i must say as a fan of the soul calibur series 4 was quite disappointing all together 2 and 3 are much better and you can tell this one was just for money
I'm not sure about "Just for the money" but you're right 2 and 3 were far superiorBloodMoon54 post=6.69063.649231 said:i must say as a fan of the soul calibur series 4 was quite disappointing all together 2 and 3 are much better and you can tell this one was just for money
Again, doing combos isn't skill, it's the ability to read and predict your opponent's actions and have appropriate counters.Odjin post=6.69063.649180 said:Long time since I've seen more crap posted. Fighting Games are the most annoying and lame games in existence. So let's bust some myths here.
- They are about skill
A nice myth sticking around like stench to a toilet. They are not about skills especially if any twat just button-mashes his way to victory. I've played numerous fighting games and it is always the same. Some or less prone to trashing others more. In the end memorizing move sets is not a "skill" at all. Timing? Yeah my ass... Huffing down a combo chain by pressing buttons in a sequence in the right timing gives you kudos for having too much time at your hands to learn finger twist but shows your lack of any "combat" skills or gaming skills in general. So forget the one with the skills, it's just a nice myth
Sigh. Again, combos aren't the big point except in stuff like Tekken which has ridiculously long juggles. If people button mash, then they can easily be punished by any good counter setup, like using an attack with strong priority, shield/parrying/etc, or using superflash moves to hit them when they should have been blocking.- Fun playing against buddies
Skill games are fun if played with buddies ( or party games if you are drunken like hell ). Luck and memory games are boring together since after a short time you know all the combos. Finding holes in his defense? There isn't much looking or finding in a game type which ends after 5 seconds if you just mash the buttons. The main problem with fighting games is that they are boring very quick since they lack anything new or different. After 5 minutes you've seen all the game has to offer. And don't come me with "goodies". If you think a game is good because it has goodies go bury yourself since you are a nerd with no life... and no taste
Eh. SC character designs are garbage yeah, but I do quite like the designs in games like Guilty Gear.- Characters are good
Really? You should know it better nerd. You are playing this only because of the nearly naked girls with bigger boobs than they have swords. Granted not all fighting games are like this ( try to find a booby wielding girl in a godzilla beat'm up ) but the ones with the big fellowship are. If I want naked women I can go get myself some pr0n... much cheaper and lasts longer
Sigh. No. Again and again, button mashing and combo memorization is not the point of a good fighting game.There are other things but in general the main problem in this games is that they are exhausted after very short time. And comparing a fighting game to chess should get you arrested on the spot. Comparing a pure skill and tactic game with a button mashing memory game is like comparing a cake to a bag of poo ( to stick with the analogy given by Yathzee ).
O.k yeah. That's true. I'll submit on that.JakobLogan post=6.69063.649199 said:Ever play an RTS?Irysa post=6.69063.649168 said:And why would that be? Both effectively rely on what I exemplified on earlier, ability to read and understand an opponent's strategy and have effective reactions to be able to counter them.JakobLogan post=6.69063.649082 said:You're right, on second thought there are a few that come to mind, i was just thinking mainly of the Soul Calibur Series. I still wont give in to the point that they are "Just behind FPS when it comes to a pure match of skill"Irysa post=6.69063.649061 said:You clearly have never played a proper fighting game.JakobLogan post=6.69063.649026 said:Are you kidding me? Fighting games are pretty far away from games of pure matches of skillShinkada post=6.69063.649014 said:I like Soul Calibur/er but I can't defend it.
I can defend the general fighting genre, though.
They're only just behind FPS games when it comes to a pure match of skill, so those who like actual competition are the ones most drawn to it.
Besides, I think he was reffering to videogames specifically. Not all competitive forms of sport of what have you.
I would extend that to the FPS as well. Very few FPS games have a good story, but for those that do, it's a nice bonus (like Bioshock and...um...are there any others?).laikenf post=6.69063.649284 said:Anyone who plays a fighting game because of the story is a fool.
Also, Irysa, Melty Blood is pretty much the Tekken of 2D games. Just so you know, that's a BAD THING. Ridiculously long air combos with 20+ inputs is exactly what turns me off from it and Tekken.
http://www.youtube.com/watch?v=tRF2tZPdnecIrysa post=6.69063.649321 said:Also, Irysa, Melty Blood is pretty much the Tekken of 2D games. Just so you know, that's a BAD THING. Ridiculously long air combos with 20+ inputs is exactly what turns me off from it and Tekken.
Hahaha, you cannot be serious. The longest combo in melty blood borders on about 15 inputs. If you're talking about the hits Nero gets in the air, his JC attack does 4 hits, and he has low damage output, hence why he has to prioritize the amount he gets (since he can only get a total of 3 wallslams)
And proration DESTROYS any super long juggle combos because the damage output is severely reduced the more hits you get. The point of the combos is to find the SHORTEST POSSIBLE ONES that do the most damage, so it's the complete opposite.
VerB is much more balanced.Woe Is You post=6.69063.649345 said:http://www.youtube.com/watch?v=tRF2tZPdnecIrysa post=6.69063.649321 said:Also, Irysa, Melty Blood is pretty much the Tekken of 2D games. Just so you know, that's a BAD THING. Ridiculously long air combos with 20+ inputs is exactly what turns me off from it and Tekken.
Hahaha, you cannot be serious. The longest combo in melty blood borders on about 15 inputs. If you're talking about the hits Nero gets in the air, his JC attack does 4 hits, and he has low damage output, hence why he has to prioritize the amount he gets (since he can only get a total of 3 wallslams)
And proration DESTROYS any super long juggle combos because the damage output is severely reduced the more hits you get. The point of the combos is to find the SHORTEST POSSIBLE ONES that do the most damage, so it's the complete opposite.
I see at least one 19 input combo there and the rest seem to average around 15 inputs. And I remember that characters like Akiha had even longer combos, but I haven't touched the game for a long ass time (since MBAC ver. A, actually), so I can't be completely sure.