Yahtzee does touch on the good point that while the level creation engine is very robust and allows for *relatively* easy creation of levels, it's almost all for naught since the community is already full of user created levels and it's hard to wade through all of them to find a decent one, so odds are it'll be ultra hard for people to find YOURS. Also, MOST (not all) of the levels you're wading through aren't very good. Seriously, can we put a BAN on all stupid levels that are just you jumping on a moving cart while a song plays? I don't care if you can use the sound engine to make a rendition of "Welcome to the Jungle." A really GOOD idea would be that the original level developers of LBP release some new levels with some added information and tutorials so that you can get some guidance on making levels that aren't either A: Just short and bad, or B: Copies of maps from other games like Mario, Sonic, etc etc. This is to be expected when you have a simple content creation system. Sometimes it is almost good to have a hard system. Games like Quake and HL were modded up the ass, but since it wasn't easy and required a bit of programming know-how, you "typically" got better quality content since a major investment had to be made just to get it RUNNING, let alone being fun. I remember when Duke Nukem 3d came out and it came with a fully functioning level editor, and it made for rather easy level creation. As a result, MANY of the maps that were out there to download were horrible. I also used to play online and I don't think there were more than 10 total user created maps that would be played with on a consistent basis. I guess the goal is to find a nice balance between availability and complexity.
I suppose I'm going off topic here. Good review overall. While the platforming mechanics aren't perfect, I don't agree that it's as bad as Yahtzee described.