I'm making a general comment on the GTA series, which seems to be one of gaming's sacred cows. Pundits seem to give each release unrealistically high marks based purely on the fact that they aim higher than most games, despite the fact that as crime simulators not only are they aiming very low (hence my comment on the lack of a virtual criminal justice system or prison) but also fall far short of the level they aim for (with poor controls de rigeur and hardly any significant penalties for failure).m_jim said:So are you objecting to the game on ethical/moral grounds or because of conceptual/gameplay issues? Your argument seems to take a turn when you mention children cutting off people's fingers. While I won't touch the moral issues, I don't imagine that having to check in with your parole officer between missions would be much fun (i.e. why people play games). Nor do I imagine that people would take kindly to having a 40 hour game save erased because they zigged instead of zagged. As for the coup de grace, I'm fairly certain that you don't have to interact the ladies of the night in this game, much less rape them. So in closing, I'm sorry that you didn't like the game (you have played it, yes?) and that not all media is lollypops and rainbows.lindsay40k said:The GTA series to date have not been good crime simulators by any stretch of the imagination.
There goes the player, murdering their way through bystanders, raping* their way through the sex worker population without protection (and coming out of it in better health). Here comes the police. What is the absolute worst that can happen to the player? A ten second timeout, a bit of inventory stripping and teleportation to the front of the nearest police station or hospital?
No bail, no jail, no parole, no curfew, no injury, no illness.
Rockstar could have built on the ideas in Bully, making a virtual university of crime (or to use layman's terms, prison) populated with factions, corrupt guards, possible escape routes etc for players who fall foul of a virtual criminal justice system (which in turn presents the opportunity for some Phoenix Wright-style courtroom drama and tempering with evidence, witnesses and judicial officials).
Additionally, if the player is going to be caught in a hail of bullets then perhaps it might be a thought to implement a concept utterly unknown to the PlayStation generation of spoilt brats who need daddy (by which I mean gamefaqs) to play games for them - GAME OVER. A Police sniper hits you between the eyes, your vehicle explodes and the burning coffin lands in a deep body of water - player death, save file terminated.
Is this supposed to be a crime simulator for a mature audience, or a sandbox full of dolls that bleed and scream when children cut their fingers off?
Hopefully GTA will continue its trend of developing beyond interactive snuff and before long offer a genuinely intelligent and engaging experience.
*Forcing a prostitute to return her pay makes the intercourse a form of rape.
I enjoy playing around with a sandbox, and the GTA series has always provided high quality interactive comedy snuff for gamers able to keep reality and fantasy separate. My objections are to its reputation as a highbrow crime simulator, and its depiction of the sex trade. The fact that there are worse things happening in the media does not excuse the depiction of female sex workers as walking health bonuses who can be beaten into providing a refund with hardly any consequences. I'm sure those who think this act of rape being trivialised and rewarded in a video game is not a big deal would raise issue with a game rewarding acts of child molestation.