Ryan Hughes said:
Poor Yahtzee, why does he do this to himself? I mean, I realize it is his job to play games, but honestly, he can take things easy on himself once in awhile and not go out of his way to find bad games to review. . . Though if reviews for Thief are any indication, this trend may continue for some time to come.
To be honest, I'm rather curious to see if he likes Thief. Yes, it's getting bashed by reviews, but I really can't fathom why.
I've put 10 hours into it so far and think it's the best recent stealth game we've seen. My only conclusion thus far, is that it's a little too niche. It doesn't really support the other play-styles that games like Dishonored and Splinter Cell have. Combat is very stacked against you. If you don't stick to the shadows and pay attention to the environment enemies spot you pretty quick. And you'll be hard pressed to keep using the best items if you don't take the time to swipe everything you see. It also requires a LOT of patience.
Maybe that's the problem. It's like they changed too much for hardcore Thief fans, but didn't make it accessible enough for people used to more action oriented stealth games.
For me, though, it has climbed to the #2 spot on my list of favorite stealth games (Chaos Theory still holds #1). It's got great atmosphere, solid mechanics, good pacing, and a surprising number of great little touches.
The little touches have me especially pleased. They did a lot of little things to make the stealth more engaging. Enemies hear it if you fail picking a lock. Walking over broken glass or in water make your steps louder. If you knock over or step on a vase or glass it will shatter, not only causing noise but also leaving debris on the floor that will crack if you step on it. If you leave a door, safe or chest open it will cause guards who see it to become suspicious. Lots and lots of really nice touches.