Mazty said:
No, your basing an entire game, on the very breif demo. You haven't even tried the superb multiplayer. And having played crysis on ultra high, it still doesn't help the fact that a lot of the textures are wank.
So you are saying I have to buy and play all the way through a game before I can have a valid opinion on it? Well excuse me if I'm not the only one who thinks that is bullshit. I am talking about the gameplay, the controls, I know that the explosive barrels are used all the way through the game!
I don't know what the hell is the matter with your computer (probably screwed up Crysis settings) but comparing Crysis and Killzone 2 textures is ridiculous as if there is anywhere that Killzone 2 is weak it is the textures that are as flat and grainy as you can find in any current gen game (excluding Wii).
Lets compare two games, both that use deferred shading and are first person shooters, I know, Unreal Tournament 3 against Killzone 2:
UT3 came out almost 18 months ago on all platforms but unlike KZ2, it was not preceded by a massive advertising blitz that readily mixed in pre-rendered shots, "bull-shots" and actual gameplay. So you see why I am not impressed by Killzone 2, nothing special about the graphics at all.
Now UT3, that is a hell of a multiplayer game and goes for cheap as hell on PC. The latest free updates really revitalise the game and has so much variability, not just a couple of jeeps but tripod behemoths and other weird vehicles that each is controlled in a unique way over gargantuan sized maps.
I fail to see what Killzone 2 offers other than COD4 lite, I mean mixing classes is nothing compared to perks and the KZ2 classes that are no where near as distinct and interesting as Team Fortress 2. I mean have you even played Team Fortress 2? That game will blow your mind.
It's interesting when you criticise a game like Quake 4 of being merely a "run and gun" game but the entire point of the KZ2 multiplayer is Run and gun, I mean they took away the cover function yet the controls are apparently just as soft and squidgy as the single player. You still run as slow as if you are weighed down by 100 pounds of equipment yet you have no body armour and only carry one weapon at a time. And the close combat, well I must say it looks so much more fun to ineffectively try to butt whip your opponent (videos seem to show it takes 4 or 5 hits) compared to sawing them in half with a chainsaw (GeOW) or skewering them on a bayonet (COD:WAW). BTW, that was sarcasm.
I'd rather play Quake 3 than KZ2 multiplayer as at least Quake 3 knows it is a run'n gun shooter, KZ2 can't decide if it wants to be realistic tactical shooter a la Rainbow Six/battlefield or a frenetic and unrealistic shooter, so it ends up in the middle doing a poor job of both.