My first thought of the astral projection concept in a Driver game made me question my own sanity, "No fucking way can they be serious about this, this is possibly the goofyest idea for a drving game ever", but to my surprise it actually works.
I was seriously stunned by how well it fit into the game, I was expecting this to be another massive flop from Ubisoft but instead I have to agree that this is deffinitly one the best surprises of the year.
As good as the review was, the last punchline really cracked me up: "Sweet jump currently trading favorable against the Euro"! Also, I might just give it a try. Now I just have to decide if I should brush off the dust of my 350 or just buy it on my awesome PC. Hmm....
I'm gonna be singing that song in my head all night now, as the only way to stop it is to listen to it. And once I start listening to Robert Smith, I can never stop.
Might have to look into this game, maybe download a demo if there is one.
I'm not into driving games at all, but when I read about the possesion mechanic I really went WTF??? I could not see that work at all. But apparently it does. Yahtzee has spoken. All mortals bow to his will! I might get it by the time it hits the bargain bin.
Wait what? I saw 'Driver San Francisco' and just thought wow this is gonna be a total slam feast. But nope he actually enjoyed the game and the interesting game feature. Part of me feels betrayed the other part is curious if this game is coming out on the PC.
I've got to say I'm really surprised he liked Driver: San Francisco, I'm even more surprised he didn't mention the game's liberal use of the dirt aesthetic. Just goes to show; you think you've got this guy's mindset down and then he throws curve-ball like this right at your face.