*snicker*zvarri*snicker*HSIAMetalKing said:Zvarri, another Wednesday of lulz.
Thank you, Yahtzee.
Darn, I was hoping to be in before Godwin.shishikyuu said:I proclaim godwins law.
decent review, lulz was had.
You apparantly missed last week where he called the British SAS "a bunch of morally questionable psychotic thugs."NSiky said:Edit: So far he's (justifiably) had a dig at Americans, the Japanese, the French, Australians and Anime lovers (who, let's be honest, are on a planet of their own). Thankfully, because Yahtzee's also British, I get impunity from mockery AND I understand jokes which other people won't. Well done on being a Brit, Yahtzee!
well now pard you cant have this both ways. see its like this, either hes insulting 'actual groups of people' with his reviews , and i can assure you that there is an actual group of United States Marines and not a one of us that have seen his reviews (and hes loved by all that i know) were offended in the least (check out his COD 4 review time stamp 1:42 - 1:48 where he ends his comments about Marines with the statment 'you know just like in real life' clearly if i was at all inlcined to whine like a 3 year old with a pissy diaper i could take offence at), or hes just expressing an opinion about a fictional group of people , example 'US Marines in a game' or 'manga reading pedos' that are obviously infesting his game of sim societies.Garfgarog said:There's also quite a difference between the opinion on the actions of fictional Americans in a video game compared to a comment about an actual group of people.
Cheers to that. Spot on the whole way.Wyatt said:i played sim city on the intendo to death, i still boot up sim city 3000 now and then. this is a classic example of games that dont need 'new and inovative' ways to do things. what it did/does need is simply more depth to the crap it allready had.
the fun part about any sim city game was trying to manipulate your people. THAT should have been the focus of all new games right from the start. the fun does NOT come from building shit it comes from how your people respond to what you do. the focus on the game is your 'god head' not the number or size or color of buildings you toss up. when societies change the game from the type of buildings you get being determined by how well you provided basic things in a given area to just letting you plunk down what ever building you wanted any place you wanted they took away a key feedback mechanic of the original games that made them fun. hell some of the best or atleast interesting times in Sim City 3000 is trying to figure out why your row of residential neighborhoods wont spawn tower but instead seems to be stuck in trailer trash hell, or why you cant get the sears towers in your down town and instead get stuck with uncle ahabs slurp-n-go.
i can sum up why societys sucks in one go. it sucks because it stoped being about playing 'god' with your imaginary people and became about the city itself. the city was never what was importiant, it was allways the people you imagined to be in it that was. building the city was just a tool, THEE tool to interact with those lil blips. that changes when you get to make every single decision down to the color of the curtians in your housing projects. when you change the interaction feedback on a game like this from something visual to a graph on a spread sheet you ruin the game for most people. i dont want a bar graph to show me that people are unhappy (or happy for that matter) i want either slums in my city or high rises', i dont want a graph to tell me i have to much traffic i want my little roads stuffed to the scuppers with tiny little dots that are sposed to be cars. i want to SEE my decisions unfold before my eyes not change a set of numbers on a graph someplace change.
i want to SEE a riot break out not just get a mesage about it in some news head line thinggy. the concept isnt hard to understand, in a game like this you create the play ground your 'people' come play in it, by WATCHING them you decide what to build next or what to take away. once you remove the watching them aspect and create a game where every single visual decision about what will happen is in YOUR hands the game stops becoming fun. i recall spendintg ages trying to get farms to spawn in sim city 3000 it was a blast and exciting when i got my first one. but if you remove that and just allow the player to plunk down that farm any time he choose wether or not anyone will actualy move in it just sucks.