Oh come on guys. We all know he hates Smash Bros. It's old hat by now.
1) Multiplayer is the focus
2) Weak/no story
3) It's an IP-fap game
4) Yahtzee doesn't strike me as a fighting game type of guy, even if it rivaled The Holy Bible in story length.
What I really don't understand is why people want the guy to review games that THEY like, hoping to hear him praise their favorite game, earning smug-points, when it is basically his job to snub his nose at everything and anything. It would be my dream to have the man take a look through my library of favorites just to call it shit and explain in a detailed, eloquent manner why my taste is so shit. After all, it's what we've all come here for, is it not?
As for the growing bitterness over the JRPG issue I've noticed, all I want to say is that the story can take far longer than 4-5 hours to really kick in and develop, yes, but you should be able to get a feel for the game's mechanics within a couple of hours. My favorite example (and a game I would like Yahtzee to rip apart [read above]) is Xenoblade Chronicles. The story is as slow, convoluted, and takes a while to build up pace - all par for JRPGs. What it does better, however, is have what we in the literary world call a hook, something that a lot of JRPGs lack these days. The game sets itself up with the amazing intro, sets you off on your adventure, where you can tinker about the starting town for hours (if you would like to), but can easily begin the real story as quickly as you like. And as soon as you do, things get intense, fast. It's got a fast, great hook that gets you invested in the story, right at the beginning, available within 2 hours, or up to 5 hours if you decide to go side-quest crazy, not after you've been playing for 10, 15 hours. Also, the gameplay is a most more interesting to me than other JRPGs out there, but that's another can of worms.