Zero Punctuation: Prince of Persia: The Forgotten Sands

Celtic_Kerr

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zipzod said:
Why the unconditional love for Sands of Time? Sure it was good, but not as good as Yahtzee makes it sound.
First off there was the combat, which was pretty repetitive. I also got tired of needing to perform a goofy acrobatic dance just to kill each enemy. The platforming was great, but there were some really out of place puzzles such as the rotating pillars (the one where the guard with the terrible English accent shouts at you nonstop) and the maze where you have to enter the doors in order.
Then there was that damn princess. Farah, a princess somehow more annoying than Peach and more needy than Slippy Toad. She would always miss enemies, often shoot me in the face, and made a good portion of the game seem like an extended escort mission.
And that bit about character development? Doesn't half of it go down the drain because Farah forgets everything? Or am I missing something there?
1) The "goofy acrobatic actions" are the princes way of fighting multiple enemies... It is impossible to realistically fight off so many enemies any other way. Watch UFC? Notice that the best fighters in the world don't fight like in the movies? one or two hits here and there and submissions? Fighting doesn't work that way. My 9th Dan Karate teach tells us that if we run into three or more enemies, to not be stupid and run... You can't fight them off. Fighting *usually* isn't that fluid. YES the acrobatic moves are also very fictional, but it's better than a hack n slash like Dynasty Warriors

2) I often wondered what sick bastard thought up the puzzles, but I think they were ingenius for the year that Sands of Time came out. THe puzzles are actually very interesting, but don't forgt the trap system in Sand of time. Blades on the wall and ceilings? Why would a castle have blades in these places? The prince is the only one who can run on walls, so the traps are useless against everyone else. It's a platformer, it has puzzles and challenges... Whoopy...

3) it was an escort mission in some sense. The prince and Farah were trying to get the the Hourglass. Did you expect the princess to look like SIE from alpha protocol and head smash any creature that came close? and I got shot in the face MAYBe once and she saved my ass many times when I mis judged a slash and had an enemy dive at my back.

4) The whole point is that HE develops as a character, and in the end, when he tells her what to call him (can't remember off the top of my head), she realizes that there must be more to him. The game isn't about her devellopment, it's about the Prince...

The game is innovative in the industry. Created new mechanics and was loved for its story. I half expected you to say that the dagger was completely unrealistic because magic doesn't exist.
 

lozfoe444

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How often do you see character developement in games? It's important to any plot, but I never see it that much.
 

CopperBoom

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zipzod said:
*snip*
Then there was that damn princess. Farah, a princess somehow more annoying than Peach and more needy than Slippy Toad. She would always miss enemies, often shoot me in the face, and made a good portion of the game seem like an extended escort mission.
And that bit about character development? Doesn't half of it go down the drain because Farah forgets everything? Or am I missing something there?
She forgets but for the Prince and the gamer the memory remains. Just because the characters are not omniscient does not mean character progression is negated.
 

heliosmajestus

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Jun 13, 2010
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Forgotten sands was okay, but the game felt too short. At least the efreet talked in Farsi and pronounced it fairly well, unlike the film which pronounced some words incorrectly or just weirdly.
 

THGhost

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I usually agree with everything Yahtzee says; but the film was actually good, one of (if not *the*) best video-game adaptation ever. He can't say it's shit because he hasn't seen it. Bad move there, Yahtzee.
 

duchaked

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haha I liked the movie and will def buy the DVD but...I do feel that going back to the SoT storyline is not bad but kind of a cheap move
honestly, I really hope they continue the reboot series because I really liked how it turned out (frustrating, but human...or just man)

that being said, I still do wanna try this game out once I finish collecting all the bloody light seeds in PoP'08 (<10 left I think...!)
 

Bradders616

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Anyone else just picture the glitchreview where when he says "worst part" you immedietly think"
worst part of worst part of wosrt part of wosrt part of"?
im pretty drunk but im pretty sure iv got myself heroinised to yatsee enough to just think of that every single darmn time he says it. drunk or sober..
i lol ever time he says ti though
becaue i keep thinking of baboons afterwards
 

Volucer

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V4L3R4 said:
Volucer said:
Wooo I'm 49,999,999th in line for the throne. At least when I rule the world I'll know my successor will do a good job.
V4L3R4 said:
If he's 50,000,000th in line for the throne, I would gladly kill the 49,999,999 ahead of him in order to have an awesome king
I have bad news...
Damn, assassination plots before I've even taken over the world...that's surely a new record.
 

antipunt

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Aha; so my guess is that Yatzhee's attachment to the PoP prince is the notion of them having similar, cryptic personalities.
 

romxxii

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Hmm, he didn't get that this game was built on the AssCreed engine. But yeah, I feel the same way about this game: obviously cashing in on the movie and first SoT, but since I need my Prince of Persia parkouring, I'm gonna get it anyway.
 

DarkhoIlow

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Great review,I haven't played it yet so I'm looking forward to see it for myself before giving my last "judgement".
 

masqueblanc

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I quite liked the film actually... I went in with really low expectations and my PoP-obsessed boyfriend who was expecting to be disappointed, and we were both really impressed, especially knowing that games and films usually don't transfer well.

That said, I'm glad you finally got to rebutt that games-are-not-art comment, Yahtzee. You tell him.
 

Woodsey

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lozfoe444 said:
How often do you see character developement in games? It's important to any plot, but I never see it that much.
The main problem was that the Prince developed massively over the course of SoT - and in this they virtually wipe that clean and set him to how he was before.
 

MattGoldberg

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Jun 23, 2010
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ark123 said:
There WAS a film where people pushed a button to decide the outcome in the 90's I believe, but both outcomes were shit
It's true. Also, it was the equivalent of a "choose your own adventure" novel, except the choice is made by twat committee.
 

Ragweed

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Yahtzee, you do know that Arabs and Persians are not the same thing right? I mean it's right there in the fucking title, man.