I have to respectfully disagree with you. Especially on the PS2 controller being unresponsive. Would someone like to point out when? I have played the PS2 for years and never had this issue with my controllers. And why would Sony bother changing the controller? People got pissy not only when that prototype boomerang type design was first shown for the PS3 (and rejected thank god) but even more people bitched because it wasn't Dualshock. (And Sixxaxis only sucks when it is the sole use of the game like in Lair. It works rather well in Resistance and Folklore to support the gameplay.)Programmed_For_Damage said:I couldn't agree more, you'd think they'd have tightened things up by now. The PS3 controller is a definate step in the right direction (i.e away from the unresponsive PS2 controller) but those shoulder buttons are still the bane of my existance. They are too spongey for my liking.
He means the Half-Life 2 guy. That guy doesn't have a name, unless you count Concerned (which I do).Indigo_Dingo said:Resistance soldier (Its Seargent First Class Nathan Hale to you) comparison? When was this?Dorian Cornelius Jasper said:...
I think I'm the only one here who saw Yahtzee's Niko/Resistance Soldier comparison and thought he meant Gordon Frohman.
Exactly, I couldn't have put it better myself. The game doesn't show you what kind of benefits you get from the choices you make because you're not trying to decide which pair of pants to buy you're deciding what kind of person you are. Are you the type who always follows orders or will you disobey if you don't like your employer? Do you think a ***** that spent a man's money while he was in prison only to date somebody else deserves death or should be given another chance? You're making a decision about what's in your soul, not which benefit you want.Indigo_Dingo said:thats the whole point. Each choice is not about what you expect to gain, its about why you are doing this. Are you going to kill a guy to gain respect from a russian gangster, or pretend to kill him and let him get away because he touched your heart. Its choices at a level other yhan baby-killing or mother theresa, where its no longer black and white but all grey.Ensure said:-Choices: I thought this would have been touched on since Yahtzee has commented on choice in previous games. I think it was a nice experiment but the fact some choices made fuck all difference and you didn't know what would happen with the choice and considering what can happen with the choices it would have been nice to have had a hint.
Thats my two cents.
you know i was expecting him to mentionn jason staham insteadIndigo_Dingo said:Then why did he call him Resistance Soldier? Thats like reffering to Odin as God Of War guy. Its technically accurate, but can be confusing.Mr. Bubbles said:He means the Half-Life 2 guy. That guy doesn't have a name, unless you count Concerned (which I do).Indigo_Dingo said:Resistance soldier (Its Seargent First Class Nathan Hale to you) comparison? When was this?Dorian Cornelius Jasper said:...
I think I'm the only one here who saw Yahtzee's Niko/Resistance Soldier comparison and thought he meant Gordon Frohman.
For me the analogs on the PS2 controller are a bit too slack which makes them less reactive (i.e. more "play" in the mechanism means you have to move it further to get any reaction; same as the steering in a car) and the controller on the whole is too small for my ham-like hands (two hours with the SNES controller absolutely kills my hands). I've used a least six different PS2 controllers and found the exact same thing, so it ain't the individual controllers (unless I have been extremely unlucky).Orga777 said:I have to respectfully disagree with you. Especially on the PS2 controller being unresponsive. Would someone like to point out when? I have played the PS2 for years and never had this issue with my controllers. And why would Sony bother changing the controller? People got pissy not only when that prototype boomerang type design was first shown for the PS3 (and rejected thank god) but even more people bitched because it wasn't Dualshock. (And Sixxaxis only sucks when it is the sole use of the game like in Lair. It works rather well in Resistance and Folklore to support the gameplay.)Programmed_For_Damage said:I couldn't agree more, you'd think they'd have tightened things up by now. The PS3 controller is a definate step in the right direction (i.e away from the unresponsive PS2 controller) but those shoulder buttons are still the bane of my existance. They are too spongey for my liking.
I despise the X-Box controllers and find the Playstation controllers to be the best ones ot there. And as far as I am concerned, they perfected the controller. To each their own I guess..
So are you objecting to the game on ethical/moral grounds or because of conceptual/gameplay issues? Your argument seems to take a turn when you mention children cutting off people's fingers. While I won't touch the moral issues, I don't imagine that having to check in with your parole officer between missions would be much fun (i.e. why people play games). Nor do I imagine that people would take kindly to having a 40 hour game save erased because they zigged instead of zagged. As for the coup de grace, I'm fairly certain that you don't have to interact the ladies of the night in this game, much less rape them. So in closing, I'm sorry that you didn't like the game (you have played it, yes?) and that not all media is lollypops and rainbows.lindsay40k said:The GTA series to date have not been good crime simulators by any stretch of the imagination.
There goes the player, murdering their way through bystanders, raping* their way through the sex worker population without protection (and coming out of it in better health). Here comes the police. What is the absolute worst that can happen to the player? A ten second timeout, a bit of inventory stripping and teleportation to the front of the nearest police station or hospital?
No bail, no jail, no parole, no curfew, no injury, no illness.
Rockstar could have built on the ideas in Bully, making a virtual university of crime (or to use layman's terms, prison) populated with factions, corrupt guards, possible escape routes etc for players who fall foul of a virtual criminal justice system (which in turn presents the opportunity for some Phoenix Wright-style courtroom drama and tempering with evidence, witnesses and judicial officials).
Additionally, if the player is going to be caught in a hail of bullets then perhaps it might be a thought to implement a concept utterly unknown to the PlayStation generation of spoilt brats who need daddy (by which I mean gamefaqs) to play games for them - GAME OVER. A Police sniper hits you between the eyes, your vehicle explodes and the burning coffin lands in a deep body of water - player death, save file terminated.
Is this supposed to be a crime simulator for a mature audience, or a sandbox full of dolls that bleed and scream when children cut their fingers off?
Hopefully GTA will continue its trend of developing beyond interactive snuff and before long offer a genuinely intelligent and engaging experience.
*Forcing a prostitute to return her pay makes the intercourse a form of rape.