So after finishing Ace Combat 7 I decided to play something shorter and a little calmer so I booted up RIME, a little Indie game I picked up a while ago that feels like a cross between Myst and Journey, with some obviously influence from games like ICO. It looks pretty, there's a number of puzzles that are decent enough(they require some brainpower but a game like INSIDE required more thinking) and it generally flows nicely.
The downside is that, despite trying very, very hard to be making something in the vein of Journey or ICO or Myst, it doesn't really work. You're a small boy wearing, I wanna say classical Grecian clothes, who washes up on an island full of ruins and a massive tower off in the distance and it's hinted you need to get there, kinda like how Journey subtly points the camera at the mountain and you figure that's where you need to go. Like other other games, there's no dialogue, just body language and some paintings/murals along the way to hint at the story of this island.
The big issue seems to be that you reach the tower within an hour of starting and after that you're not really told what you're supposed to be doing or where you're going. Instead you're just looking for a path forward and following it, and since the game funnels you, that's not hard. Journey, ICO or even The Last Guardian kinda keep that goal in mind the whole time, whereas I honestly have no fucking clue what I'm supposed to be doing anymore in this game and there's no real plot or anything to keep my interest. I see the puzzles, I see how the puzzles allow me to move to the next room and I can solve them with a little bit of thinking but that's it. Maybe it's supposed to mean something but god knows I can't tell what it is. I keep thinking the game is close to ending but then it doesn't and checking the internet I realized I'm maybe around the halfway point. For a short game it feels far longer then it should.
So some of you who have listened to me ramble a bit probably know I'm fond of Indie games and have a soft spot for Artsy-Fartsy Indies like Journey or Abzu or INSIDE or GRIS, etc, etc. So Rime should be a game I can really appreciate for the chill little indie of going on a long journey through fantastic environments.....and yet it's not. I don't really see where this is going and I don't really care anymore.
I think I'll go back and pick up where I left off in The Saboteur. Blowing up some Nazis sounds good right now.