And I could almost forgive them for it if the goal was to get their money's worth on a single open-world game engine, but they keep creating brand new, proprietary, in-house engines for every. Single. Franchise. Is there any reason at all that they couldn't have used the Watch Dogs engine for this? Or even Assassin's Creed? EA may never manage to sell a single Frostbite license, but at least they've wrung more than one game out of it themselves.Aiddon said:Ubisoft seems determined to only churn out one type of game nowadays, unaware that the sandbox genre is not some be-all, end-all apotheosis. Furthermore, the glut of sandbox games in the past ten years has allowed their flaws to shine through and are now open to scrutiny, such as the tedious commutes, the monotonous missions, and the atrocious pacing. And unfortunately no devs are really trying to remedy those issues.
Congratulations!Makabriel said:But... I'm having fun with it
He was also so bored that he didn't even mention going "rogue" in that game!JayDeth said:Yahtzee was so bored he didn't even talk about the bugs or the god-awful performance on the PC. I guess maybe he just thinks Ubisoft games playing like it's still in beta or even alpha testing just goes without saying.
I'm skeptical, considering that Ubisoft is saying the amount of money it made and not the number of copies it sold. When Halo 5 did this it turned out that it was counting the money made off of Xbox One bundles, and sure enough, similar bundles are being offered for the division.Adeptus Aspartem said:And apparently it's still Ubisofts best selling game ever. And people wonder about why the AAA industry behaves the way it does - because people buy the grey sludge anyway.