Krantos said:
Fdzzaigl said:
The Nemesis system is great, but the OPness of the boring Talion character sorta kills it for me tbh.
Pro-tip: Turn off visual indicators for attacks (the little icons displaying when the enemies are going to attack). Makes the fights tons harder, but still doable as the enemies do telegraph their attacks pretty well. What ends up happening is you have to pay pretty close attention to all the orcs you're engaging to be ready for the counter move. When fighting a handful this is pretty simple, but once you get 10 or so orcs trying to kick down your back door it becomes legitimately challenging.
Different guy here, but this doesn't seem to do much for difficulty since the Get Out Of Jail Free card still works:
- mash Spacebar until you're at least at the edge of the orc horde
- run away to the nearest herb to regain all your health
- re-enter battle
It's especially simple if none of the "You don't get a last stand QTE to survive"-trait captains show up, since that QTE is a pretty easy point to call it quits and the only inconvenience that arises from that is that you have to waste a bit of extra time so the cooldown on it can reset. If you get the elven speed upgrade you might as well not even bother dodging arrows while running away, they'll just not be able to catch up with you.
I really enjoyed the game during my first playthrough, especially in the beginning, but as I both gained ridiculous skill upgrades and a better mastery of the game mechanics, the game just quickly ran out of bigger things to throw at me. I think this game loses a LOT of its appeal if you don't die and thus don't make personal enemies (and you won't get that effect if you die on purpose); wish there was a much more difficult NG+ or just plain difficulty levels.
Sorry, I think that kinda turned into a ramble in the last paragraph there.