Right away, the music is soooo right up my alley. This really chill synthwave ambient groove, that immediately had me bobbing my head. It's so good. Really sets the tone of the game.
The art style is really enjoyable. Very bright, and that cell shading kind of art style. The layout of the Nest (your home) is enjoyable and feels lived in.
The game basically has 2 phases (so far at least, but I don't expect more to develop) stuff you do in the Nest, and exploring. Inside the house, you are basically playing out a romance/couples narrative. You have activities you can choose to do, from cooking, to just chatting, showering, etc. Standard domestic stuff. It usually is accompanied by a little dialogue interaction of the MCs, just fleshing out their relationship, quirks, fears, aspirations. The dialogue choices are handled interestingly, whenever one comes up, if you are in COOP mode (optional of course), the two of you have to agree on the dialogue choice. My wife and I basically just let each other pick our own character's choice, and just agree with them, since it's required. We started discussing it at first, but then it was like "Eh, you're playing Yu, so whatever you want Yu to say, pick it." and vice versa. Depending on the dialogue choice, sometimes they can "gain confidence". I don't know what this actually means, though I suspect it's a dialogue way to gain XP, which is basically a measure of their relationship bond. Cooking lets you use the food items you gather while exploring, and gives you more Couple XP, as well as healing items to eat when hungry or injured. We've only leveled up once so far, it's actually pretty slow progression, but it seems to be scripted increases, you don't have any control over what is boosted for each level. Which is fine by me.
The other part of the game is the exploration. This is a bit weird at times. You have 2 speeds, snails pace walking (which is so slow, the characters comment about it whenever you do it for any length of time), and I'M FLYING ON MY SPACEY JET BOOTS WHEEEEE! speed. There is no middle ground. Which can be a bit annoying, when you are trying to come up on an item of interest, but you flew past it on your space boots, stop, and have to sloooooowly walk over to it from where you stopped. Because firing up the space boots again would just shoot you past it again, given how quickly and far you move with the slightest touch. Also, when you are flying along, you have no camera control. It's always locked onto your direction of movement, which normally I am fine with, however the angle of the camera is so low, it makes it tricky sometimes when you are cresting a hill, and trying to follow one of the flow lines in the game. These energy trails along the ground that give you energy to do stuff. So you will often go over a crest blind, and miss the turn, forcing you to go back and start again. It's not a huge deal, but given how much they want you to ride along the flow lines, it can be tedious. I'm better at the flying that my wife most of the time, so I'm usually doing the precision flying, and she does the "general cruising along" flying. But it is fun, as the MCs will banter with each other in an enjoyable way.
The combat is sort of a rock/paper/scissors, with 4 options. Shield (Obvious what that does, a single hit damage block for whoever is about to be hit of the 2 of you), Burst (ranged attack) , Impact (melee attack), and Pacify (you don't kill the beasties you run into, you make them stop being hostile by removing the foreign element making them hostile). The combat is a hybrid real time and turn based. You have to pick your attack option by holding down the directional key associated with your chosen action, until it fills up, and then you press a button to trigger it. While that goes on, the other player can make their own action choice, and the enemies also do the same. The trick is to figure out which enemies are weak to Burst or Impact, and try and take them down quickly so they don't hurt the two of you. Until they fall on their backs and you Pacify them. You can also do combo burst/impact for extra damage. It's a fun little system, and we usually sort of do it where I focus on shielding (as your blocker will move to protect the other if they are the one being attacked) , and she focuses on the ass kicking. I then try and time my Pacify to quickly remove a threat from the fight, while she's working on charging up an attack on the next one.
Overall, it's a fun game, with a very lighthearted, but also very sincere tone to it. The voice acting for the 2 leads is really good, and feels genuine as far as their banter, and chemistry. I find both aspects of the game fun and engaging, in a chill, spend time with my wife, while we play out an anime romance story.
I would definitely recommend it for any couples that both like gaming, and anime, but maybe aren't the EXTREME GAMERS kind of experience. It's not that. It's fun, it's low key (though it can be hectic in combat if your timing is off), and overall it just wants you to have fun with the game, and a friend.