Zero Punctuation: Grand Theft Auto IV

Orga777

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Jan 2, 2008
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Programmed_For_Damage said:
I couldn't agree more, you'd think they'd have tightened things up by now. The PS3 controller is a definate step in the right direction (i.e away from the unresponsive PS2 controller) but those shoulder buttons are still the bane of my existance. They are too spongey for my liking.
I have to respectfully disagree with you. Especially on the PS2 controller being unresponsive. Would someone like to point out when? I have played the PS2 for years and never had this issue with my controllers. And why would Sony bother changing the controller? People got pissy not only when that prototype boomerang type design was first shown for the PS3 (and rejected thank god) but even more people bitched because it wasn't Dualshock. (And Sixxaxis only sucks when it is the sole use of the game like in Lair. It works rather well in Resistance and Folklore to support the gameplay.)

I despise the X-Box controllers and find the Playstation controllers to be the best ones ot there. And as far as I am concerned, they perfected the controller. To each their own I guess..

As for the review, great as always. Not quite as hilarious as last weeks, but it was still good. Raised the concerns I have about the game. Which is why I probably won't end up getting it. (That and I always end up disappointed with each new GTA game...)
 

Mr. Bubbles

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Sep 27, 2007
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Indigo_Dingo said:
Dorian Cornelius Jasper said:
...

I think I'm the only one here who saw Yahtzee's Niko/Resistance Soldier comparison and thought he meant Gordon Frohman.
Resistance soldier (Its Seargent First Class Nathan Hale to you) comparison? When was this?
He means the Half-Life 2 guy. That guy doesn't have a name, unless you count Concerned (which I do).
 

Certifiably Insane

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May 15, 2008
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Oh Yahtzee is no game safe? Who cares its fuckin hilarous. The part about the trees vs. lightposts and the whole running away from police...its funny because its true.
 

Evilbunny

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Feb 23, 2008
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Indigo_Dingo said:
Ensure said:
-Choices: I thought this would have been touched on since Yahtzee has commented on choice in previous games. I think it was a nice experiment but the fact some choices made fuck all difference and you didn't know what would happen with the choice and considering what can happen with the choices it would have been nice to have had a hint.
thats the whole point. Each choice is not about what you expect to gain, its about why you are doing this. Are you going to kill a guy to gain respect from a russian gangster, or pretend to kill him and let him get away because he touched your heart. Its choices at a level other yhan baby-killing or mother theresa, where its no longer black and white but all grey.

Thats my two cents.
Exactly, I couldn't have put it better myself. The game doesn't show you what kind of benefits you get from the choices you make because you're not trying to decide which pair of pants to buy you're deciding what kind of person you are. Are you the type who always follows orders or will you disobey if you don't like your employer? Do you think a ***** that spent a man's money while he was in prison only to date somebody else deserves death or should be given another chance? You're making a decision about what's in your soul, not which benefit you want.
 

broadband

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Dec 15, 2007
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Indigo_Dingo said:
Mr. Bubbles said:
Indigo_Dingo said:
Dorian Cornelius Jasper said:
...

I think I'm the only one here who saw Yahtzee's Niko/Resistance Soldier comparison and thought he meant Gordon Frohman.
Resistance soldier (Its Seargent First Class Nathan Hale to you) comparison? When was this?
He means the Half-Life 2 guy. That guy doesn't have a name, unless you count Concerned (which I do).
Then why did he call him Resistance Soldier? Thats like reffering to Odin as God Of War guy. Its technically accurate, but can be confusing.
you know i was expecting him to mentionn jason staham instead
 
Mar 26, 2008
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Orga777 said:
Programmed_For_Damage said:
I couldn't agree more, you'd think they'd have tightened things up by now. The PS3 controller is a definate step in the right direction (i.e away from the unresponsive PS2 controller) but those shoulder buttons are still the bane of my existance. They are too spongey for my liking.
I have to respectfully disagree with you. Especially on the PS2 controller being unresponsive. Would someone like to point out when? I have played the PS2 for years and never had this issue with my controllers. And why would Sony bother changing the controller? People got pissy not only when that prototype boomerang type design was first shown for the PS3 (and rejected thank god) but even more people bitched because it wasn't Dualshock. (And Sixxaxis only sucks when it is the sole use of the game like in Lair. It works rather well in Resistance and Folklore to support the gameplay.)

I despise the X-Box controllers and find the Playstation controllers to be the best ones ot there. And as far as I am concerned, they perfected the controller. To each their own I guess..
For me the analogs on the PS2 controller are a bit too slack which makes them less reactive (i.e. more "play" in the mechanism means you have to move it further to get any reaction; same as the steering in a car) and the controller on the whole is too small for my ham-like hands (two hours with the SNES controller absolutely kills my hands). I've used a least six different PS2 controllers and found the exact same thing, so it ain't the individual controllers (unless I have been extremely unlucky).
Sorry to digress; just don't like to put things out there without justification.
 

brensoft

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May 7, 2008
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Really enjoyed the review (no surprises there!)... Though now I really want to go on a rampage in LC on the back of a T-rex! :)
 

RadGH

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Nov 15, 2007
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Eh, the part about the first missions being tutorial missions isn't very true. Only the first couple of missions teach you anything, the rest just give you tips as you do the missions. And of course using the computer requires a tutorial-type mission, along with using the police computer.

He also fails to mention how losing the cops work. You get a circle around where you were last seen, you cannot lose the cops until you leave the circle for about 10 seconds and if you get spotted again the circle moves. The more stars you have, the bigger the circle. It's only easy to lose the cops when you have 1-2 stars, which makes perfect sense.

I don't know if anyone else realizes how difficult it was to lose the cops in the older ones. You had to find the star reduction powerups until you had 2-3 stars minimum before it was even possible.

And just an FYI, if you don't like your friends calling you to play pool and such you can disable it with your cellphone options, I think you turn off the ringer or something.

By the way, try calling 911.
 

m_jim

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Jan 14, 2008
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lindsay40k said:
The GTA series to date have not been good crime simulators by any stretch of the imagination.

There goes the player, murdering their way through bystanders, raping* their way through the sex worker population without protection (and coming out of it in better health). Here comes the police. What is the absolute worst that can happen to the player? A ten second timeout, a bit of inventory stripping and teleportation to the front of the nearest police station or hospital?

No bail, no jail, no parole, no curfew, no injury, no illness.

Rockstar could have built on the ideas in Bully, making a virtual university of crime (or to use layman's terms, prison) populated with factions, corrupt guards, possible escape routes etc for players who fall foul of a virtual criminal justice system (which in turn presents the opportunity for some Phoenix Wright-style courtroom drama and tempering with evidence, witnesses and judicial officials).

Additionally, if the player is going to be caught in a hail of bullets then perhaps it might be a thought to implement a concept utterly unknown to the PlayStation generation of spoilt brats who need daddy (by which I mean gamefaqs) to play games for them - GAME OVER. A Police sniper hits you between the eyes, your vehicle explodes and the burning coffin lands in a deep body of water - player death, save file terminated.

Is this supposed to be a crime simulator for a mature audience, or a sandbox full of dolls that bleed and scream when children cut their fingers off?

Hopefully GTA will continue its trend of developing beyond interactive snuff and before long offer a genuinely intelligent and engaging experience.



*Forcing a prostitute to return her pay makes the intercourse a form of rape.
So are you objecting to the game on ethical/moral grounds or because of conceptual/gameplay issues? Your argument seems to take a turn when you mention children cutting off people's fingers. While I won't touch the moral issues, I don't imagine that having to check in with your parole officer between missions would be much fun (i.e. why people play games). Nor do I imagine that people would take kindly to having a 40 hour game save erased because they zigged instead of zagged. As for the coup de grace, I'm fairly certain that you don't have to interact the ladies of the night in this game, much less rape them. So in closing, I'm sorry that you didn't like the game (you have played it, yes?) and that not all media is lollypops and rainbows.
 

sshplur

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Nov 22, 2007
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The fat cat sitting on the car and then the car spinning had me in sitches for some reason. Anyway, this review's a good pickup from the last few weeks.