Jacked Assassin said:
For me Titan Fall 2 suffers from that urge to want it quickly followed by losing interest because I own the original Steel Battalion for the original Xbox.
I wouldn't call Titanfall 2 a Giant Robot game, it's more like flipping between playing The Scout and The Heavy from Team Fortress 2. Except Heavy is voiced by Optimus Prime.
Saelune said:
CoD4 is overrated by nostalgia, and if there was a peak, it was probably Modern Warfare 2 if anything.
Modern Warfare 2 was definitely the start of Infinity Ward's decline.
CoD4's campaign was so impactful because it subverted what were the established tropes of the time, as well the setting being a marked difference from the sea of World War Two shooters fronted by American Sergeants with Tommy Guns. The ostensible hero dies (pointlessly) half way in, the day is only partly saved and the story doesn't have a particularly happy ending.
With the exception of the M82 the multiplayer was very well balanced and addictive too. It wasn't overly laden with gimmicks either. On PC at least it's still played fairly widely now.
Modern Warfare 2 set the tone for Call of Duty's decline. It was more of the same, but louder. What was unexpected in CoD4 was routine in MW2, the multiplayer was again more of the same but laden down with more gimmicky perks and much less balanced as a result. Activision cheaping out of the cheat protection and server infrastructure didn't help it either.
In two years Call of Duty went from exciting and unexpected to totally stagnant, it wouldn't be until now that an Infnity Ward game even vaguely altered the formula.
Away from the Infinity Ward games Black Ops 2/3 and Advanced Warfare I quite liked though, BlOps is gleefully crazy and AW had Kevin Spacey bringing ALL THE HAM, which made it worthwhile.