- Apr 6, 2008
These posts have too many words. ONE THOUSAND!!!!11
I?m not talking straight numbers, I?m talking ratios. And the fact that this is more along the lines of an opinion argument just makes it stronger.Tempdude0 said:...You essentially said it was a fallacy yourself, no tricking required there. As for the "so many people disagree with you" route, that just brings up the same old problems. Enough people like ANYTHING, that if one were to go by popular opinion than every single thing in the world would be awesome with sunshine, lollipops, rainbows and everything that's wonderful.
Indeed.. I?m doing more research. And by that I mean talking with a friend who thinks he knows what?s going on. I?ll get back to you at some point.Tempdude0 said:Going into his motivations isn't really the bad writing part...But what they hey, why not. Yes, all that is correct, and by god it's some of the loopiest writing I've ever run into. Even streamlined it's kicking suspension of disbelief upside the head. Oh, and you forgot the part where the original idea was that Liquids arm was taking over as a second personality because of Ocelots Parentage. Because of his father being the Sorrow, it was believed he had psychic powers and it was as a result of these that the second personality manifested itself through the graft....Which, incidentally, he ditched later on for an actual replacement. One wonders why no one picked up on that.
What did you think of the MGS bosses? For the most part they didn?t talk too much. Sniper Wolf was an interesting character, and as I?ve stated Vulcan Raven has been one of my favorites for a while. The fight with The Boss might not have been as dramatic as the one with Ocelot, but? idk. I?m not sure which one was better. They were both epic.Tempdude0 said:See, I'll agree that the Metal Gears can be intimidating, but I'm guessing that's only because they can't speak. Every villain that had the opportunity to be truly imposing killed the chance by opening their mouths. Thankfully, Kojima didn't go the "smart robot" route with those things.
You?re lucky, I?m actually looking back a couple posts for something?Tempdude0 said:I never said they were unclear. I was wondering why you were referencing things not actually related to what was being written. That's not you being unclear, that's you being disorganized. Incidentally, the only difference between our two posting styles is that you choose to use quotes.
They SHOULD know about stealth camo and the bandanna? they were basic rewards in the first game, and have been obtainable in some way in every game so far. Unless MGS4 is their first game and they don?t know how to use the internet, those two items should be known. But whatever. This is not an argument.Tempdude0 said:And that's what I was getting at. Aside from the perks that you get that relate to being a fan, the casual player isn't going to care much. In fact, odds are good they won't even know about some of the extras because they can't be arsed to check.
I?ll consider replaying it sometime haha. First I?ve had the urge to play MGS 1 2 and 3. I don?t even have a PS or PS2 with me atm though?Tempdude0 said:Common flaw aside, yeah, I was getting at it doing it constantly. Interruption here and there is to be expected, but in the best games those "interruptions" aren't seen as such because they're handled well. As for the bouncer, go back and replay it at some point. It's entertaining enough, kinda...It just, well, you'd have to replay it.
Riki-Oh.. amazing. In that terrible way, of course. Where did you research take you?Tempdude0 said:That's terrible...At least Snake was an interesting character, so I can see that purchase. Though I have no idea what Riki-Oh is, despite it sounding familiar. To wikipedia/imdb I suppose.
Looking at your S&M analogy, I claimed that the amount of fans of S&M among the total number of sexually active humans would be very unbalanced. You said that enough people always like anything, to which I said that just because 100,000 people enjoy S&M doesn't make it great. if 100,000 out of 200,000 total people liked S&M, I might agree, but the ratio is much smaller. To apply my argument here, the amount of people who enjoy MGS4 compared to the amount of people that wanted their money back is probably a landslide. You point out flaws but as we've been discussing, they all boil down to preference and/or the patience of the player.Tempdude0 said:Ratios fall under straight numbers. Where do you think a ratio would come from?
I find it cool that Ocelot admired Big Boss.. but who couldn't?Tempdude0 said:Just hit up the Metal Gear Wiki/Ocelot on wikipedia. It breaks it down as far as it can go...Which is sad, because in the plainest words it's still balls up.
=\ I liked The Fury's costume too.. I also thought his death cry was the best... in the form of raging fireballs with faces..Tempdude0 said:I'll use MGS3 as an example because I'm more familiar with that...And by that I mean I've actually gone through it myself in addition to watching others play it. The Boss is as close as it gets to intimidating, but since she essentially expects you to kill her that aspect falls flat. Volgin grabs Snakes testicles in a manner NOT intended as torture, which, while creepy, isn't all that scary. That and all the monologuing he did. The Sorrow floats about and makes you feel bad. The Pain is bees, my god. The Fury, yeah, the outfit just kills any fear the flamethrower may cause. The End is crippled. I can't feel intimidated by a man in a wheelchair. Ocelot meows. All of them lose any intimidation due to either goofy outfit or monologues. Or, in the case of Ocelot, goofy outfit, goofy monologue, and he meows. Honestly man, that's like the antithesis of intimidating.
I haven't played it, but I hear GTA4 is essentially... life. If you were a gangster of course. The depth seemed.. too much. Looked very cool of course. I'd probably do what I always do in GTA games and just run around and kill people and steal cars all day.Tempdude0 said:Fair enough, though the problem there is that GTA, all of them, aren't really "well done" I may enjoy them, but a children's wading pool puts their depth to shame. That said, GTA falls under the "games not being able to have universal appeal" thing. Either way, the reason I said disorganized was because you had originally referenced GTA in response to another person and had tossed it in the middle of a response to me. I was under the impression that you had somehow gotten mixed up again.
Yeah, I actually let my friend borrow the game and get all the frogs for me..Tempdude0 said:Let me clarify, I didn't mean stuff like that. I mean, say, getting the camo by tranquilizing all the bosses/not getting noticed/hitting all those frog things. I was referencing the crazy ass perks. Once again, just clarifying.
Something I'll have to look up I suppose.. Also, check out Crippled Masters.Tempdude0 said:Sounds kind of like Fist of the North Star.
You know these things in the game called Drebin Points? I ran out of ammo for my tranquilizer during a boss fight, so I bought 100 more rounds on Normal.GreyFox785 said:Hey now, to be fair, it's obvious why Yahtzee had such a breeze playing. As it stands it's obvious he was playing on easy, how do I know? A tranquillizer that has infinate ammo? Anyone who's played the game knows that difficulty levels above easy do not have infinite ammo for anything but the Patriot. That explains the dulled down AI and the fact that it was easier to just run and gun, so don't get too mad at Yahtzee, he's just alittle insecure about his playing skills.
Really!? I always assumed the opposite. Unless I really care about the debate, anything longer than 150 words has a chance of eliciting a tl:dr from me.Klonoa Prower said:All... I think there's a formula or something for this...
chance of your post being read = number of words * .978 / current level of smug on the forums * 100