Epic is losing hundreds of millions of dollars in its war against Steam
In its bid to take on Steam with the Epic Games Store, the company behind Fortnite is burning through hundreds of milli…
www.eurogamer.net
According to court documents published as part of the Apple/Epic lawsuit, it turns out Epic is projected to lose about $273 million on the store in 2020. Only $265 million of their revenue came from spending on third party games, and they spent $444 million on minimum guarantees paid to secure exclusives and free games.
Epic's CEO is convinced that they've got a long term strategy and getting all this engagement will pay off in the end.
I'm not tremendously convinced by Epic's strategy. They're spending a lot, hundreds of millions of dollars, to create engagement, except that the engagement they're creating isn't much of an incentive to purchase anything. There's a lot of people out there who just passively acquire the free games without considering ever spending any money in the rest of the shop. If I'm going to lay blame somewhere, it's probably at the UX. There's a lot of things wrong with Steam, particularly how clunky its UI is and how much shit is shovelled onto the front page every day, but once you get over those things their UX is actually really good. It's easy to buy multiple games, you can send games as gifts, there's baked in controller support, big picture mode makes it easy to operate with a controller on a TV, there's user reviews, there's community groups, games are recommended to you algorithmically, and the whole thing loads faster and is less CPU intensive than Epic is. With all that in mind, why would I ever buy a game on Epic if it's about the same price on Steam?