Well, I watched that video just now, and I can't help but think that you're a bit bedazzled by the presentation.A1 said:But anyway, I as said be they of the same genre or not the gap between Devil May Cry and God of War seems to be growing ever larger. A case in point would probably be the one of the latest videos from Gametrailers.com:
http://gamer.blorge.com/2010/02/27/god-of-war-iii-is-absolutely-stunning-gametrailers/
Therefore comparisons between the two wouldn't seem to be as plausible as they once may have been.
geldonyetich said:Well, I watched that video just now, and I can't help but think that you're a bit bedazzled by the presentation.A1 said:But anyway, I as said be they of the same genre or not the gap between Devil May Cry and God of War seems to be growing ever larger. A case in point would probably be the one of the latest videos from Gametrailers.com:
http://gamer.blorge.com/2010/02/27/god-of-war-iii-is-absolutely-stunning-gametrailers/
Therefore comparisons between the two wouldn't seem to be as plausible as they once may have been.
A lot of what you're seeing there is just quick time events (although sometimes they removed the buttons queues from the screen) and that's nothing new for God of War. The rest is not that different from Devil May Cry: kill things artistically and have orbs pop out.
The bottom line is that I can see just by looking at it that it's still something I'll be bored of. Sure, they've done a better job of choreographing it, but I'm a pure gamer, I don't play games to watch. So my original comment that I wish the developers would innovate more still applies.
Well, alright:A1 said:And "kill things artistically"? I think not. Yahtzee has recently posted his Extra Punctuation article on Dante's Inferno and in it he counters the Devil May Cry/God of War argument. So I think you should definitely check it out if you haven't already. Hopefully I'll see you over on the comment section for that article.
"Created a model for frantic hack-and-slash gameplay, but God of War gave it style" pretty much says that Devil May Cry created this model of game and God of War did little more but garnish it up, whether or not the argument "holds weight" with Yahtzee.Yahtzee said:I've heard this argument before, and it doesn't hold weight for me. Being the first doesn't necessarily mean you get to be the benchmark: Doom was the game that put FPSes on the map, after all, despite Wolfenstein 3D being the first (and there were others that were even earlier, like Catacomb 3-D). Devil May Cry might have created a model for frantic hack-and-slash gameplay, but God of War gave it style.
Besides, despite similarities in the core gameplay, God of War and Devil May Cry aren't cut from the same cloth. It seems more like they're heading vaguely towards the same place from vastly different directions. DMC has more of the Japanese-style hack and slash about it - extremely over-the-top, with more emphasis on combat variety and less on level design, and with end-of-mission scoring screens that give a more arcade-y feel. Whereas God of War's model has greater emphasis on environments and storytelling but with gameplay that's more function-over-style, treating monsters more as obstacles to get past than opportunities to show off your skills. And that's what Dante's Inferno rips off. So there.
geldonyetich said:Well, alright:A1 said:And "kill things artistically"? I think not. Yahtzee has recently posted his Extra Punctuation article on Dante's Inferno and in it he counters the Devil May Cry/God of War argument. So I think you should definitely check it out if you haven't already. Hopefully I'll see you over on the comment section for that article.
"Created a model for frantic hack-and-slash gameplay, but God of War gave it style" pretty much says that Devil May Cry created this model of game and God of War did little more but garnish it up, whether or not the argument "holds weight" with Yahtzee.Yahtzee said:I've heard this argument before, and it doesn't hold weight for me. Being the first doesn't necessarily mean you get to be the benchmark: Doom was the game that put FPSes on the map, after all, despite Wolfenstein 3D being the first (and there were others that were even earlier, like Catacomb 3-D). Devil May Cry might have created a model for frantic hack-and-slash gameplay, but God of War gave it style.
Besides, despite similarities in the core gameplay, God of War and Devil May Cry aren't cut from the same cloth. It seems more like they're heading vaguely towards the same place from vastly different directions. DMC has more of the Japanese-style hack and slash about it - extremely over-the-top, with more emphasis on combat variety and less on level design, and with end-of-mission scoring screens that give a more arcade-y feel. Whereas God of War's model has greater emphasis on environments and storytelling but with gameplay that's more function-over-style, treating monsters more as obstacles to get past than opportunities to show off your skills. And that's what Dante's Inferno rips off. So there.
Bottom line, it's this model I'm bored of. God of War might have added "environments and storytelling" or "style" to it, but I don't play these types of games for those aspects, so that does not impress me at all. If the core gameplay bores me, I'm not going to keep playing for the bells and whistles.
You might want to debate that, but you can't. It's my opinion, my perspective on games. You'd have a better chance at debating the sun won't rise the next day.
What do you expect to do? Convince me not to be bored? Good luck with that - perhaps you've a career in politics ahead of you. However, even then, I'd be among the voter base who isn't so very braindead as to be so easily manipulated. Do you treat your friends that way when they dislike stuff you like? There's a term for that: Narcissistic personality disorder.
I've played God of War I and II. From my perspective, what God of War III is doing is doing the same things GoW did but bigger. It's a multimedia advancement, but not a significant advancement in core game play.A1 said:I guess the point is that with the arrival of God of War III the God of War franchise seems to be putting more emphasis than ever on the things that set it apart from the Devil May Cry franchise. Therefore comparisons between the two would seem to be becoming more and more of a stretch, so to speak.
The kinds of things I like in games these days seems to be a lot of deep choices. I've actually found myself attracted more to strategy games. However, that's not to say I couldn't enjoy an action game of the formula of Devil May Cry/God Of war -- they just need to innovate in the direction of giving me more sophistication of play. Deeper combo building and whatnot.But of course if none of the said things do it for you, then so be it. But just out of curiosity and if you don't mind me asking, just what exactly does do it for you? Or in other words what exactly would you say is your favorite current generation game?
geldonyetich said:I've played God of War I and II. From my perspective, what God of War III is doing is doing the same things GoW did but bigger. It's a multimedia advancement, but not a significant advancement in core game play.A1 said:I guess the point is that with the arrival of God of War III the God of War franchise seems to be putting more emphasis than ever on the things that set it apart from the Devil May Cry franchise. Therefore comparisons between the two would seem to be becoming more and more of a stretch, so to speak.
The kinds of things I like in games these days seems to be a lot of deep choices. I've actually found myself attracted more to strategy games. However, that's not to say I couldn't enjoy an action game of the formula of Devil May Cry/God Of war -- they just need to innovate in the direction of giving me more sophistication of play. Deeper combo building and whatnot.But of course if none of the said things do it for you, then so be it. But just out of curiosity and if you don't mind me asking, just what exactly does do it for you? Or in other words what exactly would you say is your favorite current generation game?
Well, viewing that video now [http://www.escapistmagazine.com/videos/view/zero-punctuation/36-God-of-War-Chains-of-Olympus], I'd say you're jumping at shadows. There's a difference between "wiping their dicks all over a good thing just for innovation's sake," which he mentioned here, and "milking a franchise until it bleeds pure monotony" (without adequately innovating from the last game) which mentions in just about every other review he does.A1 said:That's interesting. Yahtzee actually addressed this issue back in his review of God of War: Chains of Olympus. In it he says that he's not sure how he feels about the rigidly unchanging formula of the God of War series because he is always the first to cry foul whenever developers wipe their dicks all over a good thing just for innovation's sake. And he acknowledge that there's nothing about God of War that really needs changing because all of it's element fit very nicely together.
Maybe so. I'll wait until I can see the finished game in action.I think it's interesting that you should bring up the idea of deeper combo building because in the video the designers seem to have some encouraging things to say with regard to that. Like Kratos having "tons of new moves", and weapon switching being really accessible, and that people can't simply go through the game just massing square, square, triangle. And of course the combat system being a lot more flexible this time. So if I may be so bold I think it might be a good idea to remain on the fence for at least a while longer and hold of on making your final decision about the game until there is more concrete information available.