I found it very ironic that everything you do in the game for the 12-15 hours I played it was mmph mumble mumble at the end in order to set up the sequel. I mean, when you beat the game on the PS3 version, an achievement called To Be Continued... pops up, which is kinda anticlimactic.
And was it just my game or did the music cut out every now and then? Breaks the immersion when the audio track skips and the same when an enemy yells at you AFTER they've already fallen off a cliff. Might be just the PS3 version.
However, a good point I'd like to mention is the option to kill the generic baddies in between areas without having to fight them. Provided you get there in time, you can skip the "Push X To Not Die" exercise altogether, which is enjoyable in that you get to continue with the freerunning.
And finally, in the words of the Prince himself, "Run, jump, die. Run, jump, die, I think I'm getting the hang of this."