Apr 3, 2020
2,514
6
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marioandsonic said:
Xsjadoblayde said:
Oh deary double post. Thatll learn me for using a phone! (He replies, cautiously through his phone)
Oh, is that why you slapped me twice?

*slap*

There, now we're even.

And no, I'm still not convinced to buy a PS4 because of this one game. Then again, I've honestly never played a Dark Souls game anyway.
The balance is maintained, the circle is complete!
Thy sins have been so humbly served, to savour thy defeat.

Umm, yeah, not sure where I was going with that.
 

asdfen

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Oct 27, 2011
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Johnny Novgorod said:
You can tell Yahtzee likes a game when he spends less time talking about its flaws and more about the context (PS4 vs. PC) in which he played it. I don't get where the PC entitlement comes from, by the way. PC has its exclusives, consoles have their exclusives...
its not about entitlement its about being able to enjoy this game in 10 years when psbox3001 comes out that once again not backwards compatible while anyone can still play any pc game ever released on their pc
 

Def25

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Feb 24, 2015
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If there was a pc version there wouldnt be any loadscreens....i am not kidding for some reason loadscreens on pc are instant compared to consoles.
 

Not Lord Atkin

I'm dead inside.
Oct 25, 2008
313
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Rex Dark said:
Dancing skeletons?
Are they spooky and/or scary?
Nah, they're kind of adorable. Even the doll (the local version of the maiden type thing that does all the upgrading for you) points that out. And you can outfit them with silly little hats.

I almost wish I was kidding.
 

More Fun To Compute

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Nov 18, 2008
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Remus said:
Why do so many games wrap swords in bandages? Are the swords wounded? By how some weapons are wrapped, they must be hemorrhaging, on the edge of flatline. See:
If you have a sword as ridiculous as that then it makes sense that you couldn't find a proper sheath for it. You would also be too dumb to do more than wrap a few thongs around or be able to form words well enough to ask for help. Because that's one hell of a stupid sword.
 

truckspond

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Funcakes said:
I hear you can install an SSD to the ps4 that fixes loading times, but having to do that for a console is obnoxious. Especially considering consoles are kind of obnoxious to begin with at this point.
Besides which, running EVERYTHING on that SSD causes the lifespan of that SSD to drop rather dramatically and it is exceptionally poor value for money to use anything other than the OS and some frequently used programs on the SSD unless you use a HDD in conjuction for bigger, less frequently accessed stuff like media and games which is impossible on a PS4.
 

truckspond

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Oct 26, 2013
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Def25 said:
If there was a pc version there wouldnt be any loadscreens....i am not kidding for some reason loadscreens on pc are instant compared to consoles.
Play the Sims 4 and you will see why loading screens are so hated.
 

jhoroz

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Mar 7, 2012
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CleverNickname said:
oh hey, Escapist hasn't sacked Yahtzee yet, I'm surprised
Yahtzee is the only few worthwhile things the Escapist has going for it and this is coming from somebody who is ambivalent towards him on most days of the week.
 

Qizx

Executor
Feb 21, 2011
193
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CleverNickname said:
oh hey, Escapist hasn't sacked Yahtzee yet, I'm surprised
Well that was certainly relevant to the conversations.

asdfen said:
Johnny Novgorod said:
You can tell Yahtzee likes a game when he spends less time talking about its flaws and more about the context (PS4 vs. PC) in which he played it. I don't get where the PC entitlement comes from, by the way. PC has its exclusives, consoles have their exclusives...
its not about entitlement its about being able to enjoy this game in 10 years when psbox3001 comes out that once again not backwards compatible while anyone can still play any pc game ever released on their pc
*Cough* old DOS games *Cough* seriously unless updated a lot of games will be unplayable in the future. Granted it has a longer life span but still has one. I mean I can more easily plug in my N64 and fire up some games than I can start playing the original Ultima games.
 

SilverHunter

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Sep 22, 2014
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lassiie said:
Casual Shinji said:
lassiie said:
I agree 10000000000% about the Estus mechanic being gone. Honestly, I thought Estus was one of the best mechanics in Dark Souls and was extremely sad to see it leave. One of the things I loved about Souls games is I never felt like I was FORCED to farm. Maybe I needed just one more level so I farmed an area for a few minutes to get the souls, but it never felt forced. Until NG+ I had to farm blood vials at least 5 times which was extremely annoying. Once I got to level 120ish I just started buying all my vials and bullets at the shop in the Dream because at that point blood echoes become useless.
The Estus mechanic wouldn't have worked in Bloodborne, because the game is way faster and you're required to pop health more frequently.

If you had to take a swig of Estus during a Boss fight in Bloodborne you'd get killed in like 2 seconds. By giving you the ability to quickly pop a blood vail they were able to make the fights much faster and intense. However, because you're popping them so frequently they couldn't just have them respawn indefinitely otherwise there'd be no risk for consuming health whatsoever. The risk in previous Dark Souls games being finding that lull inbetween enemy attacks. This hardly exists in Bloodborne since the game moves so fast.

And I really never found myself needing to farm health untill the very, very end. Every new area drops them at such a generous rate the first 5 times you replay them that you'll build up a substantial supply in no time at all. And I don't know what Yahtzee was talking about with sections that don't drop blood vails, because there isn't a section that doesn't. If it was bullets, sure, since only enemies with rifles or arcane weapons drop that. But in every area there's a certain amount of enemies that will drop vails. Even with the bullets there were plenty of times where even the storage box reached its limit.

The only thing I would criticize is the over reliance on Beast creatures for the Boss fights in the first 1/3 of the game, and the kinda unsatisfying ending considering the game was reaching for cosmic hellish heights. Other than that, this is probably my favourite Souls game.
It doesn't have to be an Estus flask, but why not have the messengers refill your blood vials when you die. I'm sure there is something lore-wise that could've explained it. And yes, I never really had to refill blood vials while I was just progressing through the game, but anytime I started to explore, like the Nightmare areas, I found myself running out very quickly. It just seemed pointless to take away a great mechanic and replace it with farming.

Chalice Dungeons are another area that are infuriating if you have to leave to farm blood vials. I would rather have no blood-vial drops from enemies and have it refill at the lantern. QSBs were fine, but blood vials sucked. Especially in something like the Defiled Chalice where you ALWAYS had to heal to full health otherwise you would get 1-shot, and even at full health it would happen sometimes. So you end up using 2 vials anytime you only needed one.

Ultimately, my point was that in Dark Souls 1 or 2 I never felt like I had to farm unless I wanted to. This game, you will HAVE to farm at some point.
It wasn't exactly brought up by anyone yet, but when you die you do get your Blood Vials and Quicksilver Bullets refilled. However, they get refilled from your storage. As you pick items up in the game, you only can hold a limited number of them in your personal inventory. Instead of being unable to pick them (most of them at least) up, the game will automatically send any excess to your storage chest. Have 10 molotovs already? The 5 you just picked up will instantly be put in your storage chest in the Dream. Farming vials and bullets only becomes necessary once you have drained your storage chest of anything you picked up.
 

asdfen

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Oct 27, 2011
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Qizx said:
*Cough* old DOS games *Cough* seriously unless updated a lot of games will be unplayable in the future. Granted it has a longer life span but still has one. I mean I can more easily plug in my N64 and fire up some games than I can start playing the original Ultima games.
dos games play fine on pcs even if you are using another operating system. I have been able to run all old games I ever cared for on todays PCs, I am replaying Stonekeep on win8 as I type this. I grant you that it requiers some tinkering.
 

obliviondoll

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May 27, 2010
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Sheo_Dagana said:
zegram33 said:
One From software game?
what about Armored core?
I dunno, I feel like From Software has forgotten how to make a decent Armored Core game. I like that there's some variation between the entries but the fifth game is kind of where it all went off the rails for me since they took a step back and made the mechs control like vacuum cleaners again.
1. It comes across as if you're saying that because you didn't personally like 5th-gen Armored Core, the series is now an extension of the Souls games in gameplay style.

2. Even ignoring that impression, you're applying "I don't understand the new game" as a reason to dislike it.

ACs in ACV and Verdict Day can control quite fluidly and gameplay is very fast paced... IF you're willing to put in the effort to learn how the new systems work, and to build an AC capable of that kind of fluid movement. Verdict Day in particular has a lot of openings for players to create crazy fast machines that border on 4th-gen speeds. Building a fast-moving, agile AC in PS2-era games is a matter of "this still feels heavy and sluggish". In AC4 and For Answer it's pretty much the norm. In ACV and Verdict Day, it's a niche role that's extremely powerful when done right, but requires a good knowledge of both building and piloting to pull it off.

All that said, yes, Yahtzee is missing out by thinking all From games are the Souls series when Armored Core still exists - and I'm hoping to see a new AC (but also hoping there's a PC version because the new consoles aren't getting my money in anything like their current state)
 

UltimatheChosen

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Johnny Novgorod said:
You can tell Yahtzee likes a game when he spends less time talking about its flaws and more about the context (PS4 vs. PC) in which he played it. I don't get where the PC entitlement comes from, by the way. PC has its exclusives, consoles have their exclusives...
The primary difference is that aside from games with control schemes that don't work on controllers, there's nothing preventing PC exclusive games from being ported to consoles if there's enough demand.

Conversely, most console exclusives games are shackled by deals with the publisher and cannot ever be released on any other platform, which segments the gaming community.
 

Sledgimus

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Aug 15, 2008
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Nazulu said:
Huh. I've heard lots about Bloodborne, but nothing about long loading times. That's a sad problem indeed.

Can't they update/fix-up games on the latest consoles now? That's one of the great things about gaming on the computer.
The great thing about consoles used to be that the games didn't NEED updating/fixing. Now that they're all online, we're effectively paying for the privilege of being beta testers if we buy a game within the first couple of months of release.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
3,758
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Sledgimus said:
Nazulu said:
Huh. I've heard lots about Bloodborne, but nothing about long loading times. That's a sad problem indeed.

Can't they update/fix-up games on the latest consoles now? That's one of the great things about gaming on the computer.
The great thing about consoles used to be that the games didn't NEED updating/fixing. Now that they're all online, we're effectively paying for the privilege of being beta testers if we buy a game within the first couple of months of release.
Yeah, I've known this one for awhile now. Especially thanks to EA and Ubisoft rushing their shit out unfinished.

I meant it in a good way though, you know because not all games came out perfect back in the golden ages, and it would've been really neat if they could update like the old computer games.