Zero Punctuation: The Surge

Niccolo

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Dec 15, 2007
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Yow. It's been a good long while since we heard Yahtzee take a steaming dump on a game.
 

Silentpony_v1legacy

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So whats with all the super late uploads? This is like the third week in a row the Escapist has had problems with ZP's time.
 

J.McMillen

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Sep 11, 2008
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Silentpony said:
So whats with all the super late uploads? This is like the third week in a row the Escapist has had problems with ZP's time.
According to Yahtzee, it's something on The Escapist end.
 

darkrage6

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May 11, 2016
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I personally got far more enjoyment out of the Surge then I ever did out of any of the Souls games.
 

Igor-Rowan

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Apr 12, 2016
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I can't wait until 3 years up to now where everything is The Witcher III/The new Prey/That Horizon game, because these times where everything is trying to be Dark Souls is more frustrating than annoying. I miss those times where everything wanted to be System Shock 2, and some even succeeded.
 

Neurotic Void Melody

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Probably wise to make sure your intentionally challenging game is as polished and glitch free as can be before hurling it like a rock of potassium into the restless seas of impatience. Even bullshit RNG systems know when and where to tow the line.

Somebody should make a dark souls clone where you primary method of defense is exploiting glitches within the world. Experimentation would be key. And you could legitimately use the defense of "that's not a bug..." without another part of your soul dying inside.
 

008Zulu_v1legacy

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Sep 6, 2009
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Damn, this game looked like it had so much promise.

Also, where did you get that post of Dr Bashir? I need to know, for science.
 

Arnoxthe1

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Dec 25, 2010
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I literally lol'd on this one. Haven't done that in too long for Zero Punctuation.
 

nightowlc

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Nov 5, 2008
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The "Tropic of Fuckabout" is brilliant.

On the irritating side, part of my job is setting up and maintaining electrically-powered equipment, and now the word "surge" is ruined for me. Damn you Yahtzee.
 

Steve the Pocket

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Mar 30, 2009
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Don't rightly understand how games manage to glitch people straight through the floor. First Hovering Ground Lady from Skyrim and now this. I suppose it has to do with the collision meshes and visible meshes having to both be manually built, separately, but that sounds like a pretty terrible way to have to build levels.
 

Zendariel

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May 15, 2012
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Steve the Pocket said:
Don't rightly understand how games manage to glitch people straight through the floor. First Hovering Ground Lady from Skyrim and now this. I suppose it has to do with the collision meshes and visible meshes having to both be manually built, separately, but that sounds like a pretty terrible way to have to build levels.
There are a lot of ways to mess with collisions, for example animations can change hitboxes and physics engine might try to react on that by saying this part is below hitbox so fall down won't you or characters might have a state of being on ground to ignore some physics calculations and control other animations. Or character might just go too fast and a bad frame skip might skip a few calculations bypassing the calculations all together. For example in surge when you execute an enemy the animation tries to sync with the enemy and it might cause you to float in midair and sometimes go over the fences and the enemy might be somewhere far away because it collided to other collisions.

Also you can create tools to simplify the collision meshes from more accurate meshes and it might cause small inaccurasies that for the most time wont cause anything and can improve performance but in rare cases cause things to go haywire. Anyway there are multiple ways to screw up collisions even if the meshes were perfectly accurate to the geometry.
 

darkrage6

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May 11, 2016
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Xsjadoblayde said:
Probably wise to make sure your intentionally challenging game is as polished and glitch free as can be before hurling it like a rock of potassium into the restless seas of impatience. Even bullshit RNG systems know when and where to tow the line.

Somebody should make a dark souls clone where you primary method of defense is exploiting glitches within the world. Experimentation would be key. And you could legitimately use the defense of "that's not a bug..." without another part of your soul dying inside.
Didn't encounter any glitches while playing the Surge myself, Yahtzee must've just got really unlucky, like I did with Alien Isolation where the glitches were almost Unity levels of awful.
 

McElroy

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Finland
A really funny one this time. Always gotta remember to tune in even for the games I've no plans to ever touch.
 

Dalisclock

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A Barrel In the Marketplace
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Wait? Did Yathzee play Hyper Light Drifter and not tell us? Was there a review I missed or something?

Why have you been holding out on us, Yathzee?