So I was just thinking about how I'm seeing more and more games with a multiplayer aspect to them, even if the game is single player. Between tagging landmarks to provide clues and tips, or troll other players, to invading or providing help to other players, to things like Nier:Automata where you can sacrifice your save file to give it to other players to help them in their final fight Or Death Stranding, that also has a similar component, though I'm not personally familiar with how that one implements it.
But I do like this idea as a form of playing together, without actually having to make it an MMO. I think it opens up a lot of fun options for storytelling. Specifically, one that I was thinking of, that could be cool to see implemented, is a game where the entire premise is a multiverse. Since everyone playing the game, is playing "The Hero." Have that be part of the plot, that there is some multidimensional threat, and YOU, are the only person (but not the only one) who can stop it. So now we all play our game, but have some kind of...I dunno, multiverse attack, where the player is given the option, to give up something, to sacrifice a power, or a powerful item, or to spend a level up on something specifically not for them. But to help the others in the fight. And to have that, if you opt into it, be reciprocated to you. I dunno, I'm just seeing like a final battle with the BBEG, where you can summon the help of various players, and you get a parade of Shadow-You's, all dressed like their version of You, come in with an attack. And the more people that contribute to the group effort, obviously the more powerful the attack.
And it got me wondering, just what other games have done anything like that? Aside from the ones that I've already alluded to. Anyone have any examples, of the group effort mentality in game design, and how well it was implemented? I'm curious to see how they've been done.
But I do like this idea as a form of playing together, without actually having to make it an MMO. I think it opens up a lot of fun options for storytelling. Specifically, one that I was thinking of, that could be cool to see implemented, is a game where the entire premise is a multiverse. Since everyone playing the game, is playing "The Hero." Have that be part of the plot, that there is some multidimensional threat, and YOU, are the only person (but not the only one) who can stop it. So now we all play our game, but have some kind of...I dunno, multiverse attack, where the player is given the option, to give up something, to sacrifice a power, or a powerful item, or to spend a level up on something specifically not for them. But to help the others in the fight. And to have that, if you opt into it, be reciprocated to you. I dunno, I'm just seeing like a final battle with the BBEG, where you can summon the help of various players, and you get a parade of Shadow-You's, all dressed like their version of You, come in with an attack. And the more people that contribute to the group effort, obviously the more powerful the attack.
And it got me wondering, just what other games have done anything like that? Aside from the ones that I've already alluded to. Anyone have any examples, of the group effort mentality in game design, and how well it was implemented? I'm curious to see how they've been done.