The "minorities are the enemy" thing is annoying in the vast majority of military shooters, but honestly I think Yahtzee's just being lazy when he applies it to this one. While CoDBlops2 does employ a lot of non-white people as enemies, it's strongly implied throughout the game that the reason that these non-whites decided to gang up on the US is that the CIA and the US military have been fucking up their countries for the past few decades. Blops2 actually tries to be historically grounded, and let's be honest here: there are a lot of countries with non-whites that the US did a lot of damage to in the Cold War.
Honestly, the game does a pretty decent job at creating enemies with legitimate reasons to be enemies. It even develops the story in a way that drives a "the actions of our military and CIA often have unintended consequences" theme by expanding the main antagonist's backstory over time and showing just how much reason he has to hate us.
On another note, Blops2 was the least-linear modern military arcade shooter I've played in a long time. I get the feeling that instead of playing the game and then developing appropriate criticisms, he recycled his standard (and usually accurate) set of criticisms for shooters, and then tried to apply Blops2 to them.
superspartan004 said:
Did he seriously say the camo was useless? I found it so game breaking that I stopped playing it because I ran through the whole level and didn't get shot once.
I'm guessing he tried it once (when you first get it, and then get EMP'd or something as soon as you walk through the first door), gave up on it, and based his claim on just that one time. I like Yahtzee's reviews, but sometimes it's pretty clear he doesn't really give the games an honest playthrough before he reviews them.