Zero Punctuation: The Game: The Demo 2

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invorta

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Mar 4, 2009
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After some great response to its previous incarnation I have decided to release a demo for this game. Previously I released a "Playable Preview", which was a fancy way of saying that I couldn't be bothered to released a proper demo. It was put out as a temporary measure to stop people calling "FAKE THERE IS NO GAME" all the time.

So here we are, the first demo of the game.

This link will allow you to play the game online:

http://www.swfcabin.com/open/1246146578

Or you can download a copy of the .swf to play locally. I advise this option if you want to fully utilise the "image" function.

http://tinyurl.com/ZPDemo2

EDIT: Updated links to fix a minor code error.
 

Chipperz

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Apr 27, 2009
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You spelt Yahtzee wrong.

I'll play the rest of the game and get back to you in a bit.
 

invorta

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Mar 4, 2009
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Seriously? Where...

Edit: Oh right, the main menu. Yeah, we were going for a "Yahtzee" meets "Mii" creator.
 

Jay Cee

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Nov 27, 2008
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Not bad but creating a game based on a popular medium can be good, but it would be nice to see one which isn't a platformer.

I made asburges syndrome Batman!
 

invorta

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Mar 4, 2009
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As the game progresses I am going to try and include varied levels. Each "zone" will hopefully play a little differently, so that it wouldn't be a platformer the entire way through. Thanks for the comments!
 

Zeldadudes

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Sep 12, 2008
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Jeez, give him a break.
I love the concept and i know that the Escapist will provide enough constructive criticism to allow you to make your game better.

Good luck :)
 

Lord Beautiful

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Aug 13, 2008
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This was... interesting. Why do you present us with a locked level if we can't even unlock it? I understand that it's a demo, but since it is, why even include a space for a level that will remain locked?
 

ThrobbingEgo

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Nov 17, 2008
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Okay, the platforming mechanics of the first level suck. You need wider pits and bigger jumps. Hopping around just isn't... it isn't fun at all.
 

invorta

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Mar 4, 2009
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-Zen- said:
This was... interesting. Why do you present us with a locked level if we can't even unlock it? I understand that it's a demo, but since it is, why even include a space for a level that will remain locked?
Because that's just how I roll. It looked too empty with only one pane. I'd have loved to include that level, but it's just not even anywhere near working.
 

Lord Beautiful

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invorta said:
-Zen- said:
This was... interesting. Why do you present us with a locked level if we can't even unlock it? I understand that it's a demo, but since it is, why even include a space for a level that will remain locked?
Because that's just how I roll. It looked too empty with only one pane. I'd have loved to include that level, but it's just not even anywhere near working.
Fair enough. With polish, this could be very enjoyable. I rather liked Yahtzee's attack.
 

invorta

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Mar 4, 2009
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Mullahgrrl said:
Wow, I can't beleve he lent his name to this thing.

The A.I. is atrocious!
He didn't. Read the FAQ. There's a disclaimer and shit. AI? I just put them on a set path. Isn't that kinda the point of a platformer level?
 

ChocoFace

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Nov 19, 2008
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make it more difficult.
And give me something else to fight besides the nazis.

Also i think the attack should have like a time limit, how much you could use it for any one time(2 seconds is more than enough).
 

SecretTacoNinja

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Jul 8, 2008
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It was pretty good for the short time that I played, but one-hit kills? Come on!

EDIT: That was awesome, and funneh. I loved pressing the Fuck-You-Button. \o/
This is a really great start. Keep it up. ;}

Oh yeah, and remember, it's spelt Y-A-H-T-Z-E-E.