Zero Punctuation: Dead Space 2

Delusibeta

Reachin' out...
Mar 7, 2010
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Unsurprised at the number of references to your Dead Space 1 review, since from what I've heard Dead Space 2 is really quite similar.
 

Wolfram23

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Chocolate covered lesbians yayyy!

But yeah, I liked the first game for what it was, and that's not a horror game. At most it's a "tension" game because when you're swarmed by creepy monsters and can only stop them by chopping limbs, it gets pretty tense. I rented the first and I'll probably rent this one too. Not really a "must buy" IMO.

Anyway decent review, if not one of the funnier ones.
 

ultrachicken

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Dec 22, 2009
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Ach, I hate those vents. Mostly because after a certain point in the game you can tell when a monster is going to pop out at you and where it will, yet you can't use your knowledge of the situation to kill it before it gets the drop on you. So, you're forced to willing go into their stupid trap.
 

Roofstone

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May 13, 2010
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A mighty fine review..

And I must say I agree. I still got to go drink some water after each finger cutting session of Hard Rain.. Great voice acting in that one.

Also; I giggled at the monster face-pulling. <3
 

The Real Sandman

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Oct 12, 2009
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garcicus said:
Haha First! Great video... always come back on wens just for this... it makes my hump day


Oh mighty Mod God, smite thee.

EDIT:
Anywho...

It always makes laugh when people tell me how "scary" and "atmospheric" Dead Space is. Really, its about as scary and atmospheric as Saw or Hostel. Its not so much survival/horror as it is more of an interactive gore porno.
 

Irriduccibilli

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Jun 15, 2010
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Oooh, ah fresh review, now this doesnt happen very often. I for one liked Dead space 2, even though it werent scary... at all, but I guess the player just get used to the horror and learns to live with it

The only scene that really freaked me out where the scene where you had to stick a needle in your eye. Oh god I hate needles, and I hate sticking things into eyes
 

Strain42

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Mar 2, 2009
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Dead Space 2!? o: I had no idea he was going to review this! If only there'd been some form of hint, I could have prepared for this!
 

ActionDan

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Jun 29, 2009
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Are there any spoilers in this? Because I want to play it, but not have a spoiler come flying to my face.
 

Fearzone

Boyz! Boyz! Boyz!
Dec 3, 2008
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I'm impressed with your knowledge of physiology, not just "dead space" but on dismemberment.
 

Jacksoni

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Dec 6, 2009
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Its funny how every other game reviewer in the world says dead space 1&2 are horror masterpieces but they really aren't... I'm glad i can always count on yahtzee :D
 

blackshark121

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"Everyone is as attached to their own limbs as that climber guy who cut his arm off."

Congratulation, you got a full laugh out of me.
 

Unhappy Crow

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ActionDan said:
Are there any spoilers in this? Because I want to play it, but not have a spoiler come flying to my face.
Nah. I saw half of the gameplay on Youtube (and the ending as well) and from what Yahtzee said, he didn't spoil anything too serious.
 

shadowmagus

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Feb 2, 2011
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I leave...somewhat disappointed from that review. Maybe it's the fact that his rage was tempered by the game being a horror game in space with jet packs, but I honestly expected him to tear further into this.
 

SalamanderJoe

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Jun 28, 2010
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I will agree that it doesn't really scare you, just makes you jump every so often or go, 'WHERE'D THAT COME FROM?!' If anythng, the one scene that did make me sweat a lot is...

Crossmy heart and hope to die, STICK A NEEDLE IN MY EYE
 

CronoT

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May 15, 2010
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Delusibeta said:
Unsurprised at the number of references to your Dead Space 1 review, since from what I've heard Dead Space 2 is really quite similar.
From all the reviews I've heard and read, Dead Space 2 is mostly Dead Space 1 with an extra helping of bland thrown in. The game actually punishes you for letting the enemies get up close so you can use the dismemberment tactics.

Silent Hill 1 and 2 were the last games to get atmospheric horror right. Silent Hill Shattered Memories did a decent job with it, but it could have done better.
 

dragonshardz

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Mar 22, 2010
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I still can't decide whether he liked it or not. Oh wait.

edit: On a side note, people being too harsh on Dead Space for it in itself being a third person shooter with a horror setting and some horror inspired elements instead of being an actual horror survival game, should accept the game for what it is and move on.
 

sketchesofpayne

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Sep 11, 2008
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Yes, 'Horror' games and movies don't seem to understand how resilient the human body is to dismembering.
 

zelda2fanboy

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Reminds me of a guy I used to work with. Have you played Dead Space yet? Have you? Now? I finally played Dead Space Extraction and that was more than enough to convince never to pay 5 dollars or whatever to experience the HD version. It's just too damn much. Not the price, but the tone. It just piles it on over and over again, almost as if to say "Hey, this is all we got. Boo." It just tries too hard. I think I'll save my money for the chance to one day play an xbox game set in the land of chocolate lesbians. You wouldn't believe what you have to do to get to the cream filling.
 

Diegolomac

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Jan 28, 2009
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Personally I think the game fails as horror, but is awesome as an action game. The free-fall sections, the jetpack flying and the overpowered circular saw gun don't seem to have much to do with horror, but are very action-y.
 

Duffeknol

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I'm so glad Yahtzee agrees with me completely when it comes to Dead Space. Now I can rub TWO video's in the face of everyone who calls Dead Space 'super f-in scary bro'.

That is a very good thing.
 

AssassinJoe

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Oct 1, 2010
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HankMan said:
Oh but Yahtzee they ARE trying to provoke you.
Haven't you heard what people are saying about you?
SSSHHHHHHH! We're not supposed to talk about it when he's around!
 

Xsist

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Jul 20, 2009
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CronoT said:
Delusibeta said:
Unsurprised at the number of references to your Dead Space 1 review, since from what I've heard Dead Space 2 is really quite similar.
From all the reviews I've heard and read, Dead Space 2 is mostly Dead Space 1 with an extra helping of bland thrown in. The game actually punishes you for letting the enemies get up close so you can use the dismemberment tactics.

Silent Hill 1 and 2 were the last games to get atmospheric horror right. Silent Hill Shattered Memories did a decent job with it, but it could have done better.
Go play amnesia ;) thats atmospheric horror at its
 

archabaddon

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Jan 8, 2007
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Human Centipede reference FTW!

Also, another excellent write-up. Looks like the game could be fun, if not over-the-top in-your-face with the whole horror bit.

Also, overused game mechanics (ie: vent monsters) just kind of ruin immersion. After a while, you just start expecting it to happen - which is when it stops becoming unexpected and starts becoming cliché.
 

Sonicron

Do the buttwalk!
Mar 11, 2009
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The "USG Here Are The Juicy Humans Yum Yum" is officially the greatest space ship name in the history of anything. I'm still laughing. xD
 

lumpenprole

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Apr 15, 2009
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Great review, hilarious and to the point.

The one difference I have with Yahtzee (and I'm not all the way through the game, so maybe I'll get sick of it) is that I do find it fairly scary, but it has more to do with the sound. I feel like both the Dead Space games use sound better than any games since Doom.

Just my opinion, though. Certainly stomping corpses into jam has gone from really screwed up to the first thing I do in any room. It's kind of desensitizing.
 

Brutal Peanut

This is so freakin aweso-BLARGH!
Oct 15, 2010
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I told my friends that I wasn't particularly impressed with Dead Space, and they didn't seem to understand what I was saying. As if I was speaking a mix of two different languages with grunts. They kept talking about how it was the best game ever, quote: "The best horror game ever since 'Resident Evil 4'." and suggested that I really play it. Opposed to my just sitting at my desk, pounding the keyboard with sweaty fists,...and my eyes closed. Because I am obviously not aware of it's sheer glowing awesomeness. When I told them I was probably not going to get Dead Space 2 anytime soon they still didn't understand and pleaded with me to play the demo. I told them I'd 'look into it', but,....I'm not going to. I think deep down, they knew that.

This was a great review, and only backs up my decision to not play Dead Space 2. (But for some reason, it seems like he was holding back. I expected more review carnage.)
 

VincentX3

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Jun 30, 2009
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Juicy humans ftw!

I'm surprised he didn't talk about the PC bugs at the moment or that punching is alot better now.
But still, great review.
 

k-ossuburb

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Everything after the "wet wolverine" bit had me in stitches with laughter, especially the "clown" bit and the "are you scared yet?" bit.

I'm probably late posting this comment because I had to watch it twice just because I wanted to hear all that again.
 

Moeez

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May 28, 2009
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Jacksoni said:
Its funny how every other game reviewer in the world says dead space 1&2 are horror masterpieces but they really aren't... I'm glad i can always count on yahtzee :D
So I googled if any game reviewer did call it a "horror masterpiece":

[http://img14.imageshack.us/i/deadspacemasterpiece.jpg/]

No major reviewer or gaming site called it a masterpiece.

Thanks for the hyperbole, brother.
 
Jan 27, 2011
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FYI, Dead space can also mean "useless empty space in an ad"

I would know. I took graphic communications back in college and one of the things they told us was important was "white space VS dead space".

>_> Also, sucks that the game isn't ACTUALLY horror. Someone at EA needs to learn that jump-scares != horror.
 

Britisheagle

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May 21, 2009
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Loved the first one, loved the second.

I get that atmosphere makes a good horror game but its hard to argue that going back to the USG Ishimura (or USG Here Are The Juicy Humans Yum Yum) was very creepy. Besides I love the over the top violence. Reminds me of Doom 3 days!

That being said loved the review, very funny. Cheeky Human Centipede reference too which made me laugh.

Oh and finally, clearly Yahtzee hasn't played it to the end. For those who have got as far as the last chapter I'm sure you will know what I mean. I have never cringed sooo much from a game before.
 

samaugsch

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One thing that bothered me was that supposedly, the easiest way to dispatch most necromorphs is to dismember their limbs, providing they have any. Yet, impaling them with a sharp object seems to be just as effective. Wtf?
I thought it was weird when they added a necromorph at the very end that was just like the hunter from Dead Space 1 (though it looked a bit different).
 

Electrogecko

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I wouldn't have guessed that Dead Space 2 is trying to take itself seriously after that ad campaign. Insightful and funny as usual Yahtzee....chocolate lesbians lol.
 

thethingthatlurks

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Feb 16, 2010
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Uhm, monsters suddenly jumping out of vents. You know, it was annoying even in the original Half-Life, which a) wasn't a horror game, b) not scary, and c) overused even then (over a decade ago).
 

acidk44

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Oct 25, 2009
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"aaaaaaaaa... are u scare now. aaaaaaaaaaaa.... this hurts you know."

My reaction: XD RLOL hahahaha
 

Yahtzee Croshaw

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I didn't find Dead Space any more frightening than Yahtzee did, but I still had fun and hope to get my hands on the sequel at some point.
 

Flauros

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horror games and jetpacks dont mix....although, as i say that, my imagination begins to work...hmmm.....horror and jetpacks....cool!
 

Jonsbax

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I'm a bit surprised at the lack of criticism from Yahtzee towards this game, even though I liked Dead Space 2. First of all, considering how great the boss battles were in DS1, even though they were few, I was really disappointed that DS2 doesn't have a single REAL boss fight (even the final battle feels like a semi-boss at most).

Also, am I the only one who hates the necromorphs with passion? Their attacks just feel cheap, and some of the new enemies didn't help at all. Those guys who charge at you from behind corners were a nightmare, especially when encountered with other enemy types. Maybe Yahtzee was playing on easier difficulty, though in this game you actually CAN change difficulty setting mid-playthrough.
 

The_ModeRazor

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Bah. After wading through the entrails of a thousand deathclaws, with nothing but a rusty tire iron in hand, I can honestly say that monsters are just crunchy cannon fodder to me.
Maybe if the game had ghosts or some such shit. Or a rabid grizzly.

Or better yet... if you weren't friggin' able to defend yourself. That feeling of squishiness is a pretty important factor in horror games.

Also, great review, had me laughing quite a few times :)
 

Gralian

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Sep 24, 2008
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I've always maintained the understanding that the Dead Space franchise is so over the top with its gore and violence that it's more of a slapstick kind of horror than any genuine 'horror' title. You could argue that the insta-transformation face-melty thing at the beginning is meant to make you cringe and look away from it out of disgust or fear. I could understand that, but the thing is, the game then expects you to pick up weapons and start blasting about a hundred other guys who look exactly the same. It's not like The Thing where the aliens scurry off into the darkness and you barely get to see one - let alone kill one. They're everywhere, they're a dime a dozen, and because you take out any connection to the supernatural and paranormal you can't rely on those tried and true elements to effectively scare the player through atmosphere. We know the shit Isaac sees isn't real, we know it's a trick of the mind brought on by the Marker, we know that this alien life is just like any other lifeform. If it bleeds, you can kill it. The minute you give the player the ability to deal with a threat, you strip away any fear that player might have of facing said threat. The reason Amnesia and Penumbra work so well is that you can't really deal with the threat, just run and hide. It's the same why ghosts are scarier than zombies. Zombies you can kill, but there's no way to effectively fight a spirit. It's also why Silent Hill works so well. The clunky combat controls are not detrimental. They're a positive. By being unable to fight the creatures, the player is left with little other choice but to run, and it's this fear of being caught by something that can't really be stopped that spurs the player on. Or the thought that something else might be in the next room that you may have to run from as well. Thusly, Dead Space can only rely on "jump" moments rather than atmosphere and genuine horror, which is extremely odd seeing as it seems to tote itself as being more the latter than the former.
 

Jandau

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Dec 19, 2008
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The Ripper isn't overpowered, it's one of the crappier weapons IMO. It's unreliable, slow and did I mention unreliable?

As for the game itself, it was better than DS1, simply because there's an actual protagonist this time around, with something going on with him (dementia, guilt, halucinations), making him more interesting than 90% of protagonists in similar games. Also, the extra variety in locales doesn't hurt.
 

Thatar

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The Real Sandman said:
...
Its not so much survival/horror as it is more of an interactive gore porno.
Ooh that description hits the spot. That was another awesome Zero Punctuation. I especially loved the Scientology reference because I like everything that mocks them. :')

And yeah, basically everyone who's ever heard of the game knows it's weak point: The not-so-scary repetitive horror.
 

Yahtzee Croshaw

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zelda2fanboy said:
I think I'll save my money for the chance to one day play an xbox game set in the land of chocolate lesbians. You wouldn't believe what you have to do to get to the cream filling.
Hahahaha, you got a better laugh out of me than the whole Dead Space 2 review. Yatzhee's was funny, but that little bit was just genius. Still chuckling...

Well, what about the game? I played the demo. I don't remember it very well - is this game the FEAR type scary, which isn't scary at all? And is it competent? I've been looking for a good game - I don't need scary, I need good.
 

samaugsch

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Jandau said:
The Ripper isn't overpowered, it's one of the crappier weapons IMO. It's unreliable, slow and did I mention unreliable?

As for the game itself, it was better than DS1, simply because there's an actual protagonist this time around, with something going on with him (dementia, guilt, halucinations), making him more interesting than 90% of protagonists in similar games. Also, the extra variety in locales doesn't hurt.
Really? I use it all the time when Necromorphs surround me.
 

Imper1um

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"USG Here are the Juicy Humans Yum Yum" is a great name.

I quite agree. It's not really horror. More like..."Startle." We need to make up a new genre, instead of Horror, call it "Startle."
 

Dogstile

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The problem is, by the end of this game it says "fuck this" and throws necromorphs at you like there's no tomorrow. It becomes pure action.
 

Canadamus Prime

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Jun 17, 2009
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Ah so it's the video game equivalent of a slash flick then eh? Loaded with superfluous gore and not at all scary.
 

Marowit

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Good video.

It still tickles me when people take Yahtzee's videos as actually reviews. It seems analogous to taking a hyper-polarized Op-Ed piece from whatever Newspaper it appears in and stating it's reality. Instead of knowing that Yahtzee will always focus on the negatives, regardless of the positives of the game - it's his shtick. To each their own I suppose.
 

solidstatemind

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Nov 9, 2008
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Well, I expected him to bash it, but I'm still disappointed that he has to be so steadfastly wrong-headed about Dead Space 2. I know that's his schtick, but the truth is that the design team did an outstanding job of taking what worked from Dead Space, improving it, and adding new aspects to really enhance the experience.

The result of their work is an excellent game. Period. While you can have criticisms of certain elements of the game, I would have to say that those are highly subjective: 'jack-in-the-box surprises aren't horror blahblahblah', 'monsters in vents', etc etc.

I actually thought that Visceral did a fantastic job of creating atmosphere and tension, along with some real moments of terror. No, it's not a survival horror game: it's an action horror game, and it does it very well. Maybe it's not your cup of tea, but really, to pick nits about a perceived 'overuse' of schools and nurseries, along with the bull about Issac Clarke's voice actor not being manly-sounding enough... Really? That's the kind of stuff you bring up?

This review was extremely poor: it had some funny lines, but it really felt the entire way through like Yahtzee said to himself "I have to hate DS2 since I panned DS1 and everyone expects it. I'm not going to give them any credit whatsoever" and then discovered that he really had to dig to find things to ***** about.

And the sad thing is that Yahtzee didn't actually hate DS. His verdict, IIRC, was "samey sci-fi; some good moments, but rather bland overall"
 

qeinar

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SalamanderJoe said:
I will agree that it doesn't really scare you, just makes you jump every so often or go, 'WHERE'D THAT COME FROM?!' If anythng, the one scene that did make me sweat a lot is...

Crossmy heart and hope to die, STICK A NEEDLE IN MY EYE
yes the thing is if a horror movy can only be based on "jumpy" segments then we could call harry potter a horror movie.. ._.'
 

SFR

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People need to realize that being startled is technically fear, at least within a biological sense. Flight or fright, 'm I right? Yes, the best of horror will use atmosphere to make you constantly freaked out, but if that's the case with almost example of media, you're a massive pussy. For example, if all this shit was going on in real life, you would be LOSING YOUR FUCKING MIND. The sight of a necromorph would make you shit your pants. But it's a game, or a movie, or a novel or what ever. It's extremely hard to make you feel like your there.

I felt that the atmosphere for Dead Space 2 was great. I was rarely ever afraid to go around a corner, but it looked great and played the part well. Also, there was one school in the game, and it wasn't very long. Not sure what Yatzee was talking about. You'd see a kids room every now and then, but people have kids. They exist. They never stopped existing or anything :O.

Also, I really liked the necromorph transformation. Again, if it were real life, you'd probably have a heart attack seeing that. I don't think a slow transformation would make it better for scaring you... at all. It'd probably make it a lot worse. It would increase story, but not horror.

Oh yeah, and EA had nothing to do with the game's design. Quit using the publisher where the developer should be used. (It's Visceral Games, by the way.)
 

Jumplion

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I greatly enjoyed the original Dead Space, but I do understand why other people weren't scared of it. Personally, as I am not a big fan of horror, I went into Dead Space to try and get into the genre. I think it's a good game to get a start in the survival horror genre as it does give a feeling of dread and it has a great atmosphere to it. That said, the scares were mainly jump scares and it was more "OOHHH, look at how disgusting I look, look at me, woooOOOoo, there's blood, WOoowWO!!" kind of horror.
 

mrhateful

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Apr 8, 2010
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Soylent Bacon said:
I didn't find Dead Space any more frightening than Yahtzee did, but I still had fun and hope to get my hands on the sequel at some point.
That was my thought exactly, however after i am 50 £ poorer i can safely say don't it's insanely boring compared to the first game, for instance i haven't even completed it thats how freaking boring it is :S

If you like repetative combat against the same mobs from Dead Space 1 and no story then this game might be for you.
 

emusega

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ahhh, I hate when the video is new and doesn't load yet. But I expect nothing good from this game, considering the review of the first installment ^^
 

Jennacide

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Regardless of his gripes, many of which do have merit, it's still a fine game. It's "survival horror" not straight up horror. It's supposed to be in your face and sort of tense. I mean, let's be honest here, how many games have been geniuely scary over the years? I can think of....three: Silent Hill 2, Penumbra(both games counting as one together), and Amnesia: The Dark Descent.

Sure, some games have had scary moments, like Half-Life 1 and the other Silent Hill games, but most games aren't outright scary. Those three are scary because they don't try to be "slasher movie" scary, but "The Exorcist" scary, in which they fuck with your head and give you extreme paranoia. For example, in Silent Hill 3 I remember a scene where you walk into a small room, and find a diamond necklace around a mannequin, but it has no clasp and is too short to get over the mannequins head. So you start to walk out, hear a scream, and go back. The mannequin's head is now gone and there is blood all over it and the walls. Okay, that's pretty damn creepy, but most scenes before that are OOGA BOOGA BOO type shit. Compare that to Silent Hill 2, when you are being stalked by an unkillable beast of a man in Pyramid Head, and near the end of the game you discover there are two of him, and you can't kill them. Instead, they up and decide to kill themselves to let you proceed. Or just the much subtler bits that baffle you and freak you out, like the legendary graffiti "There was a hole here. It's gone now."
 

Dark.Kantian

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Too bad to see Yahtzee getting on the "I don't like the Isaac voice over" bandwagon. Granted its not Oscar worthy, but it was about as good as game characters go.

And anyone who expected DS2 to be even remotely scary having played DS1 deserved a kick in the face. Which brings me to another point: how come we judge the game by what someone says it should be, in this case a horror game? True, its not all that scary, but its still one of the best shooters to come out in recent months. Take the game for what it is , not what someone tells you it should be.

Wet wolverine.... lol.
 

lumpenprole

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Or better yet... if you weren't friggin' able to defend yourself. That feeling of squishiness is a pretty important factor in horror games.
That's actually the opening of DS2. I was thinking when I played it "Geez, this is totally in reaction to Yahtzee complaining that there's no threat in modern survival horror." You're essentially running around in a straightjacket trying to get away.

I dunno, his critiques are valid, but I still really love the game. I guess I'm not as hard hearted because the baby scene really creeped me out.

Then again, it's his job to be critical, and it's mine to have the best experience I can with my 60 bucks.
 

Bru09

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Still can't tell if he disliked it or not, he mostly seems to judge it from the lens of survival horror delivered by Silent Hill 2. That being said, while I don't think that the game was "scary," it certainly was intense at some points.
 

Yahtzee Croshaw

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Yahtzee Croshaw said:
Dead Space 2

This week, Zero Punctuation reviews Dead Space 2.

Watch Video
Now we're talking good old Yaht bashing a game I have 0 interest in playing lol. that's the stuff. I'm not really a first person shooter kind of gamer and this cured me of wasting rental money.
 

Yahtzee Croshaw

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mrhateful said:
Soylent Bacon said:
I didn't find Dead Space any more frightening than Yahtzee did, but I still had fun and hope to get my hands on the sequel at some point.
That was my thought exactly, however after i am 50 £ poorer i can safely say don't it's insanely boring compared to the first game, for instance i haven't even completed it thats how freaking boring it is :S

If you like repetative combat against the same mobs from Dead Space 1 and no story then this game might be for you.
The action doesn't feel different at all? The new monsters don't provide enough variety? Thanks for the warning. If there's not enough new feel to the gameplay, I guess I might as well just start up Dead Space 1 again, unless someone can think of any good reasons to buy the sequel.

...you know, other than that my mom hates it.
 

Dore914

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Dead Space is far from a "serious" game =P

though do have to admit though the seriousness of your reviews has completely gone and its all just for comedy now.
 

Diegolomac

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Jandau said:
The Ripper isn't overpowered, it's one of the crappier weapons IMO. It's unreliable, slow and did I mention unreliable?
I've made through the entire second half of the game using only the Ripper and the Plasma Cutter, and I only used the Cutter when it was really necessary (with the exploding babies for example, seeing as you can't let them get near you to use the Ripper). But on the other hand, I fully upgraded the weapon to do that, and was constantly using Stasis (especially with those Stalker Necromorphs that peek at you from corners and the sprint in your direction). But still, there were moments where I could defeat 3 enemies with a single shot.

On the other hand, I only used the Ripper, Plasma Cutter, Line Gun and Javelin, so I can't give an opinion about the other weapons like the Detonator or Flamethrower.
 

AngelSword

Castles & Chemo Founder
Oct 19, 2008
245
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Hey! I can actually have some weight to my undue hatred of the franchise? Sweet! ^(^_^)^
 

Imhatepie

New member
Dec 30, 2007
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Lol you guys need to calm down about this game not being some sort of psychological horror masterpiece. It was never billed to be.

It's a TPS with horror elements, and it's a great game for what it is.

I dont see anybody criticizing zombie games for not being scary.
 

Pikey Mikey

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Aug 24, 2010
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I though he was going to talk about "the steps" and Stross and/or Ellie, and also, that thing you have to do the last or second-last chapter or was fucking harrowing (for me at least), but I love fighting the Stalkers because they are just hilarious, except when they bullrush you and take ½ your lifebar away.
+ The upgraded Assault Rifle is also really good, but it can eat lots of ammo.

Edit: I hate those fucking babies and pukers
 

Diegolomac

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Jan 28, 2009
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lumpenprole said:
I guess I'm not as hard hearted because the baby scene really creeped me out.
Holy crap, the baby scene was just creepy! I was looking through the window and thinking "Awww, maybe there is a trace of humanity in these thiOOOOOOOH MY GOD!!!" and shortly afterwards "OH CRAP OH CRAP THEY'RE EVERYWHERE GO AWAY GO AWAY!!!!"
 

gl1koz3

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May 24, 2010
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Exactly my thoughts on it. After around 10 more minutes (first level), I exited and deleted the game.

As for criticizing zombie games for not being scary.. it depends on how they are portrayed. L4D is a joke without a doubt, thus I don't care for bashing it. But Dead Space... tries so hard to be serious, yet uses totally unbelievable tools at it.
 

Imhatepie

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Dec 30, 2007
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Soylent Bacon said:
mrhateful said:
Soylent Bacon said:
I didn't find Dead Space any more frightening than Yahtzee did, but I still had fun and hope to get my hands on the sequel at some point.
That was my thought exactly, however after i am 50 £ poorer i can safely say don't it's insanely boring compared to the first game, for instance i haven't even completed it thats how freaking boring it is :S

If you like repetative combat against the same mobs from Dead Space 1 and no story then this game might be for you.
The action doesn't feel different at all? The new monsters don't provide enough variety? Thanks for the warning. If there's not enough new feel to the gameplay, I guess I might as well just start up Dead Space 1 again, unless someone can think of any good reasons to buy the sequel.

...you know, other than that my mom hates it.
Lol you really cant safely say that.

The majority of people who play this(including myself) will say that in comparison to the first game, this is more and better. There's quite a bit of improvement here. The only complaint I have seen people make is that they liked the previous atmosphere more for the "feel" of being alone in space on a ship.

gl1koz3 said:
Exactly my thoughts on it. After around 10 more minutes (first level), I exited and deleted the game.

As for criticizing zombie games for not being scary.. it depends on how they are portrayed. L4D is a joke without a doubt, thus I don't care for bashing it. But Dead Space... tries so hard to be serious, yet uses totally unbelievable tools at it.

So games with horror elements can only be really scary or ironic? Otherwise it fails?


Sorry, but as far as intensity and atmosphere goes this franchise has been pretty spot on. It's an action game at heart.
 

espon6

New member
Nov 15, 2009
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I don't know what he's talking about with the saw gun. i really hated the ripper in dead space. unless you really upgrade it it wasn't that powerful. it was terrible when you got surrounded. and it was only useful from a specific distance. too close and the blade would go past the monster and you would have to coax it into moving into the foreground. too far away and you had to shoot the blade which like i said isn't very powerful and compared to the cutter isn't very accurate.
 

Swifteye

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Apr 15, 2010
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So now what is he going to review? I can't think of any games he may have to back track to last year releases or start hunting on the Xbla.
 

jpoon

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Mar 26, 2009
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Maha hahahahah, fucking hilarious once again Yahtzee! This is pretty much exactly what I would expect out of this game, which I haven't played, and which I don't plan on playing...
 

Stabby Joe

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Jul 30, 2008
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Huh, this didn't seem as negative as the first Dead Space review despite the large amount of criticism still present... maybe it's the tone, I don't know. What I do know however is that more people do like this game than they're letting on but every week you get the usual quick replies along the lines of "LOL I ALREADY THOUGHT THIS! THIS GAME SUX!"

Anyway I haven't actually bought this game yet despite enjoying the first, although this might just be because I rediscovered old PC games after many years.

YAY!
 

Treaos Serrare

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Aug 19, 2009
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there were only a few truly fucked up moments in DS2 the introduction to the baby-bombers ranks highest i would say
 

Danpascooch

Zombie Specialist
Apr 16, 2009
5,231
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Dead Space 2 doesn't specialize in atmosphere, they specialize in character design.

Say what you want about the game as a whole, but as far as the sheer image of a necromorph, that shit is SCARY (especially the puker with its third leg and diseased yellow hue) I am willing to say they have the scariest enemies of any game ever (in the sense that if you were presented with a collection of pictures of horror game enemies, they would win)

The big thing that made me love this game was the amazing moments, every game has one or two moments where you think "holy shit!" or "that was awesome/freaky!" but this game had like 12, and they were always different.

Moments like

When you see Nicole try to stab you with a syringe, and realize your insanity almost caused you to commit suicide

or

When the crazy guy (forget his name) comes out of the door with a screwdriver while you are hacking the door (the ONE time in the game you thought you were safe (after killing the enemies in the room of course))

or

When the gunship shows up and you go right from trying to escape the gunship to trying to escape a giant necromorph to tumbling through space

The game was like a fucking roller coaster, but one part I found HILARIOUS was when

As a throwback to the end of the first game, you look over at the girl (fuck, I can't remember ANYONE's name!) expecting her to be a necromorph or something and she just looks back and goes "what?" like you're crazy

I have to disagree with Yahtzee about the front, yes it was stupid how fast he turned, but then again, NOBODY expected to be running for your life in the first ten seconds, major respect for that because it planted the idea firmly in your mind that you are NEVER SAFE, even when you are in most horror games, such as at the very front or while shopping or in a menu.
 

Metal Brother

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Jan 4, 2010
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Best ZP in a long time IMHO. The "Wiggles" bit had me laughing out loud, and the "If I were a paranoid man, and I'm not, no matter what people say about me..." bit had me laughing out much louder.

Great job!
 

Jandau

Smug Platypus
Dec 19, 2008
5,034
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Diegolomac said:
Jandau said:
The Ripper isn't overpowered, it's one of the crappier weapons IMO. It's unreliable, slow and did I mention unreliable?
I've made through the entire second half of the game using only the Ripper and the Plasma Cutter, and I only used the Cutter when it was really necessary (with the exploding babies for example, seeing as you can't let them get near you to use the Ripper). But on the other hand, I fully upgraded the weapon to do that, and was constantly using Stasis (especially with those Stalker Necromorphs that peek at you from corners and the sprint in your direction). But still, there were moments where I could defeat 3 enemies with a single shot.

On the other hand, I only used the Ripper, Plasma Cutter, Line Gun and Javelin, so I can't give an opinion about the other weapons like the Detonator or Flamethrower.
I found the ripper to be terribly underwhelming when I'm being charged by something. By the time the blade deploys and starts slicing, I often get punched and the blade is lost. Also, the blade will sometimes go behind the target, meaning I'm screwed. It lacks stopping power, since after the initial flinch, the enemies just keep moving at me, so it's terribly impractical when fighting more than one Necromorph. I don't have time to slowly slice up one Black Necro when two of his friends are coming from either side.

I used the Plasma Cutter (always a good choice), Contact Beam (one shot, one kill), Line Gun (secondary fire is awesome) and the Pulse Rifle (with maxed damage, it rips stuff apart; great against the swarming kids). I was underwhelmed by the line gun and will likely replace it with the Detonator in the next playthrough.

How's the Javelin? It didn't strike me as particularly useful when I saw it, but I may have dismissed it too fast.
 

DarkhoIlow

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Dec 31, 2009
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Another great review Mr.Croshaw.I was wondering when this game might get some attention and it has finally reached that moment.

If you haven't played the first one you might get some jump scares off,but if you haven't then you know half of the game when and where the necromorphs are gonna pop up(que the fast paced semi-horror alert song).
 

Jacksoni

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Dec 6, 2009
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Moeez said:
So I googled if any game reviewer did call it a "horror masterpiece":

[http://img14.imageshack.us/i/deadspacemasterpiece.jpg/]

No major reviewer or gaming site called it a masterpiece.

Thanks for the hyperbole, brother.
Off topic: yea i may have exaggerated a little bit, at least every game reviewer in Finland (where im from) have said its a horror masterpiece.
 

Madara XIII

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Sep 23, 2010
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HankMan said:
Oh but Yahtzee they ARE trying to provoke you.
Haven't you heard what people are saying about you?
Sssshhh We need not aggitate his paranoia anymore than it is.

Btw, *grabs your shoulder and Starts morphing into a necromorph right in front of your face*

AAAAAAAAGH BLAGGY WOOGY WOOO!! Is this scary!?!!? I'm being scary Honest!!!

.....meh *throws off mask* You're no fun
 

Verkula

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Oct 3, 2010
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Everyone forgets that something being "scary" can be different for every person.

Also, again Silent Hill 2? Ye i love that game, one of my all time favourites, but that is scary? Didnt scared me more then DS did, or less for that matter. Which brings us back to my first sentence in this post.
 

Delock

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Mar 4, 2009
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whitewolf35 said:
will there ever be a true horror game?
There are plenty. It's important to remember that psychological (both the tension you feel while playing the game, both waiting for the scare to happen as well as the uncertainty of how to handle things, and the actual scare you get by overthinking things) and physical horror (the shock scares and the design of the things that will live on in your nightmare, be they the enemies, the background, or a sound such as that of a makeup wearing sociopath who destroyed the world with magic after you worked so hard to save it from an evil empire) have to go hand and hand just right though, so a single misstep in either category (such as DS's constant problem of simply throwing too much at you at once or the fact that it simply doesn't offer the variety of enemies/tactics used by them meaning the physical falls short simply by you getting used the psychological) can hurt things from a horror perspective.

FEAR was able to use atmosphere and tiny amounts of psychological stuff to mess with you, even when the enemies were armored goons you'd find in most action games.
Amnesia hardly threw enemies at you, but it frequently messed around with your head.
Demon's Souls had you always need to be careful and to fight the urges action games had instilled into you by making you a normal person (down to the fact that you went through an entire animation rather than just parts of it to use a weapon, something your enemies did as well) borrowing the powers of demons in a world designed to create paranoia.
Metroid Fusion and a number of other games used an intelligent, invincible creature that is hunting you in order to make you truly dread meeting them.
Bioshock uses limited health in combination with psychological stuff (from suggestions due to shapes to both common and game related fears such as water and small spaces)
Eternal Darkness often skipped past the character and screwed with the player
Silent Hill has put you in control of countless people and let you do most of the scares
Left 4 Dead put you in what actually felt like a zombie apocalypse
Fatal Frame 2 will make you piss yourself and cry
 

ProfessorLayton

Brotha That Will Smotha Yo Motha
Nov 6, 2008
7,453
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This is one of the best reviews in a while. Digging all the movie/game references while actually being very funny and a genuine criticism of Dead Space 2. A+ Yahtzee, you just reminded me why I started coming to this site.
 

Accountfailed

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May 27, 2009
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Found the game to be very nice, very immersive and atmospheric, having completed DS2 I can say that this review felt very "graspy" to which I mean it grasped at straws, Yahtzee bitched about small things that passed entirely unnoticed in the face of all of DS2's strong points, eg: the stray away from lovecraftian style psycho-horror everyone seems to be getting a hard-on for(seriously, after enjoying Amnesia, Penumbra and Call of Cthulu I AM SICK AND FUCKING TIRED OF CHEAP LOW-SANITY METER TRICKERY AND SPOOKEY VOICES) DS2 was exactly what I needed. An action based, mildly spookey sci-fi shooter with a story focus on psychological issues and human relationships under the stress of outer space living. I was so surprised at its improvement from DS1 that it blew any concept of silly notions like "how horror should be done" or "the best way to build atmosphere" out of the water because Dead space 2 does it without having to resort to the H.P Lovecraft reference guide.

Long story short, Yahtzee's review of this game doesn't match with the game he reviewed, his arguments are no more than footnotes in the actual game. This leads me to believe that Yahtzee is simply appealing to his contrarian image instead of examining the game on fair ground.

And now fine gents we wait for the inevitable claim that I am a dead space fanboi. Please go and watch THIS [http://www.escapistmagazine.com/videos/view/the-big-picture/2679-Fair-Game] before making your childish claims.
 

BBMv12

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Jun 2, 2010
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Swifteye said:
So now what is he going to review? I can't think of any games he may have to back track to last year releases or start hunting on the Xbla.
Little Big Planet 2, I would assume. That or BulletStorm?


I loved this review, and I agree with the view that it's more "startle-y" than scary. Playing on my own, in the dark it was basically a series of "noises that startle you" BUT I massively enjoyed it. I don't know what it'll take to make Dead Space 3 scary rather than startle-y but I can bet Yahtzee will probably be around to call it shite. Great vid though, liked the part about how it would appear that Necro's were trying to sleep in vents and were late for work! XD
 

Swifteye

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BBMv12 said:
Swifteye said:
So now what is he going to review? I can't think of any games he may have to back track to last year releases or start hunting on the Xbla.
Little Big Planet 2, I would assume. That or BulletStorm?


I loved this review, and I agree with the view that it's more "startle-y" than scary. Playing on my own, in the dark it was basically a series of "noises that startle you" BUT I massively enjoyed it. I don't know what it'll take to make Dead Space 3 scary rather than startle-y but I can bet Yahtzee will probably be around to call it shite. Great vid though, liked the part about how it would appear that Necro's were trying to sleep in vents and were late for work! XD
Bulletstorm *knocks head* Why didn't I think of that after all he did play the last game those people made which was painkiller. Heck those people should have sent him the game via mail with how many people bought it just on his review alone.
 

Darks63

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Mar 8, 2010
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ultrachicken said:
Ach, I hate those vents. Mostly because after a certain point in the game you can tell when a monster is going to pop out at you and where it will, yet you can't use your knowledge of the situation to kill it before it gets the drop on you. So, you're forced to willing go into their stupid trap.
Makes you wish you could have proximity mines, so you can set up and just walk away laughing as the stupid necro owns himself.
 

Jerre138

New member
Oct 6, 2010
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No mention of the shitty MP? Good points otherwise, but I thought it was OK. Maybe not worth ?65, but that's true of most games.
 

Chinnygan

New member
Oct 21, 2009
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I'm going to be honest here, I don't play Dead Space for the horror; I play because I enjoy playing it.

Fun seems to be a factor lacking in a lot of games these days.
 

Verkula

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Oct 3, 2010
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Theres no shitty MP in DS2. Only an extra MP you can try after bored of the single.

Not everything is trying to be the next "best MP shooter" you know.
 

DeliciousCake

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Apr 15, 2010
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A great review, as always yahtzee.

But why does it seem to me that there are always a handfull of posters who go into this comments section after seeing a review and type something along the lines of: "I agree with everything yahtzee said because I can't form opinions of my own and I haven't bothered to look at another piece of information regarding this game other than this mighty paragon of a brit so I guess the game is awful." I would say they're fanboys, but I'm expecting them all to read up to this point, stop reading and post a wave of "umad", "u stoopid blandy mcbland bland", etc

I apologize in advance for this huge wall of text which nobody will read.

NOW WATCH OUT FOR THEM SPOILERS WHICH I WON'T BOTHER HIGHLIGHTING

Anyway, I felt as though DS2 was an improvement of DS1 in nearly every way imaginable. There was a nice variation of environments from a hospital, a kindergarten, a preschool, a mall, apartment complexes, spooky cult churches, haunted houses, trash compactors, inner machinations of the station, blah blah blah. There were less orchestral explosions when monsters showed up, in fact I only remember a handful of times where the music started playing. The beginning was spectacular, which (LOLSPOILER I LIED)puts Isaac Clarke tied up in a straightjacket with no method of self defense other than to sprint for the exit whilst being pursued by the reanimated corpses of the cast of "One Flew over a Cuckoo's Nest". The best part about it was even after you escaped them through a door, the fact that the game had no qualms about making you sprint defenseless put me on edge...until it became obvious later that they didn't intend on doing it again. The design of the sprawl was also better than the ishimura because they made the apartments, hospitals, stores, etc look more like places you might have been to. I agree that like in DS1 eventually we get used to the scares nearer to the end, but there are enough cool set pieces and events throughout to keep you going, like (IF YOU DON?T LIKE SPOILERS, WHY WOULD YOU EVEN READ THIS) that slide down the train near the start and the elevator around the middle and that thing at the end which I won't spoil. Like somebody else said it?s more like a 65-35 mix of action and horror, but don't believe those people who say it's a bad game. It's actually quite good. Not nearly as scary as Amnesia, but it had quite a few good moments that made me very uneasy.
Also, the ripper is not nearly as strong as it was in DS1. Its range is reduced and it seems to do a fair bit less damage; in the first game you could hold them at arms length, but in this one, they get close enough to lovingly nibble your ear before biting it off. Double also, there weren't THAT many children. There seemed to be many more adult necromorphs than kids. Except in that one area that's like an auditorium from a grade/middle/highschool that freaked me out a bit because it looked suspiciously like the one that was at my grade school, minus the happy sun of course, we couldn't afford one. (TEEHEE SPOILER) I thought for sure yahtzee would have said something about that stage in the church where there was a big fat necro (a priest) who sends waves of little children at you. (BAD TOUCH)
(LOLSPOILER AGAIN)Triple also, I wonder why yahtzee never mentioned the new stalker enemy. And fuck those things. They're smart, they're organized and they peak around corners like dogs made of zombies. Everytime they showed up the game got way more tense because they tended to wait for you to make a move or for their attack plan to get into place before they charged you.
Oh and monsters don't always come from vents...though they usually do...In the game's defense, it's implied that they use the vents to travel throughout the station, getting into seemingly locked down areas by using the air conditioning, but there are many times when I saw a vent, went "OHOHO, I SEE THROUGH YOUR GRANDIOSE PLAN!" and then nothing happened. They seem to come out of vents half the time and with that in mind, I have acquired a mild fear of vents from these last two installments. There was also that time (SPOILY SPOIL SPOILER) where a necromorph just broke through the top of the tiny elevator isaac happened to be riding and got puke all over his good suit.
Lastly, I agree with the whole limbs come off too easy thing, at least with the corpses and isaac's deaths, but dead bodies you find around have skin and flesh stripped off with exposed ribcages, bones broken(sometimes) and marks where the blades either penetrated or slashed. And the later necromorphs actually take a bit of shooting to de-limb. If one finds the game too easy or hard, you can always change the difficulty mid-game...another thing I expected yahtzee to mention because I seem to remember him complaining about how, in most games, you can?t change difficulties.
Lastly lastly (sigh), the only near instantaneous transformation I remember was in the very beginning. When infectors transform later on, they do it on corpses that have been dead for a while and the whole process takes like...I dunno, 6-12 seconds before the necromorph is battle ready? That?s enough to fumble around and try to murder the flying vagina before you have another Abloogy-woogy-woo zombie to deal with.
 

Firehound

is a trap!
Nov 22, 2010
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I never thought of Dead space 2 as a horror game with the way combat was. I was much more afriad of having to start punching things then any actual danger the enemies posed.
 

GaryH

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Sep 3, 2008
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I found it to be scarier than most, but that's because I wont play a horror game unless I'm in a dark room with nothing but surround sound for company. Also, if it has a difficulty setting, the harder the better. Same with setting the darkness, if it asks me to move a slider until a symbol is barely visible, I do exactly that. Remove all comforts both out of game (light, company) and in game (ammo, health, visibility) and your brain will take over. Instant horror.

I also think that we perhaps need to think about a different way to categorize "horror". Horror as a genre is supposed to frighten you, obviously, but horror games actually require you to act on your fear; forcing you to go into either a fight or flight response in a way that a book or movie cannot do. Ideally, the best games allow you to do both of these things but that is incredibly difficult to pull off. (I'd argue that the best games will lead you to do one or the other without your knowledge based on how the developers want you to feel at any given moment during their carefully crafted story, but I'll probably get shot down because, apparantly, LINEAR IS BAD...)

The problem here is that the two different responses to fear leave you feeling very differently about the fear itself. The fight response (i.e. Dead Space's "stamp on it's face until it stops" gameplay) sees you in control and leaves you feeling elated, empowered and, most importantly, no longer scared. The flight response (i.e. Amnesia's "hide in a cupboard crying like a little girl" gameplay) is far, far more frightening. You are vulnerable and you certainly don't feel in control of anything. It's a rush, sure, but it's a different kind of rush to the other response, one which leads to a radically different game.

The issue here is one that I've been hearing a lot of since Amnesia's release: Mostly everyone is in agreement that it is a fantastic game, and most have some kind of story to tell about their experience, but I've read more posts from people who play a few hours and then find themselves never going back to it than I do from people who finished the game. I, personally, found amnesia to be exhausting to play and every time I took a break it became harder to go back; despite having told everyone I know just how much I had enjoyed it.

I think that "fighty" games like Dead Space are fun while you play and "flighty" games are only fun after the fact. You've escaped, you've lived to see another day and you feel great, but you equate that enjoyment with having finished playing rather than actually having played. I have to choose to play Amnesia, I couldn't stop playing Dead Space 2 until I was finished. See my point?

Perhaps, then, games that let you "fight" will always be more fun and less frightening and viceversa? The ideal horror game, then, has to walk a very fine line between the two in order to give you plenty of moments of both vulnerability and power, each playing off each other in turn to make your victories seem sweeter and your attackers seem impossibly powerful. Dead Space lacks the vulnerability part unless you impose it on yourself with difficulty settings and the like, the necromorphs eventually start to become more of a nuisance than a threat leaving you occasionally startled as opposed to genuinely scared.

It's still bloody fantastic (if a little formulaic), though. ;)

(Note: The above might be a load of nonsense, forgive my rambling.)
 

wikiman

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Oct 5, 2010
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Oh fer' crying out loud. I also think that Silent Hill 2 was the greatest survival horror of all time. Agreed on that really, but Dead Space isn't psychological horror. It isn't about athmosphere. It's more like a decent slasher movie set in space, without deep plot. It's just an action game with jump-scares and buckets of blood and gore. You have to enjoy the game for what it is, since there is no game that will even compare to SH2 impossible high standarts. Even other SH games can't really hold a candle to the second one.
 

Cory Rydell

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Feb 4, 2010
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Speaking without having actually played the game, Im probably full of shit and fantasy but I thought that the new Dead Space was trying to be more gory to the side of ridiculous. I mean thats just what they advertise with those mom adverts and the trailers before that only seemed to spout the millions of ways you could die. It seems to me like Dead Space wants to be on the cheesy side of horror.
 

DeliciousCake

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Apr 15, 2010
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foxyexplosion said:
Speaking without having actually played the game, Im probably full of shit and fantasy but I thought that the new Dead Space was trying to be more gory to the side of ridiculous. I mean thats just what they advertise with those mom adverts and the trailers before that only seemed to spout the millions of ways you could die. It seems to me like Dead Space wants to be on the cheesy side of horror.
Agree that the whole "ur mom hates this hurrdurrhurr" thing was very bad. If visceral did anything better for the first game, it was the teaser site.
 

sp86

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Aug 17, 2009
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After reading the thread I have to comment on the genius of the "Your mom hates Dead Space 2" commercials. Everyone saying it's not scary, that it's not a horror game, you people have been so desensitized to what a normal person considers horror that Dead Space barely registers. I know because I'm the same way; when I see a necromorph I don't see a horribly twisted former human, I see a shambling, pointy good dispensary who is only a couple well placed shots removed from helping me pay for my next upgrade, next gun, next armor, etc.

But objectively I can look at Dead Space (Both of them) and see how unnerving they are. My favorite parts of the game are the quiet parts, the parts where you're exploring a relatively safe area, but then the lights go out, or one of a hundred scripted events that occurs as you progress through the game. The atmosphere is one of the game's greatest strengths, and frankly, if you can't recognize that, you have no place offering your opinion on games.
 

sp86

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Aug 17, 2009
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foxyexplosion said:
Speaking without having actually played the game, Im probably full of shit and fantasy but I thought that the new Dead Space was trying to be more gory to the side of ridiculous. I mean thats just what they advertise with those mom adverts and the trailers before that only seemed to spout the millions of ways you could die. It seems to me like Dead Space wants to be on the cheesy side of horror.
They're about the same.
 

Diegolomac

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Jan 28, 2009
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Jandau said:
Diegolomac said:
Jandau said:
The Ripper isn't overpowered, it's one of the crappier weapons IMO. It's unreliable, slow and did I mention unreliable?
I've made through the entire second half of the game using only the Ripper and the Plasma Cutter, and I only used the Cutter when it was really necessary (with the exploding babies for example, seeing as you can't let them get near you to use the Ripper). But on the other hand, I fully upgraded the weapon to do that, and was constantly using Stasis (especially with those Stalker Necromorphs that peek at you from corners and the sprint in your direction). But still, there were moments where I could defeat 3 enemies with a single shot.

On the other hand, I only used the Ripper, Plasma Cutter, Line Gun and Javelin, so I can't give an opinion about the other weapons like the Detonator or Flamethrower.
I found the ripper to be terribly underwhelming when I'm being charged by something. By the time the blade deploys and starts slicing, I often get punched and the blade is lost. Also, the blade will sometimes go behind the target, meaning I'm screwed. It lacks stopping power, since after the initial flinch, the enemies just keep moving at me, so it's terribly impractical when fighting more than one Necromorph. I don't have time to slowly slice up one Black Necro when two of his friends are coming from either side.

I used the Plasma Cutter (always a good choice), Contact Beam (one shot, one kill), Line Gun (secondary fire is awesome) and the Pulse Rifle (with maxed damage, it rips stuff apart; great against the swarming kids). I was underwhelmed by the line gun and will likely replace it with the Detonator in the next playthrough.

How's the Javelin? It didn't strike me as particularly useful when I saw it, but I may have dismissed it too fast.
The Javelin's primary fire has the same effect as impaling an enemy with a spike you picked up with kinesis: it's cool, but you won't be using it very often, especially because it doesn't do much damage (on the other hand I didn't upgrade it), it's very easy to miss the shot, and you can only pick one enemy at a time.

The secondary fire has that electricity area attack that makes all fired bolts explode, but when I did that it usually only killed the enemy that was impaled (if he wasn't already dead), the other ones were only stunned. The only use I found for it was against those little swarms of bug-like monsters that crawl around your back. Fire at the center of the pack, and the secondary fire destroys the little buggers. Other than that, pretty much justs looks cool.

I couldn't get to grips with the line gun's alternative fire, I'm not very good with the timing so that the enemies can be near it when it goes off. And te primary fire was good at the start, but the ammunition packs for that weapon don't stack as much in your inventory (and the clip for the gun is small, five shots isn't it?), so it's a bad choice.

About your problems with the Ripper: as I said, I used Stasis a lot. That usually solved my problems. When you encounter the immortal Necromorph, I found it to be the most effective weapon to stun it in my opinion (it only takes one shot, maybe more if it isn't maxed out or you're playing on a harder difficulty setting, and you can Stasis it while it's still falling to pieces, giving more time before it rebuilds itself).
 

runedeadthA

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Irriduccibilli said:
The only scene that really freaked me out where the scene where you had to stick a needle in your eye. Oh god I hate needles, and I hate sticking things into eyes
That scene is the most wince-inducing thing I have ever seen in a video game. Say what you will about DS, that scene was done horribly horribly right.


OT: What gets me about Dead Space 2 is how eager everyone is about it. Dead space 1 was released to a resounding cry of "Meh" but when Two comes along everyone's suddenly a fanboy!
 

RJ Dalton

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ActionDan said:
Are there any spoilers in this? Because I want to play it, but not have a spoiler come flying to my face.
Unless you count the knowledge that the monsters come out of pretty much every vent as a spoiler, I shouldn't think so.
 

Delicious Anathema

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Aug 25, 2009
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"It's set in space, which is the best setting besides the land of chocolate lesbians."

Land of Chocolate Lesbians.
My new favourite thing ever.
 

VoltanIgor

New member
Nov 21, 2009
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Oh come on, Yahtzee you love this game.
Of course you do you Australia based English bastard :D
You love it!!! I know.
I do too. :p
 

Kushan101

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Apr 28, 2009
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Very funny review this week, my personal highlight was: "One thing I said about Dead Space 1 was that it was as subtle as a clown with his cock out"
Made me laugh WAY more than it probably should
 

mrhateful

True Gamer
Apr 8, 2010
428
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0
danpascooch said:
Moments like

When you see Nicole try to stab you with a syringe, and realize your insanity almost caused you to commit suicide

or

When the crazy guy (forget his name) comes out of the door with a screwdriver while you are hacking the door (the ONE time in the game you thought you were safe (after killing the enemies in the room of course))

or

When the gunship shows up and you go right from trying to escape the gunship to trying to escape a giant necromorph to tumbling through space
In other words you like getting shocked. Except for that last one which was just scripted gameplay. Now don't get me wrong scripted gameplay can be fun but it doesn't really matter too much in the overall game, since it lasted like 20 seconds, actually all the stuff you talked about lasts between 5-20 sec and it was all pretty much clips/video.

To anyone thinking about bying this game, please don't the game was awful and if you fall into the same trap as i which is, "man this game is easily just as great as the first one", then game studios might think that we want this kinda crap. Also anyone who is saying that it was a good game is either lying or an idiot.
 

Thespian

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When I heard Dead Space 2 was coming out, I struggled to find words to express my indifference.
That's what Yahtzee is for, I suppose.
 

Treaos Serrare

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Aug 19, 2009
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the best weapon for clearing a room in my experience has been the force gun, that thing knocks over or just outright threshes most enemies in the game with just the normal fire, the alt fire on that thing is like insane it can take off a brutes arm or one of the tripod's limbs in one shot if you aim right. the assault-rifle was better this time around, though i dislike the fact that the grenade alt-fire uses so much ammunition. the javelin is disappointing, you do more impalement damage by using a tk'd pipe or claw then with a weapon designed to impale things. the flamethrower is useless, period.
 

FrossetMareritt

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I'd have to agree that I'm just not getting scared in DS2 - and I was looking forward to being scared out of my mind. So far I've run across a hand of startling moments, but I'm immediately ruining it by checking if something is trying to kill me. I will say that I'm kinda liking the mental breakdown moments.

I'm starting to notice Event Horizon inspirations in this game: Some of the service ducts (especially the L shaped on you get to turn) is like the service duct in the movie, and the dead wife with gouged out eyes is similar to Isaac's dead girlfriend/fiancee with no eyes.

One thing that I was saddened by when I noticed that DS2 team got it completely wrong was the the fire in zero G/microgravity.
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
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Too many games on order, I put this one on my "wait list" to perhaps pick up when it drops in price a bit.

That said, a very entertaining critique of it, and yes I do agree with Yahtzee about how overdone violence and gore tends to ruin the impact compared to more realistic portrayals. But then again, I think that's the point, it's a variation on Tom and Jerry cartoon violence. Game companies don't have the guts to really try and scare people anymore, since that's an uncomfortable feeling, and if they impress jaded horror fans, the watchdogs who already hate video games will be screaming for their blood. Once in a while you'll see something like what "Heavy Rain" did for one scene, but for the most part the overblown violence and easily destructable corpses is a way of them being able to say "see, this is so ridiculous nobody can possibly take it seriously"... and that includes the people who want a seriously horrific experience from it. It's sort of like how EA responded to Fox News' recent criticism (of Bulletstorm) by listing their game content from "Bulletstorm" as a way of pretty much saying "this game is ridiculously stupid, you must be insane to take a premise like this, or anything in it, even remotely seriously".

The game industry, as it currently stands, is not likely to ever make a decent horror game. We won't see one until it undergoes some kind of renaissance.


Oh and the new ship name lacked the elegance of "Kill Beast Buffet". :)
 

UsefulPlayer 1

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I don't really appreciate the spoilers. Now I feel like I'm always gonna expect the finger thing with Heavy Rain. Not trying to ***** but that's my thoughts
 

Oirish_Martin

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Darks63 said:
ultrachicken said:
Ach, I hate those vents. Mostly because after a certain point in the game you can tell when a monster is going to pop out at you and where it will, yet you can't use your knowledge of the situation to kill it before it gets the drop on you. So, you're forced to willing go into their stupid trap.
Makes you wish you could have proximity mines, so you can set up and just walk away laughing as the stupid necro owns himself.
Maybe I'm not picking up on sarcasm here, but there is a new weapon on DS2 that allows you to do that.
 

Darks63

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Oirish_Martin said:
Darks63 said:
ultrachicken said:
Ach, I hate those vents. Mostly because after a certain point in the game you can tell when a monster is going to pop out at you and where it will, yet you can't use your knowledge of the situation to kill it before it gets the drop on you. So, you're forced to willing go into their stupid trap.
Makes you wish you could have proximity mines, so you can set up and just walk away laughing as the stupid necro owns himself.
Maybe I'm not picking up on sarcasm here, but there is a new weapon on DS2 that allows you to do that.
Really I havent started playing yet so I didnt know what weapons there are yet, if so this is yet another thing like preemptively smashing corpes which I will have to do in game.
 

Treaos Serrare

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I laughed when the gunship just shoots the hell out of the unitology church when you finally, reach the top its especially funny when the churchy goon who's holding onto you just stares at you dumbfounded as the windows shatter and everyone gets sucked out into space, fucking hilarious.
 

jebussaves88

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Whilst I concede that the game isn't really scary, it is very good at building tension leading into combat. This is definitely more Uncharted/Gears of War in space than it is Amensia: The Dark Descent, but that is fine for those of us who want to shoot something other than a terrorist or a zombie. Even though it isn't scary, you have to admit it's interesting, and very enjoyable as far as I am ( Chapter 10: The USG Here are the juicy humans yum yum so long as you're asking)
 

DeliciousCake

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mrhateful said:
To anyone thinking about bying this game, please don't the game was awful and if you fall into the same trap as i which is, "man this game is easily just as great as the first one", then game studios might think that we want this kinda crap. Also anyone who is saying that it was a good game is either lying or an idiot.
Dear Sir and/or Madam,

Having provided points and an overly large textwall detailing things that I thought the second game improved on, I'm sitting here wondering why you didn't do something similar. You could have said: "I disliked this game because: x, y and z. I found the [Blank] to be [insert adjective here]. Therefore, I must say this game is [good/decent/bad]." Your complete lack of points illustrating why the second game is, as you put it, "crap", makes me wonder if you know how to construct a complex opinion. Secondly, I must say your last sentence somewhat bothered me. Having mulled it over, I conclude that you are saying something along the lines of: "Anybody who doesn't share my opinion is wrong and stupid." This, combined with your lack of evidence, makes your seem rather foolish. I wanted to let you know this in the hopes that you may gather up your reasoning and respond to me in the fashion of a gentleman.

Good day,
Sir Delicious Cake Esquire
 

sp86

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mrhateful said:
To anyone thinking about bying this game, please don't the game was awful and if you fall into the same trap as i which is, "man this game is easily just as great as the first one", then game studios might think that we want this kinda crap. Also anyone who is saying that it was a good game is either lying or an idiot.
Obvious troll is obvious. You don't like the game, your loss; by any objective assessment it's a solid game, and easily an early contender for one of the top games of 2011.

What do I mean about objective assessment?
*The metaplot is well-written, sadly the fact that people still thinking unitologists are the game's whacky cult instead of a conspiracy that cuts to the core of the setting just proves people aren't reading much into the game.
*The graphics from a technical standpoint are flawless, I never experienced clipping, visual lag, missing textures, distension or any of the usual hiccups.
*The art design, while not being the prettiest around is very suited to the game's atmosphere.
*The physics engine, while somewhat rudimentary adds a great deal of weight to the game. Things seem as if they have real weight to them, and for the most part behave realistically.
*The game combines several mechanics that would serve as other games single gimmick, telekinesis, hacking, Bullet-time, and even the much loathed QTEs (Though the presentation is occasionally changed up).
*Sound design and light design are both suitably creepy and in depth, and go a huge way to pushing the atmosphere.
*The multiplayer is a great addition, I thoroughly enjoyed it.
*The 3rd Person Shooter genre has by and large stagnated, becoming haunted by the success of Gears of War, anything that can be done to resurrect a great genre is welcome in my book.

I could go on, but those are the key bullet points.
 

sp86

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Darks63 said:
Oirish_Martin said:
Darks63 said:
ultrachicken said:
Ach, I hate those vents. Mostly because after a certain point in the game you can tell when a monster is going to pop out at you and where it will, yet you can't use your knowledge of the situation to kill it before it gets the drop on you. So, you're forced to willing go into their stupid trap.
Makes you wish you could have proximity mines, so you can set up and just walk away laughing as the stupid necro owns himself.
Maybe I'm not picking up on sarcasm here, but there is a new weapon on DS2 that allows you to do that.
Really I havent started playing yet so I didnt know what weapons there are yet, if so this is yet another thing like preemptively smashing corpes which I will have to do in game.
It doesn't just plant mines, you can use it as a grenade launcher. The Pulse Rifle also has a grenade launcher now. As does the flamethrower. The force gun's is gone though.

The real winner is the Hand Cannon though.
 

Sir-Bearus

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Booo Hooo, this game isn't silent hill , and doesn't bore me to tears, booo hooo, it's not what I wanted it to be, even though it's so much fun, boo hooo, it's EA, therefore mainstream and thus must not like it.
 

xdiesp

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I swear that part of him getting paranoid, at the game talking at him, was creepier than he intended. :p
 

sp86

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DeliciousCake said:
sp86 said:
The real winner is the Hand Cannon though.
I swear, that thing turns the game from action horror to full on comedy.
Pew Pew Pew BANG

For the uninitiated: http://www.youtube.com/watch?v=5O8R8iiOVPs
 

fisk0

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Oh, I had been told that DS2 wasn't going to do the vent stuff that got really ridiculous only a few minutes into the first Dead Space.
All the air duct monster closets just removed every single bit of suspense from the game for me, instead you just noticed all the vents when you walked into a room and knew exactly where all the monsters would come from, and if any vents had not yet been opened by the time you were about to exit the room, you could be sure that it was a room you'd have to pass through again later.

I'll probably still get DS2 when it gets cheaper, I did like the setting and atmosphere in the first game, it just was very predictable and non-scary.
 

scw55

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shadowmagus said:
I leave...somewhat disappointed from that review. Maybe it's the fact that his rage was tempered by the game being a horror game in space with jet packs, but I honestly expected him to tear further into this.
You do know he *reviews* games. Not, rip them apart for lols? He just happens to be very blunt with his critisms. Perhaps you should watch something else.

~

To be honest, any game that's advertised as your "mom" hating it, will be a bucket of adolecent gorey fantasy.
 

sp86

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scw55 said:
shadowmagus said:
I leave...somewhat disappointed from that review. Maybe it's the fact that his rage was tempered by the game being a horror game in space with jet packs, but I honestly expected him to tear further into this.
You do know he *reviews* games. Not, rip them apart for lols? He just happens to be very blunt with his critisms. Perhaps you should watch something else.

~

To be honest, any game that's advertised as your "mom" hating it, will be a bucket of adolecent gorey fantasy.
He's built a career on accentuating the negative, so to "rip them apart for lols" is a pretty good description of his business model. I like Yahtzee because he's entertaining, every Wednesday I come to the circus (as it were) to watch a monkey dance and throw feces, but it's only amusing: it's not enlightening or informative, and that's the end of it.
 

shadowmagus

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scw55 said:
shadowmagus said:
I leave...somewhat disappointed from that review. Maybe it's the fact that his rage was tempered by the game being a horror game in space with jet packs, but I honestly expected him to tear further into this.
You do know he *reviews* games. Not, rip them apart for lols? He just happens to be very blunt with his critisms. Perhaps you should watch something else.

~

To be honest, any game that's advertised as your "mom" hating it, will be a bucket of adolecent gorey fantasy.
I'm so glad you pointed that out, I had no idea /sarcasm

That said, I stand behind my former assertion that the game is overall weak and I expected he would review it worse and tear further into this....maybe even "for the lols".
 

FallenMessiah88

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Jan 8, 2010
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Well judging from your review Yahtzee, it seems like Dead Space 2 is a pretty safe buy for me. The first Dead Space was by far one of the best games i have played in recent times. Is it the best game ever? No, mostly because i dont believe in such a thing. However, it IS a really good game and at the time it was a fresh new IP in an industry populated mostly by sequels. Is it the scariest game ever made? Hell no! In my opinion, there are plenty of other survival horror games that are WAY scarier: Silent Hill, Fatal Frame, Amnesia etc. In fact, i would define Dead Space as more of an action horror game than a survival horror game, with a big emphasis on the action part. And to everyone who are so obsessed with "proving" how these game are totally not scary: Horror is a subjective thing. So if somebody finds Dead Space to be the scariest fucking game ever made, then they have every right to think so.
 

mrhateful

True Gamer
Apr 8, 2010
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DeliciousCake said:
mrhateful said:
To anyone thinking about bying this game, please don't the game was awful and if you fall into the same trap as i which is, "man this game is easily just as great as the first one", then game studios might think that we want this kinda crap. Also anyone who is saying that it was a good game is either lying or an idiot.
Dear Sir and/or Madam,

Having provided points and an overly large textwall detailing things that I thought the second game improved on, I'm sitting here wondering why you didn't do something similar. You could have said: "I disliked this game because: x, y and z. I found the [Blank] to be [insert adjective here]. Therefore, I must say this game is [good/decent/bad]." Your complete lack of points illustrating why the second game is, as you put it, "crap", makes me wonder if you know how to construct a complex opinion. Secondly, I must say your last sentence somewhat bothered me. Having mulled it over, I conclude that you are saying something along the lines of: "Anybody who doesn't share my opinion is wrong and stupid." This, combined with your lack of evidence, makes your seem rather foolish. I wanted to let you know this in the hopes that you may gather up your reasoning and respond to me in the fashion of a gentleman.

Good day,
Sir Delicious Cake Esquire
First of all I would like to point out that just because you explained yourself in a text wall doesn?t make your opinion more valid since it?s about the context not the amount. Secondly in defense of my post as I can see how you can be a bit offended I?d like to add that I really am very disappointed with the game, and are in truth just trying to warn others.

Now I don?t blame you for not knowing this but I have written quite a few posts on why I don?t like this game, some of which are on the ?other? escapist review of the game, which does explain my opinion a lot better I think.

But since you?ve written me such a nice reply I thought I?d retread my opinion:
First of all the game is not a sequel but rather an extension since it doesn?t add anything new, the monsters are the same, the gameplay is the same, like corpses playing dead, mobs coming from holes, shoot limbs, pretty much nothing new or innovative, now obviously a game doesn?t have to be a completely new and different but it does at least have to add some new elements and to me it doesn?t do that(except for the jet pack which I felt was nothing special)
Okay that was gameplay, to me gameplay is important but it can?t really carry a game if a game lacks story and atmosphere then gameplay falls flat and eventually becomes tedious if it is as repetitive as DS2 is.

Story, in my opinion is the most important thing (Baldur?s Gate 2 is my favorite game after all), and this is where DS2 completely fails. Its story and I?m not talking about the acting, I?m talking about the story which you learn about, as you progress through the game, that thing that keeps you attached to your protagonist and makes you want to continue on.
Now I haven?t finished the game (quit about 10 min after the lady betrays you, just like in ds1, only done worse).

Basically the story which I got to learn was Necromorphs has come back, and you need to get to the lady, because you?re sick. And too me that just doesn?t cut it?s simply too thin especially after you finally get to her and some unknown ship kills her without any resolution, such a let down :(

After that disappointment that other guy(forgot his name), appears out of nowhere and says ?come to me?, and now you have to get to him, that?s NOT a good story, it?s a story specifically designed for one thing and one thing only: to get you through as many rooms as possible in order to force an stereotypically atmosphere down upon you, a nursing home haunted with deformed kids, a medical facility with insanity happening, etc. etc, I mean at this point why not a virtual reality machine that sends you to a haunted house with lightning striking outside the window.

Now you might think well if that?s your opinion on DS2 then you must really hate DS1, actually no because even though I don?t consider it one of best games, I was actually entertained all the way to the end, which to me is very important.

It certainly wasn?t a horror but it was new and refreshing, and had this almost unknown phenomenon called a story this where you in your reflection of the protagonist, experience different events and situations, in a crash attempt to make you become attached to your protagonist.

Now I agree with the popular opinion that your girlfriend had no effect however what did have an effect was the feeling of trying to get off the ship. Also if I can add just one thing DS1 became very silly towards the end which I felt DS2 just continued.

Hopefully this answers it all for you; normally it can be hard to explain why a game is boring simply because nothing is happening.

Sad day to you,
Overmind Hateful invasion
 

Yahtzee Croshaw

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ActionDan said:
Are there any spoilers in this? Because I want to play it, but not have a spoiler come flying to my face.
Here's a spoiler: There will be monsters running at you in the open that you have to shoot.
 

Dfskelleton

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This was hilarious. I'm still buying it, but you did make a few good points.
One of the funnier reviews.
 

Arcane Azmadi

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I normally wouldn't make this kind of complaint, but I think that joke about the mountain climber who had to cut his arm off to survive was really off-colour, Yahtzee. Bad form.
 

Yahtzee Croshaw

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Accountfailed said:
Found the game to be very nice, very immersive and atmospheric, having completed DS2 I can say that this review felt very "graspy" to which I mean it grasped at straws, Yahtzee bitched about small things that passed entirely unnoticed in the face of all of DS2's strong points, eg: the stray away from lovecraftian style psycho-horror everyone seems to be getting a hard-on for(seriously, after enjoying Amnesia, Penumbra and Call of Cthulu I AM SICK AND FUCKING TIRED OF CHEAP LOW-SANITY METER TRICKERY AND SPOOKEY VOICES) DS2 was exactly what I needed. An action based, mildly spookey sci-fi shooter with a story focus on psychological issues and human relationships under the stress of outer space living. I was so surprised at its improvement from DS1 that it blew any concept of silly notions like "how horror should be done" or "the best way to build atmosphere" out of the water because Dead space 2 does it without having to resort to the H.P Lovecraft reference guide.

Long story short, Yahtzee's review of this game doesn't match with the game he reviewed, his arguments are no more than footnotes in the actual game. This leads me to believe that Yahtzee is simply appealing to his contrarian image instead of examining the game on fair ground.

And now fine gents we wait for the inevitable claim that I am a dead space fanboi. Please go and watch THIS [http://www.escapistmagazine.com/videos/view/the-big-picture/2679-Fair-Game] before making your childish claims.
Either that or he didn't really like it very much.

Just sayin'.
 

beefpelican

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SalamanderJoe said:
I will agree that it doesn't really scare you, just makes you jump every so often or go, 'WHERE'D THAT COME FROM?!' If anythng, the one scene that did make me sweat a lot is...

Crossmy heart and hope to die, STICK A NEEDLE IN MY EYE
OH MY GOD YES. That was nightmare fuel. Also, I'm glad I beat the game before reading your post, because I can never help but look behind all of the spoiler tags.

CronoT said:
Delusibeta said:
Unsurprised at the number of references to your Dead Space 1 review, since from what I've heard Dead Space 2 is really quite similar.
From all the reviews I've heard and read, Dead Space 2 is mostly Dead Space 1 with an extra helping of bland thrown in. The game actually punishes you for letting the enemies get up close so you can use the dismemberment tactics.

Silent Hill 1 and 2 were the last games to get atmospheric horror right. Silent Hill Shattered Memories did a decent job with it, but it could have done better.
The dismemberment tactics worked at a distance...really the only weapons with a limited range are the saw and the flamethrower, for which it makes sense.

Also, I think I agree with the many people who say it's a different sort of horror game than silent hill. One thing Dead Space does really well is make you panic, by throwing fast things at you from all directions. Since only limb shots actually count, it also gets harder the more you panic and fire wildly. Combine this with very limited ammo and health, and the game gets even more desperate. Long story short, I liked it, but I wouldn't recommend it for someone who's looking for a new Silent Hill.
 

Xpheyel

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foxyexplosion said:
It seems to me like Dead Space wants to be on the cheesy side of horror.
I don't know if that's deliberate or not but it is the way it comes across to me as well, in both games.
 

T3h guy

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you have the best series ever! One thing about dead space 2 though. My friend told me the reason the plasma cutter fires shots like that is because Isaac fucked with it a bit.
 

Accountfailed

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InterAirplay said:
Accountfailed said:
Either that or he didn't really like it very much.

Just sayin'.
That could be it, but surely I'm not the only one who gets the feeling that he's just hating on it to stay consistent with his character. Which is shameful because I for one find him more entertaining when he's speaking about a game he likes. or even a game that was mediocre, like the original silent hill(oh yes, I went there. Come get me) but had some really good elements. It's annoying for me to see him slap a "sucks" label on every game except the odd few when most of them don't deserve it, and every fool who thinks them self "game savvy" because they watch ZP suddenly decides that they aren't going to buy it because Yahtzee didn't give it a 10/10.
 

typhon923

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kind of agree i don't think the ripper is overpowered though, it's really only good when your fighting the little kids
 

aarontg

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Aug 10, 2009
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I always wondered what Isaac's motivation was behind talking off his helmet every time someone was trying to stab him in the face.
 

ethaninja

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I dunno, I liked this one a lot better then the first. In the first one it was bad dudes every room. Although I wasn't sure if the evil ***** that is your mutilated TV wife was supposed to be scary because... well it wasn't =(
 

AsurasFinest

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Dark.Kantian said:
Too bad to see Yahtzee getting on the "I don't like the Isaac voice over" bandwagon. Granted its not Oscar worthy, but it was about as good as game characters go.

And anyone who expected DS2 to be even remotely scary having played DS1 deserved a kick in the face. Which brings me to another point: how come we judge the game by what someone says it should be, in this case a horror game? True, its not all that scary, but its still one of the best shooters to come out in recent months. Take the game for what it is , not what someone tells you it should be.

Wet wolverine.... lol.
It is marketed as a horror game
It was designed as a horror game first, shooter second
Therefore judging it on whether it actually does a good job at being a horror game is perfectly fine and valid
 

Zaverexus

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May I remind Yahtzee (on his "survivors in the looney bin" point) that:
Near the end of your game Six Days a Sacrifice it is revealed that not-Somerset-guy ended up in an asylum as well... just sayin'
Feel free to dismiss my point in a video/column, just thought it was interesting.
 

enriquetnt

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Ill have to agree with the whole voice over thing, one of the things that make the first game so cool was the fact that you didnt know how isaac looked or how it sounded like, it somehow helped to get YOU in the game (videogames are about transference "being" the character your playing whit, when a character have too strong a personality its impossible to completely transfer into it, DS1 is one of the most "in the game" game ive ever played, other great examples are ICO and Shadow of the Colossus) also remember the first Jak and Daxter, Jak didnt speak ONE line in the entire game and it was awesome, then on the second and third they tried to sell you this macho bs character and i didnt like one bit, same happens whit Isaac in DS2 everybody had "their" Isacc made up in theyr minds and theres no way that the game designers could beat that one, same happens when they adapt books to movies, no matter how good the adaptation is movie-makers cant beat the imagination of the people who read the books
 

Neferius

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Sep 1, 2010
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"The Human Centipede" reference actually knocked me back for a bit there ...I actually had to stop and rewind three times just to make sure I saw that right O.O

Cor. Good Show Yahtzee :D bd
 

Xman490

Doctorate in Danger
May 29, 2010
1,186
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I think you're getting the "second favorite location" thing wrong. Instead of the land of "chocolate-covered lesbians", it should have "bisexual women whose bodily fluids are chocolate".
 

Iconsting

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Apr 14, 2009
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I'm a little disappointed that Yahtzee didn't talk about how EA made the best Dead Space decision of all: No more turret levels! Seriously, I hear more people complain about that asteroid bullshit than anything else.
 

DeliciousCake

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Apr 15, 2010
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I thank you for remaining civil, good sir. If you wish, we may now engage in a friendly sparring of opinions so that we may both emerge more enlightened.

A WARNING TO READERS, THIS CONTAINS SPOILERS. ITS A BIG PART OF MUCH OF THE POST, SO IM TELLING YOU HERE: THERE WILL BE SPOIL.


mrhateful said:
First of all I would like to point out that just because you explained yourself in a text wall doesn?t make your opinion more valid since it?s about the context not the amount. Secondly in defense of my post as I can see how you can be a bit offended I?d like to add that I really am very disappointed with the game, and are in truth just trying to warn others.
Though my post was both text and wall, it had many good points in it. I'm going to assume you haven't seen it, but its near the top of page 4. Give it a read whenever you like. Though I cannot see how you can be disappointed with this game, unless you were expecting a mix of Silent Hill 2, Cocaine and God of Space War, but I can see how disappointment in a game can lead to somebody making such a statement.
Also, I would like to point out the irony that you too are explaining yourself in a wall of text, just like I did.

mrhateful said:
But since you?ve written me such a nice reply I thought I?d retread my opinion: First of all the game is not a sequel but rather an extension since it doesn?t add anything new, the monsters are the same, the gameplay is the same, like corpses playing dead, mobs coming from holes, shoot limbs, pretty much nothing new or innovative, now obviously a game doesn?t have to be a completely new and different but it does at least have to add some new elements and to me it doesn?t do that(except for the jet pack which I felt was nothing special)
Now, I personally felt that the jetpack was a nice improvement on the old zero-g mechanic. As for the no new monsters, there were actually quite a few. Allow me to list the new non-boss monsters
-The Stalker = http://deadspace.wikia.com/wiki/Stalker
-The Crawler = http://deadspace.wikia.com/wiki/Crawler
-The Pack = http://deadspace.wikia.com/wiki/The_Pack
-Cysts = http://deadspace.wikia.com/wiki/Cyst
-The Nest = http://deadspace.wikia.com/wiki/The_Nest
-The Puker = http://deadspace.wikia.com/wiki/Puker
-The Tripod (Though technically more of a miniboss) = http://deadspace.wikia.com/wiki/Tripod

They all offer the need for different tactics and approaches...mostly. The Stalker, crawler, cysts, nest and tripod all have vastly different strategies than all the others, both the originals and other new ones. The pack is easy to kill, but they pack a punch and there are always lots of them. Puker is purely a ranged attack that hocks loogies made of acid at you, with the advanced form's vomit slowing isaac down.


mrhateful said:
Okay that was gameplay, to me gameplay is important but it can?t really carry a game if a game lacks story and atmosphere then gameplay falls flat and eventually becomes tedious if it is as repetitive as DS2 is.
I submit that shooting the same monsters again and again gets tedious and boring. Personally, I felt that DS2 mixes it up more with the enemies, locations and sequences which reduces the rather repetitive nature of the combat by quite a bit.

mrhateful said:
Story, in my opinion is the most important thing (Baldur?s Gate 2 is my favorite game after all), and this is where DS2 completely fails. Its story and I?m not talking about the acting, I?m talking about the story which you learn about, as you progress through the game, that thing that keeps you attached to your protagonist and makes you want to continue on.
Now I haven?t finished the game (quit about 10 min after the lady betrays you, just like in ds1, only done worse).
Hmmm, that is only like 2 hours in at most if you stopped after the betrayal. Now, I don't think the story is that bad, I personally think it was done better than in the first, which consisted of absolutely no story up until you find Challus Mercer and from there it's slowly revealed through logs and story progression, but it still felt, as a previous poster eloquently stated, "a giant series of fetch quests."

mrhateful said:
basically the story which I got to learn was Necromorphs has come back, and you need to get to the lady, because you?re sick. And too me that just doesn?t cut it?s simply too thin especially after you finally get to her and some unknown ship kills her without any resolution, such a let down :(
Now, that unknown ship was revealed to be a government gunship that's hunting down isaac. This is revealed around the time you're going into the church when isaac hears said ship and asks that woman what's going down. She says government goons are after her and isaac. The story with her is, as you might have predicted with the route she made you take, that she is a crazy unitologist who wants to use Isaac to make more markers and spread the necromorph infection. She says this to your face right before she dies a nice painful death. Now, after this betrayal is revealed, some questions arise to the player: "So...is Isaac's dementia really going to kill him, or was it all part of a glorious lie to get him to go to her?" "Why did that woman think Isaac can replicate markers?" "Is that why the government is after him?" "Who keeps throwing beef casserole all over the walls?" It's obvious that she was hanging the promise of a cure over Isaac's head so he could play into her hands and the government thinks that isaac is a big enough threat for some reason that they send gunships over to kill him and lock down entire sectors just to get him killed. Now as for resolution for these questions, you're only about two hours in, so to be fair you can't expect much resolution in the first 1/5 of the game.


mrhateful said:
After that disappointment that other guy(forgot his name), appears out of nowhere and says ?come to me?, and now you have to get to him, that?s NOT a good story, it?s a story specifically designed for one thing and one thing only: to get you through as many rooms as possible in order to force an stereotypically atmosphere down upon you, a nursing home haunted with deformed kids, a medical facility with insanity happening, etc. etc, I mean at this point why not a virtual reality machine that sends you to a haunted house with lightning striking outside the window.
His name is Stross or something. He talks to you earlier from across a big divide saying plot important stuff that for some reason I forgot. The gist was that scientists gave him and isaac mind altering drugs to suppress their memories. After that woman betrays you, he reveals that both him and isaac helped to construct the marker and stross is remembering how to destroy it. Isaac then resolves to help stross destroy the marker and end the infestation. So, there's the motivation. Now, I don't know about stereotypes, but up until you stopped playing, there was: a space loonie bin, a hospital, shops and a mall, residential apartments, cultist apartments, a creepy church (complete with a gift shop and torture rooms), cryogenic freezing chambers and a trash compacter.


mrhateful said:
Now you might think well if that?s your opinion on DS2 then you must really hate DS1, actually no because even though I don?t consider it one of best games, I was actually entertained all the way to the end, which to me is very important.
DS1 was a good game. There is no question about that. Near the end on the ishimura, normal combat became too repetitive for me to really enjoy it, but the hunter and the levels on Aegis 7 as well as the final boss were very well done.

mrhateful said:
It certainly wasn?t a horror but it was new and refreshing, and had this almost unknown phenomenon called a story this where you in your reflection of the protagonist, experience different events and situations, in a crash attempt to make you become attached to your protagonist.
I apologize, but I really can't see how anybody could become attached to isaac clarke in the first game. He was a silent protagonist whose only form of communication were screams of pain and fury when he's dying and stomping corpses respectively. There was also that hilarious thing at the end where they tried to make isaac look like he's in pain realizing that nicole is dead, but it honestly looked more like he was making a rather long facepalm. The story in DS1, though good, is revealed quite slowly, which really isn't bad, in fact the slow reveal with the betrayal of kendra at the end was nice. HOWEVER, I didn't see much difference in evolution of the story in the second game, besides it's better pace. Like I said above, the real story doesn't unfold until around the time you meet challus mercer. I like to think DS2s main plot begins unfolding earlier around the time when you're trying to get to that treacherous woman cultist. Oh and the only characteristics isaac clarke shows in the first game was his dislike of being in pain and his tendency to obey everybody's orders. In the very least, the second game added more characteristics to his character because he can speak...however, the only things added was his guilt over nicole (by the way, in the intro it's implied that he pushed her to take a job on the ishimura, thereby being responsible for her death in a way) and his desire to be left alone.


mrhateful said:
Now I agree with the popular opinion that your girlfriend had no effect however what did have an effect was the feeling of trying to get off the ship. Also if I can add just one thing DS1 became very silly towards the end which I felt DS2 just continued.
Dead space got a little silly at the end, but not enough for it to ruin the experience for me. I really don't know what in DS2 is silly, perhaps you could expand on that for me.

mrhateful said:
Hopefully this answers it all for you; normally it can be hard to explain why a game is boring simply because nothing is happening.

Sad day to you,
Overmind Hateful invasion
This statement about the game being boring is especially confusing to me. Not once was I bored in the entire time I played it. Near the end, just like in Dead Space, the combat becomes a little tiring but overall I was never truly bored.
 

Yahtzee Croshaw

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Duffeknol said:
I'm so glad Yahtzee agrees with me completely when it comes to Dead Space. Now I can rub TWO video's in the face of everyone who calls Dead Space 'super f-in scary bro'.

That is a very good thing.
Why? He?s said several times that his viewers should come up with their own pros and cons since after all, these reviews are just his opinion.
If you do use his reviews to prove your argument, then you?re an idiot
 

RollingThunder

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I want to try DS series (I never play DS before) but from Yahtzee reviews it seems like this game is like Doom 3 with all the lights turned on, CMIIW.
 

Yahtzee Croshaw

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... never take Zero Punctuattion serious enough to warrant a purchase or not. He bashes even his favorite game. Although you can notice a bit of light in the reviews of the game he actually likes.

Just get the original Dead Space. Dead Space 2 is scary in the way a man jumping out of a closet in front of you is scary... more 'alarmed!' than scary. You need atmosphere to be scary, and DS2 is just alot of space shit.
 

Yahtzee Croshaw

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runedeadthA said:
OT: What gets me about Dead Space 2 is how eager everyone is about it. Dead space 1 was released to a resounding cry of "Meh" but when Two comes along everyone's suddenly a fanboy!
How was the response meh? Dead Space was critically acclaimed, it sold over 2 million copies and won several awards.
 

Ian Lutz

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Jan 23, 2011
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This is just one thing that has been bothering me about Dead Space 2. Everyone is saying that it has a jab towards Scientology in it, which for the record it completely false. Don't agree well take a look at this http://www.gamepolitics.com/2011/02/03/unitology-dead-space-series-not-jab-scientology-says-visceral.

Now I don't believe in Scientology and don't plan to anytime soon. That said I did try my best to find out exactly what it was all about, so what do I do? I check the out the website for the church of Scientology and do you know what I found out? NOTHING seriously I watch a 30min presentation and they tell me nothing about their theology! I'm mean come on I bet if you asked a priest they would at least tell you something about the theology of christianity without forcing you to buy a bible.

So yeah I just wanted to say the Unitology (according to the creators) has nothing to do with Scientology If anybody can give me a solid comparison otherwise (with a credible source) then I guess the creators of Dead Space 2 did something they didn't plan on.
 

chuckey

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Oct 9, 2010
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I don't know if it's is just temporary or not but I'm getting an error saying the video clip is not found. I'm really looking forward to watching this review. Any help?
 

pitasgame

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Oh good I thought it was just me. It seems to be all the videos. Any chance you guys are not in the States? I'm in Canada and when you read the help it says it usually happens in Australia and NZ. I'm wondering if the Canadians are going to have issues with this now as well?
 

Sugarman101

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Jan 8, 2011
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OK, so it's not just me who can't watch it? I notice you mention that it usually happens in Australia and NZ (I'm in AUS). I've never had it happen before, does it usually get fixed quickly/at all?
 

Spectre4802

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Oct 23, 2009
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Yep, vid isn't loading for me either (all the way here in NZ). Stream not found.

Let's get it fixified with your magical powers of technology, Escapist web guys (Webmaster? Videofile Lord? Godking of Escapist Online Video Entertainment?).
 

Duffeknol

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Blitzwing said:
Duffeknol said:
I'm so glad Yahtzee agrees with me completely when it comes to Dead Space. Now I can rub TWO video's in the face of everyone who calls Dead Space 'super f-in scary bro'.

That is a very good thing.
Why? He?s said several times that his viewers should come up with their own pros and cons since after all, these reviews are just his opinion.
If you do use his reviews to prove your argument, then you?re an idiot
Not to prove a point, that isn't the same as 'rubbing in face'

It's just something to link someone to when you're not feeling like typing more than 2 sentences, get off your high horse man
 

NintendHo

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Oct 28, 2010
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It's not working for me either and I'm in the US. My 12 year old has been waiting with bated breath for Yahtzee's review of this game and would have been cheesed that I watched it without him (which I was absolutely going to do since he's already in bed for the night). Now I guess I have no choice but to wait. :(
 

Yahtzee Croshaw

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Duffeknol said:
Blitzwing said:
Duffeknol said:
I'm so glad Yahtzee agrees with me completely when it comes to Dead Space. Now I can rub TWO video's in the face of everyone who calls Dead Space 'super f-in scary bro'.

That is a very good thing.
Why? He?s said several times that his viewers should come up with their own pros and cons since after all, these reviews are just his opinion.
If you do use his reviews to prove your argument, then you?re an idiot
Not to prove a point, that isn't the same as 'rubbing in face'

It's just something to link someone to when you're not feeling like typing more than 2 sentences, get off your high horse man
I?m not on a high horse. I just don?t see how you?re rubbing anything in people?s faces by using his reviews. If someone finds Dead Space scary then no comedian is going to change that.
 

instantbenz

Pixel Pusher
Mar 25, 2009
744
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NintendHo said:
It's not working for me either and I'm in the US. My 12 year old has been waiting with bated breath for Yahtzee's review of this game and would have been cheesed that I watched it without him (which I was absolutely going to do since he's already in bed for the night). Now I guess I have no choice but to wait. :(
Silly parent, Yahtzee's not for kids.

I am also having trouble with the vid. Guess it'll have to wait.
 

Yahtzee Croshaw

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Not to prove a point, that isn't the same as 'rubbing in face'

It's just something to link someone to when you're not feeling like typing more than 2 sentences, get off your high horse man[/quote]

I?m not on a high horse. I just don?t see how you?re rubbing anything in people?s face by using his reviews. If someone finds Dead Space scary then no comedian is going to change that.[/quote]
instantbenz said:
NintendHo said:
It's not working for me either and I'm in the US. My 12 year old has been waiting with bated breath for Yahtzee's review of this game and would have been cheesed that I watched it without him (which I was absolutely going to do since he's already in bed for the night). Now I guess I have no choice but to wait. :(
Silly parent, Yahtzee's not for kids.

I am also having trouble with the vid. Guess it'll have to wait.
Ranquest said:
None of the videos on this site are working atm.
MoNKeyYy said:
Not working for me either and I'm in Canada
Blazingdragoon04 said:
VIDEO!!!! Y U NO WORK!!!!!

This has happened in the past, I wonder if it's just a server overload.
I'm not the type of person to get all smug about something other people can't control... but this is making me wonder why people didn't watch it earlier when it was working.
I can tell you it's pretty funny.

Oh, yeah, when he says DS isn't scary, he's right. Anybody with a good special effects program can make zombies quickly come out of nowhere. Like someone told me, DS is tense, not scary. Tense.
 

Blazingdragoon04

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May 22, 2009
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Dawkter said:
I'm not the type of person to get all smug about something other people can't control... but this is making me wonder why people didn't watch it earlier when it was working.
I can tell you it's pretty funny.

Oh, yeah, when he says DS isn't scary, he's right. Anybody with a good special effects program can make zombies quickly come out of nowhere. Like someone told me, DS is tense, not scary. Tense.
Because some of us have lives, as in working jobs and going to class, hence making the entire 10 hour period between 12-4:30, work, and 4:30-10:00, class, and the hour commute home, not time spent dicking around on the internet.
 

Acidwell

Beware of Snow Giraffes
Jun 13, 2009
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Dawkter said:
Not to prove a point, that isn't the same as 'rubbing in face'

It's just something to link someone to when you're not feeling like typing more than 2 sentences, get off your high horse man
I?m not on a high horse. I just don?t see how you?re rubbing anything in people?s face by using his reviews. If someone finds Dead Space scary then no comedian is going to change that.[/quote]
instantbenz said:
NintendHo said:
It's not working for me either and I'm in the US. My 12 year old has been waiting with bated breath for Yahtzee's review of this game and would have been cheesed that I watched it without him (which I was absolutely going to do since he's already in bed for the night). Now I guess I have no choice but to wait. :(
Silly parent, Yahtzee's not for kids.

I am also having trouble with the vid. Guess it'll have to wait.
Ranquest said:
None of the videos on this site are working atm.
MoNKeyYy said:
Not working for me either and I'm in Canada
Blazingdragoon04 said:
VIDEO!!!! Y U NO WORK!!!!!

This has happened in the past, I wonder if it's just a server overload.
I'm not the type of person to get all smug about something other people can't control... but this is making me wonder why people didn't watch it earlier when it was working.
I can tell you it's pretty funny.

Oh, yeah, when he says DS isn't scary, he's right. Anybody with a good special effects program can make zombies quickly come out of nowhere. Like someone told me, DS is tense, not scary. Tense.[/quote]
What if people couldnt watch it earlier, like if they were at work or not at home at the time
 

Sikachu

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It's amazing, video stream doesn't work, advertising still perfectly served. Funny how it is never the other way around.
 

Yahtzee Croshaw

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Blazingdragoon04 said:
Dawkter said:
I'm not the type of person to get all smug about something other people can't control... but this is making me wonder why people didn't watch it earlier when it was working.
I can tell you it's pretty funny.

Oh, yeah, when he says DS isn't scary, he's right. Anybody with a good special effects program can make zombies quickly come out of nowhere. Like someone told me, DS is tense, not scary. Tense.
Because some of us have lives, as in working jobs and going to class, hence making the entire 10 hour period between 12-4:30, work, and 4:30-10:00, class, and the hour commute home, not time spent dicking around on the internet.
Yes!
You see, the first thing I do when joining any forum is do some annoying troll multiple times until someone gets mad. I joined an Xbox forum and my first post was
'wtf who lieks xbox sursly halos gonan get ported to ps2 nd the grafic on xbox sucks!!!! nd btw we have bluray', etc. shit like that.

Excuse me if I had a horrible case of the flu. Sheesh. I was absent today. It's not like I quit school to go on the Internet.
By the way, I don't have a job yet. I'm still in high school. So I get home around 3:45, 4:00, which was what I meant by 'earlier'.
Wanna be friends?
 

NintendHo

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instantbenz said:
Silly parent, Yahtzee's not for kids.
Nah. Mine is a straight-A, well-mannered kid so I don't mind letting him watch the reviews, though he doesn't (thankfully) "get" some of the more naughty references. Luckily, he has yet to ask me what a triple-cunted hooker is, so I'm safe for right now.

Besides, Dead Space 2 isn't exactly for kids either but he had no problems blowing necromorph ass away anyway (and neither did I, frankly).



Dawkter said:
I'm not the type of person to get all smug about something other people can't control... but this is making me wonder why people didn't watch it earlier when it was working.
Because some of us have aforementioned children and can't find two seconds (during the day) to rub together to pee in peace much less stop everything and hop on the computer. Besides, I never know when during the day on Wednesday the video goes online so I just wait until the end of the day.

*edit* I was not being snarky. Just stating the facts, yah.
 

Duffeknol

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Blitzwing said:
Duffeknol said:
Blitzwing said:
Duffeknol said:
I'm so glad Yahtzee agrees with me completely when it comes to Dead Space. Now I can rub TWO video's in the face of everyone who calls Dead Space 'super f-in scary bro'.

That is a very good thing.
Why? He?s said several times that his viewers should come up with their own pros and cons since after all, these reviews are just his opinion.
If you do use his reviews to prove your argument, then you?re an idiot
Not to prove a point, that isn't the same as 'rubbing in face'

It's just something to link someone to when you're not feeling like typing more than 2 sentences, get off your high horse man
I?m not on a high horse. I just don?t see how you?re rubbing anything in people?s faces by using his reviews. If someone finds Dead Space scary then no comedian is going to change that.
Again, it's not about changing someone's opinion. It's more like 'ha ha if you think that you should watch this'. Since it will conflict with their opinion on the game the reaction should be interesting.
 

Danpascooch

Zombie Specialist
Apr 16, 2009
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mrhateful said:
danpascooch said:
Moments like

When you see Nicole try to stab you with a syringe, and realize your insanity almost caused you to commit suicide

or

When the crazy guy (forget his name) comes out of the door with a screwdriver while you are hacking the door (the ONE time in the game you thought you were safe (after killing the enemies in the room of course))

or

When the gunship shows up and you go right from trying to escape the gunship to trying to escape a giant necromorph to tumbling through space
In other words you like getting shocked. Except for that last one which was just scripted gameplay. Now don't get me wrong scripted gameplay can be fun but it doesn't really matter too much in the overall game, since it lasted like 20 seconds, actually all the stuff you talked about lasts between 5-20 sec and it was all pretty much clips/video.

To anyone thinking about bying this game, please don't the game was awful and if you fall into the same trap as i which is, "man this game is easily just as great as the first one", then game studios might think that we want this kinda crap. Also anyone who is saying that it was a good game is either lying or an idiot.
I think it was much better than the original, everything across the board is improved.

And the scripted events are important, it doesn't really matter that they don't last long, because they give you something to REMEMBER, something to look back on and go "that was FUCKING AWESOME!" their impact lasts long beyond their actual duration.

Everyone says "it's shocking" or "it's just jump-scares" as if that's a bad thing. So what? It's fun as shit.
 

Mercsenary

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ITS WORKING GO GO GO GO.

Quite frankly I've manged to find a video walktrhough on youtube of Dead space 2 so... i can say that if you like being scared, and scared in this case being "OMG MONSTER GOGOGOGOGOGOGOGOGOGO" not "What was... Just a door, WAIT. Something is there. I CAN HEAR IT." kind of scary, then Dead Space 2 would be pretty fun.

Course what Yahtzee says ultimately doesnt matter. If you like Dead Space 2 nothing will change after watching this. If you're on the fence, go on youtube watch some videos. See if the gameplay and story is what you are looking for.

Dont understand all this "Omg Yahtzee is teh meanzors." sentiment. He's caustic to everything.
 

etocadet

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Jun 21, 2010
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(dyslexic so no petty spelling remarks)

the pros of dead space 2

1) isaac now talks which makes sense as we are supposed to feel sorry for him

2)there is no stupidly big bosses to contend with like the hive mind,

3)that beginning scene where isaac sees nicole climb on the table i thought was genius

4)the dog necromorphs made me jump a bit

cons

1) having babies be necromorphs seems dark but they don't pull it off, its like in equilibrium when the dogs get shot you actually feel sorry for the dogs because they start yelping, if dead space had babies crying in the background that would have been dark (this is meant to be a horror game)

2) I want a monster like Nemesis from RE3 a monster that you meet in the first hour but constantly stalks you it should be slow but indestructible

3) how the fuck can my bare foot chop up bodies

4)some nice flashbacks of nicole would have been nice to actually make us like the character

5) how about we only get the kick ass guns during the boss fights and maybe only for the boss fights

6)I really wanted this to be the final chapter the fact that there is at least a dozen of these markers makes me think that dead space will be running as long as resident evil, three is your limit

7 why not some juxtaposition i mean i liked how in dead space you'd occasionally man a turret i would have loved to play as one of them underwater salvage vessels (obviously in space) with the arms for mending\fighting and wrestling big necromorphs using cutting lasers, i know it would be an aliens rip but i doubt the kids would know

8 remove the plasma cutter it is too effective, it doesn't make the game scary it is suitable in any situation if it isnt simply use stasis and now it is.

9 how about not making the vents stick out like a sore thumb, and try to make the game feel unscripted if a monster has just dragged a guy into a vent why isn't he coming after me, he's clearly killed the guy and knows he ain't going anywhere so why isn't it now chasing me.

10 gore does not mean scary, scary things have to be threatening. the juggernauts in modern warfare 2 are scary theres no way i do that high explosive mission without camping atop them stairs, how about you add in parts where it is nescessary I run and hide


here's what would have made a good bit, using a child in an audio log as either a reference or a character, it would be scary to hear a psych report of someone who tried/did murder his kids
 

BreakdownBoy

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Jan 21, 2011
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I never listen to what Yahtzee says, I just laugh at what he says. If I ever listened to him I would never buy another video game in my life because apparently they are all tripe!

Yahtzee is entertaining, but in the way you find Fox news entertaining, but when you want real news then you go and watch CNN or BBC. In the same way I listen to IGN or my local gaming mag.
 

K4ndY

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Jun 10, 2010
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Yeah, won't work for me either. It's not just this video, all the videos I've tried seem to be broken right now.

Edit: I've reported the bug, so hopefully they'll fix it soon. :)
 

Blackvegie

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Nov 16, 2009
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200, Stream not found, NetStream.Play.StreamNotFound, clip: '[Clip] 'http://video2.themis-media.com/db964e01a7a1fae5a60daff066b879f3/mp4/escapist/zero-punctuation/4360250837451eaa44730b243cdfd697.mp4

Grrrr....I want my yatzhee fix NOW!
 

Kroxile

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Oct 14, 2010
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I think that Yahtzee never got to the end of ch 13 (I think its 13) if he honestly believed that cutting off your pinkie in heavy rain is worse than anything DS2 can offer.
 

Techni

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Oct 6, 2005
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I fully expected him to dislike it as he did the first one, but:

-The level he claims was copy-pasted, wasn't at all. They completely redressed it.

-You cant ask them to be realistic AND have zombies. They aren't physically possible at all! To use our eyes/any of our senses, you need our brain, which needs our circulatory system, which needs our heart and lungs, which needs energy, which needs our digestive system, which needs pretty much every other system. Thus, it needs us to be alive. Any such virus would take years.

-As the guy above me mentioned, there is something far worse than cutting off your pinky. I cringed, a lot.

-I LOVED that the devs let you kill babies. I hate when games lock you out from it

2) I want a monster like Nemesis from RE3 a monster that you meet in the first hour but constantly stalks you it should be slow but indestructible
See final chapter, there is one.



I loved DS2, moreso than the first one. It's the perfect proof that a silent protagonist is not better than the alternative. I emphasized with him far more and even cried at 2 points. The game is brilliant.

And in closing, fuck innovation. Change for changes sake is not a good thing. DS2 however, is a good thing. I'll take an awesome game over an innovative crappy one any day.
 

Techni

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Oct 6, 2005
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enriquetnt said:
Ill have to agree with the whole voice over thing, one of the things that make the first game so cool was the fact that you didnt know how isaac looked or how it sounded like, it somehow helped to get YOU in the game
No. It actually helped you NOT get in the game. It made him feel like a puppet instead of a person. Silent protagonist is just another term for lazy writers.

I LOVE that he has a personality now. I emphasized a LOT more with him because of it.
 

Techni

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Oct 6, 2005
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Duffeknol said:
I'm so glad Yahtzee agrees with me completely when it comes to Dead Space. Now I can rub TWO video's in the face of everyone who calls Dead Space 'super f-in scary bro'.

That is a very good thing.
And they can rub a thousand in yours.

Your move.
 

Perfice

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Jan 18, 2011
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I thought the game was awesome, he put too much emphasize on the horror aspect though. It's suppose to be scary but the game was never meant to be 'shit-your-pants' scary. DS was always meant as a survival horror where it's as though your playing an action hero. And games usually have some sort of physical flaw. In Amnesia you can swing chairs around all day as though your character was a contender in the Mr. Galaxcy contest or something.
 

Perfice

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Jan 18, 2011
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Kroxile said:
I think that Yahtzee never got to the end of ch 13 (I think its 13) if he honestly believed that cutting off your pinkie in heavy rain is worse than anything DS2 can offer.
There have been a few reviews of his I've seen that seems like he doesn't beat the game before writing his review.
 

Gentleman_Reptile

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Jan 25, 2010
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Gotta say, I dont always agree with Yahtzee but with this I'm on his side 100%. Dead Space posing as a seriously suspensful horror game is like having Charles Manson as a male nurse.

It's blatantly obvious that it doesent belong and does more harm than good.