Mmmm, Tim Curry in fishnet stockings. I can't even be jealous that he looks better in heels than me. B)JCAll said:Once we start quoting the Rocky Horror Picture Show, we've officially hit rock bottom.
Mmmm, Tim Curry in fishnet stockings. I can't even be jealous that he looks better in heels than me. B)JCAll said:Once we start quoting the Rocky Horror Picture Show, we've officially hit rock bottom.
Did you not read what I said? I said I wasn't going to buy them anyway. IE I'm not basing my purchase on Yahtzee's review.RejjeN said:Basing your purchase on a game entirely on a Yahtzee "review" seems a bit premature. Look up some actual reviews before you write it off, because to me (and many others) Ori is game of the year material.canadamus_prime said:I wasn't going to buy either of these games anyway, but thanks for reassuring me that I'm not really missing anything.
Captcha: too salty! no captcha, I'm not THAT salty!
have you seen steam greenlight? i could name you 5 worse games every week.josh4president said:Yeah, calling it now, the Order 1886 is making Yahtzee's worst list this year.
Well unless five even more terrible games come out before list-time runs around but come on how likely is that to happen?
Greenlight is cheating.Strazdas said:have you seen steam greenlight? i could name you 5 worse games every week.josh4president said:Yeah, calling it now, the Order 1886 is making Yahtzee's worst list this year.
Well unless five even more terrible games come out before list-time runs around but come on how likely is that to happen?
The whole idea of "pick this weapon and now use it for the whole level" was what got to me. On one particular occasion I picked up the heavy machine gun thing, when it turned out to be the single worst choice I could make for that section. Struggling through two sections only to give up and just slooooowly knife my way through the last one really killed the level for me - but at least there was that option.Enzbe said:What I really hated in Hawaii was the limited ammunition. Just give me a full reload if I'm out of ammo, not just a few bullets.EvilRoy said:The 'Nam sections bugged me a bit. Still, better than mandatory stealth like in the first one.
The flamethrower is the best stealth weapon of any game though
Get it! It's totally worth paying the full price.EvilRoy said:And I will say that the music was fantastic - I can't believe that there were 49 original tracks for the game, but I do kind of want to buy the soundtrack now.
I keep seeing this and it doesn't at all match my experience with the game.Somekindofgold said:And not in the Hotline Miami 1 style of infuriating. Theres a difference between biting off more than you can chew and being gangbanged to death by a bunch of angry russians, and being sniped from out of vision because of the absurdly large rooms. Hotline Miami worked so well partly because of the claustrophobia, tight hallways and small rooms that made guns a last resort. HM2 makes guns your bread and butter and encourages baiting and peekaboo combat instead of the frenzied 'Run in screaming like a maniac and hope you have the reflexes to live' gameplay that was so fun in the original.
Terminate421 said:I'm not one to respond normally to "defending" a game but Yahtzee it's worth noting that in Ori and the Blind Forest...
Gumon, the friend we make in the middle of the game, revives Naru with the only method he knew possible, the last bit of energy his people had left.
Now, Gumon KNEW Naru was there because if you look at the beginning, you'll notice Gumon is in the foreground, blurred out momentarily and even seen several times throughout the game. Gumon follows Ori in remarkably subtle ways. That plot hole has been resolved.
Now as for why Naru was revived, Gumon did it out of a "thanks" to Ori for saving him. Gumon learned Kindness from Ori and as such delivered it to Ori by doing Ori a favor.
Now, I can see where "They're dead they should stay dead" thing comes up, but don't forget this was the only way to resurrect someone throughout the whole world of the game. The point of the "come back" is to show hope and kindness prevails, not hate and darkness. If that doesn't fit your bill, fine. Its your opinion, I'm not here to change that at all but rather explain why a few things did happen in the game that were unanswered.
Personally I thought the game was perfect, I had 0 issues with it at all and it's my instant GOTY until something somehow does better. The actual gameplay of manipulating forms of platforming to solve puzzles almost portal level complex was extremely great to go with a skill-based timing is extremely well done. The visuals themselves have a charm that is amazing and overall I don't see where someone could criticize it to where it's considered "bad", even with it's questionable plot element.
Essentially Yahtzee I know you might not read this but I don't think you're inherently wrong, I just believe you missed something.
I heavily recommend Ori. It's beautifully made and crafted with a love and care that most games don't seem to have often now-a-days.
No, it really isnt better for rushing through. I dont know if we played the same game but my copy of HM2 made you play corner bait and blind fire due to the massive corridors and the sheer amount of gun using enemies.Scootinfroodie said:I keep seeing this and it doesn't at all match my experience with the game.Somekindofgold said:And not in the Hotline Miami 1 style of infuriating. Theres a difference between biting off more than you can chew and being gangbanged to death by a bunch of angry russians, and being sniped from out of vision because of the absurdly large rooms. Hotline Miami worked so well partly because of the claustrophobia, tight hallways and small rooms that made guns a last resort. HM2 makes guns your bread and butter and encourages baiting and peekaboo combat instead of the frenzied 'Run in screaming like a maniac and hope you have the reflexes to live' gameplay that was so fun in the original.
HM2 is actually better for rushing through. Your swings are much more forgiving, your move speed is faster, and enemies are less finicky to bait out, meaning you can keep your combo going if you cant quite make it to the next guy with a gun. I also actually found it more responsive. The only gun-focused levels were on characters whose abilities were based around guns. Everything else I found possible to beat in the mad-dash-with-a-baseball-bat style outside of environments and enemies that even required shooting in HM1
There were also a number of rooms that definitely did not work on "guns as a last resort" in the first Hotline Miami, as well as rooms where you could be killed from offscreen/through multiple sets of windows
I even played through Hotline Miami 1 (standard ending and secret ending) within the last few weeks to make sure I was remembering everything correctly/not going crazy. All it did was cause me to notice more QOL improvements in the sequel
Quoted the wrong person?felltablet said:Terminate421 said:I'm not one to respond normally to "defending" a game but Yahtzee it's worth noting that in Ori and the Blind Forest...
Gumon, the friend we make in the middle of the game, revives Naru with the only method he knew possible, the last bit of energy his people had left.
Now, Gumon KNEW Naru was there because if you look at the beginning, you'll notice Gumon is in the foreground, blurred out momentarily and even seen several times throughout the game. Gumon follows Ori in remarkably subtle ways. That plot hole has been resolved.
Now as for why Naru was revived, Gumon did it out of a "thanks" to Ori for saving him. Gumon learned Kindness from Ori and as such delivered it to Ori by doing Ori a favor.
Now, I can see where "They're dead they should stay dead" thing comes up, but don't forget this was the only way to resurrect someone throughout the whole world of the game. The point of the "come back" is to show hope and kindness prevails, not hate and darkness. If that doesn't fit your bill, fine. Its your opinion, I'm not here to change that at all but rather explain why a few things did happen in the game that were unanswered.
Personally I thought the game was perfect, I had 0 issues with it at all and it's my instant GOTY until something somehow does better. The actual gameplay of manipulating forms of platforming to solve puzzles almost portal level complex was extremely great to go with a skill-based timing is extremely well done. The visuals themselves have a charm that is amazing and overall I don't see where someone could criticize it to where it's considered "bad", even with it's questionable plot element.
Essentially Yahtzee I know you might not read this but I don't think you're inherently wrong, I just believe you missed something.
I heavily recommend Ori. It's beautifully made and crafted with a love and care that most games don't seem to have often now-a-days.
I really don't understand how someone misses all of what you mentioned. The revival required the sacrifice of a major power source. In addition, why does it need to be overly innovative? It is a platformer for all ages. No GOTY, but it is an incredibly solid game.
I kind of was, especially since the "mother" thing was present in the cover art of the game, and that the rabbit thing was supposed to be hope and all that.loa said:I did not expect that kind of ending from something that tortures a cute glowy rabbit thingy to death in its opening sequence.
Eh. I don't like it if characters are nothing more than personified concepts.Grabehn said:I kind of was, especially since the "mother" thing was present in the cover art of the game, and that the rabbit thing was supposed to be hope and all that.
What do you mean by blind fire exactly?Somekindofgold said:No, it really isnt better for rushing through. I dont know if we played the same game but my copy of HM2 made you play corner bait and blind fire due to the massive corridors and the sheer amount of gun using enemies.
It is nowhere near the same as HM1. I went back after finishing 2 to play 1 and I found 1 to be a lot more satisfying design wise.