Okay, let me frame this another way.miracleofsound said:My guess is developers realised it wasn't all that fun.MissAshley said:Or gamers could, you know, figure it out.miracleofsound said:As I have been trying to point out for the last two weeks...Darrkon Fearlock said:Not to try and destroy Yahtzee's point with the RTS thing, but after the game came out Tim Schafer came out and said not to play it like an RTS and to play it more like a hack and slash with RTS elements. Like you should be down there a fair bit with your guys, you just need to replenish them every once in a while.
THAT SHOULD HAVE BEEN EXPLAINED IN THE GAME.
I'm not going to argue the point of the game not being intuitive, but as far as actual game-play goes, I'm struggling to comprehend how people are not figuring things out on their own. It seems a lot like complaining Earthbound only very vaguely tipping you off to Pray on the last fight. . .
Whatever happened to learning through exhausting option?
Not knowing that there is a different approach.MissAshley said:Okay, let me frame this another way.miracleofsound said:My guess is developers realised it wasn't all that fun.MissAshley said:Or gamers could, you know, figure it out.miracleofsound said:As I have been trying to point out for the last two weeks...Darrkon Fearlock said:Not to try and destroy Yahtzee's point with the RTS thing, but after the game came out Tim Schafer came out and said not to play it like an RTS and to play it more like a hack and slash with RTS elements. Like you should be down there a fair bit with your guys, you just need to replenish them every once in a while.
THAT SHOULD HAVE BEEN EXPLAINED IN THE GAME.
I'm not going to argue the point of the game not being intuitive, but as far as actual game-play goes, I'm struggling to comprehend how people are not figuring things out on their own. It seems a lot like complaining Earthbound only very vaguely tipping you off to Pray on the last fight. . .
Whatever happened to learning through exhausting option?
I'm not understanding how given a set of things to try, people aren't finding the things that work, or at least coming near understanding how the battles work. It's like having every weapon in a Megaman title on a multi-target boss and complaining half the weapons aren't working on half the targets.
I'm certainly not advocating games follow the first Zelda's example and encourage players painstakingly burn every single bush, but I can't understand how people aren't learning. The only way I can see this happening is if players are doing the same thing over and over again and failing. And if that's the case, what's causing these people to not try a different approach?
I think that it should be common sense to gamers that most exploration will be rewarding. Who hasn't traced all the rooms of an RPG dungeon, braving annoying random battles, for that extra treasure chest, whether it contained another potion or really good armor? Who hasn't explored a Zelda environment to search for those heart containers that helped you die less? Why would you assume anything different for Brütal Legend?miracleofsound said:Not knowing that there is a different approach.MissAshley said:Okay, let me frame this another way.miracleofsound said:My guess is developers realised it wasn't all that fun.MissAshley said:Or gamers could, you know, figure it out.miracleofsound said:As I have been trying to point out for the last two weeks...Darrkon Fearlock said:Not to try and destroy Yahtzee's point with the RTS thing, but after the game came out Tim Schafer came out and said not to play it like an RTS and to play it more like a hack and slash with RTS elements. Like you should be down there a fair bit with your guys, you just need to replenish them every once in a while.
THAT SHOULD HAVE BEEN EXPLAINED IN THE GAME.
I'm not going to argue the point of the game not being intuitive, but as far as actual game-play goes, I'm struggling to comprehend how people are not figuring things out on their own. It seems a lot like complaining Earthbound only very vaguely tipping you off to Pray on the last fight. . .
Whatever happened to learning through exhausting option?
I'm not understanding how given a set of things to try, people aren't finding the things that work, or at least coming near understanding how the battles work. It's like having every weapon in a Megaman title on a multi-target boss and complaining half the weapons aren't working on half the targets.
I'm certainly not advocating games follow the first Zelda's example and encourage players painstakingly burn every single bush, but I can't understand how people aren't learning. The only way I can see this happening is if players are doing the same thing over and over again and failing. And if that's the case, what's causing these people to not try a different approach?
I spent hours exploring the world and I still had four solos to find when I finished the game. It would have been nice if the game had told me at some point 'these battles will be easier if you explore a bit more', or 'you can also gain solos from completing a whole load of sidequests'.
Take Mount Rockmore for example: 'Climb to the top of the HornThrower to customise Mt Rockmore'
At no point did the gane even hint to me that one of the stone devil horn hands was the location. In a game about metal, the horn thrower could have been anything. There were a lot of horns. There was barely any visual differentiation between it and all the other stone hands, it was not signposted significantly enough to stand out.
Also, every other landmark was non-interactive, so it just didn't occur that this one might be.
It's quite a small issue but the game was full of badly signposted or poorly explained elements.
It's appropriate that you mention Zelda, the last time I played a game with such cryptic signposting was Ocarina of Time.
Don't get me wrong though, I still loved it for the most part. Driving around a heavy metal landscape with Megadeth and Dimmu Borgir on the radio never got old.
Are you actually taking Yahtzee's review's seriously?.mocruz1200 said:i had bad feelings about this game, now im sure not to get it
Pity there was no Fear Factory in it thoughKermi said:I loved Brutal Legend - T've spent the last six months not expecting to, and when I heard about the pseudo-RTS gameplay I was even less enthused.
But this game got inside my head. Whenever I wasn't playing it I felt compelled to go play more, until I finished it. Some of the gameplay and story decisions were questionable, and it is by no means a great game to play. But it has a certain something about it that engages me. I'm not a fan of metal, or Jack Black, or even Tim Schafer when you get right down to it.
But I really enjoyed playing this game.
I also didn't seem to run into any problems identifying key features of the game world that forced me to go and RTFM. The first time I saw a giant fucking engine sitting on the ground surrounded by red flowers, I walked over and Eddie Riggs helpfully said "these red flowers are telling me I need to raise something". Play relic raiser and bam, a fucking garage grows out of the ground, accompanied by even more helpful advice like "this door looks like it's meant for a car".
I had to drive around a little bit to find the Hornthrower, but when you see a hand shaped rock throwing the horns towards Mount Rockmore, there's a fairly easy conclusion to draw.
The main problem I had was the Hornthrower's proximity to Bladehenge. It seemed like every time I was in the area and wanted to go looking for the Hornthrower, I also had a mission waiting for me at Bladehenge, and the range to activate those missions on approach is almost as long as the snipers in Farcry.
In all honesty, Fear Factory (which, the fact I'm using an FF avatar aside I haven't listened to for about two years) wouldn't have fit with the game. I think the music they chose stayed reasonably within the themes of the more classic traditional metal: demons, fantasy and mythology and whatnot.miracleofsound said:Pity there was no Fear Factory in it though![]()
There was plently of industrial angst in there... they had Ministry, Static X, KMFDM, Prong and Marilyn Manson... but no Fear Factory.Kermi said:In all honesty, Fear Factory (which, the fact I'm using an FF avatar aside I haven't listened to for about two years) wouldn't have fit with the game. I think the music they chose stayed reasonably within the themes of the more classic traditional metal: demons, fantasy and mythology and whatnot.miracleofsound said:Pity there was no Fear Factory in it though![]()
Fear Factory is more based on antisocial angst/rage, which has it's place, but Brutal Legend isn't it.
Well, you've got a point there. Don't get me wrong, I've nothing against Fear Factory, or I would have made an effort to change my avatar. I just haven't listened to metal for awhile I should revisit Sonata Arctica too.miracleofsound said:There was plently of industrial angst in there... they had Ministry, Static X, KMFDM, Prong and Marilyn Manson... but no Fear Factory.Kermi said:In all honesty, Fear Factory (which, the fact I'm using an FF avatar aside I haven't listened to for about two years) wouldn't have fit with the game. I think the music they chose stayed reasonably within the themes of the more classic traditional metal: demons, fantasy and mythology and whatnot.miracleofsound said:Pity there was no Fear Factory in it though![]()
Fear Factory is more based on antisocial angst/rage, which has it's place, but Brutal Legend isn't it.
Still the best soundtrack in a game ever though.
I bet if you do go listen to Demanufacture again, you'll enjoy it! Zero Signal is still as epic sounding as ever.
Lysserd said:If you're thinking about buying Brutal Legend then you need to consider a few things:
Do you like metal music?
Do you like the type of art it's associated with?
Do you like humor (Tim Schaffer's and Jack Black's)?
Do you like, or have no negatives towards, Jack Black?
If your answer was yes, or mostle yes, to these questions then CONGRATULATIONS! It's time to buy, or mostly buy, Brutal Legend! If you answered no, then don't.
First to engage Yahtzee directly. The RTS elements are major in the game, and they suck the big one. Seriously, by the end of the game it gets incredibly frustrating and I almost killed the game right there. The only thing redeeming it is something that you, Yahtzee, failed to mention/glanced over/made seem a bad thing.
You drive all over the landscape doing the side missions and unlockables. Every one of these is fun in some way, and usually humerous. On top of that you get to listen to awesome metal every time you're in your car. Then, to top it off, the landscape. This game's landscape is damned amazing. As I said, you must like metal artwork to enjoy this game. It is everywhere and it looks glorious. Never have I enjoyed aimless driving, but I'll go around the game world just to sightsee!
I also feel the need to mention the unlockables. Yahtzee seemed to protray them as a horrible drag in this review. In other reviews they have been touted as a good thing. I just didn't get that. Unlockables in this game, while tough to locate, are rewarding to find and use.
So lets sum up a pros and cons for simplistic people
PROS:
-Amazing metal-art environments
-Metal music when driving, very good
-Humor is everywhere in the game
-Side missions are entertaining
-Unlockables are rewarding
-Vehicle/personl combat is rewarding
-Very good back story(NOTE: This story is itself an unlockable)
CONS:
-RTS system is horrible demon spawn of satan and his own mother, eew
-Fairly weak main plot(NOTE: Not a horrible plot, but fans of strong main story will be dissapointed)
-Some glitches in game, but fixable in-play
-Second-to-last RTS battle will cause you to question God's love for man.
This is partially correct, but mostly wrong.Hungryfreak said:I think that it should be common sense to gamers that most exploration will be rewarding. Who hasn't traced all the rooms of an RPG dungeon, braving annoying random battles, for that extra treasure chest, whether it contained another potion or really good armor? Who hasn't explored a Zelda environment to search for those heart containers that helped you die less? Why would you assume anything different for Brütal Legend?
I think there was enough mainstream industrial (not all metal) there. This game really needed GODFLESH.miracleofsound said:Pity there was no Fear Factory in it though![]()
They probably said 'screw gamers' after everyone bitched about thier soundtrack for Prince of Persia: Warrior Within.Hungryfreak said:It did introduce the tab slabs and the solos it gave you were strong enough to give you the incentive to find them, though I agree that there's a large gap in significance between the solos and other unlockables.
I think there was enough mainstream industrial (not all metal) there. This game really needed GODFLESH.miracleofsound said:Pity there was no Fear Factory in it though![]()