Wirelink said:
i was expecting him to talk more about the Blood on the screen which i find idiotic, haven't they found a more subtle way of letting you know you are being shot at? like for instance, NOTHING; cause that's what that blood really is, a punch in the face letting you know you've been shot gravely, WELL you can see that by looking at your HP, you don't need your screen flooded with Strawberry Juice like you are some kind of a retarded one winged bat and can't see that your HP has changed. What.. he got shot in the leg and then took some blood from the wound and rubbed it on his eyes? and he had to be pretty fast to do that, seeing that there is no animation in the game to suggest it. But then again, i think they implemented that feature just to catch your attention, they realized the game has nothing new to offer, to glue your eyes to the screen, and so they throw with tomatoes at you. I personally don't feel comfortable playing a game that throws tomatoes at me.
Tell me, how do you show 'pain' in a medium where the only feedback is sound, vision and a vibrating controller (that can be turned off, and will be if the controller vibrates more then the player likes).
I admit it doesn't make much realistic sence, but what is really ment to be shown is 'your hurt, you can't see great (things get blured aswell) because you've been shot somewhere on your body and it's a crap load harder to focus on what is directly infront of you' and as it fades away thats you regenerating your health. Yes regenerating health isn't realistic in the slightest either.
Then again theres the good old fashioned static health, where it only goes up or down when you have been attacked or pick up a med-pack (which make just as little sence in my books) but then if you get hit by something and have to go a long way on little health, you can either do that with no sign of 'pain' or anything inhibiting your ability to fight just as well as you did at 100% health, or you have your eyes blurred with shaking of your character with something else obscuring the ability to play untill you pick up a medpack which brings you back to 100% health and lets you be bad ass again. And in some situations, you don't want to get up to the tough part of a level and spend half of it in a hindered state. It would get far too frustrating.
Personally, I love the game but I hate the *@$*ing lag. Australian here, I don't mind non-dedicated servers, I've been a concole gamer for the majority of the last few years but atleast have a better form of sorting, give us the option of "only look for matches in your country" or something else so us Aussies (and others around the world) arn't forced to play with international hosts averaging a red bar on most matches (yellow if lucky, and no before 'its your internet connection dood!' comes out, I've played private matches with friends when they are online and we all end up with perfect green)
I can't tell you how frustrating it is to play a match, watching 'killcam' to see that the kill you THOUGHT you had never even happened. On your screen, you see your knife go through the other persons body, hear the knife on flesh sound effect only for a second later the guy turns around and shoots you. In the killcam view, your still running up to him. Have that happen 3-4 times in a match, loose the match by 10-15 kills and find out your entire team was suffering lag while the other team was pure green. That has happened to me in atleast 20 of the 70 or so matches I've played so far (havn't had enough time to play it enough sadly... I've played it all different times, from 2pm till 7am and it's almost always the same story)