Yup, the "other checkpoint" was the only thing that annoyed the hell out of me in Papers, please.
Why couldn't they simply have it so that, say, at the end of every two weeks or so the mid-manager shows up and only then would the player learn how many inconsistencies they missed. I mean, the guy shows up either way, might as well put him to proper use...
Aside of that it was a strangely absorbing game. I mean, it simulates the most mind-numbing job ever, but it ramps up the difficulty with such a deviously calculated pace that you just always get enough new challenges to keep you interested. I would not necessarily call it a good game but it is most definitely unique.