Crap. I have Hob in my backlog as well. I guess I won't be moving it up the list anytime soon.Yeah, I felt the same about Rime. I felt the same but even worse with regards to Hob, I at least finished Rime, I doubt I even finished half of Hob.
I just did that (although in random world). I find it hard to play as other religion than catholic since catholic just have way more mechanic (especially the new crusade system, hate the holy war). My merchant republic vassal ended up winning a holy war for a massive territory and converted all of it to merchant republic, that was a massive pita, wish there was an easy way to flip those back to feudal. I also tried to finish the bloodline of the warrior society, had this amazing duelist character with around 150 combat skill, but he randomly died at like 41 (no disease and +1.00 health) just a few months before starting the quest line, so it ended up finishing while my new guy wasn't yet in the society and now I can't restart the quest for another 100.I'm having a Zunist run in Crusader Kings II.
Once I managed to reform the religion (which honestly was my main goal) I found it becoming much more manageable. At that point I was surrounded by various Indian religions to the east, unreformed pagans to the north and an unfortunately united Muslim land to the west; under those circumstances finding a target that meant you didn't get the whole world against you was easy and my religion now has a 100 moral authority. The fact that those pesky Abbasids has a religious schism and a bunch of Shia appeared also helped.I just did that (although in random world). I find it hard to play as other religion than catholic since catholic just have way more mechanic (especially the new crusade system, hate the holy war). My merchant republic vassal ended up winning a holy war for a massive territory and converted all of it to merchant republic, that was a massive pita, wish there was an easy way to flip those back to feudal. I also tried to finish the bloodline of the warrior society, had this amazing duelist character with around 150 combat skill, but he randomly died at like 41 (no disease and +1.00 health) just a few months before starting the quest line, so it ended up finishing while my new guy wasn't yet in the society and now I can't restart the quest for another 100.
Congrats! Enjoy meeting the Princess and welcome to the 2nd half of the game.It took me three hours, 25 attempts, multiple shots of humanity, and one soul-shatteringly close attempt where I got the second phase down to less than 10% of his health, but I managed to defeat Ornstein and Smough. I have a lot of complaints about that battle, but ultimately I feel really good about being able to beat it, especially since that now means the second half(?) of the game is finally opening up.
By the way, I got the Soul of Ornstein out of it, because Phase 1 Smough was easier to kill and I have a thrust weapon that I could ascend with it.
Never made in far in armda II since they removed the ship customization part of the gameplay from 1, which was pretty much the most fun part of 1. The empire management part also never seemed really deep so I didn't really feel like even trying it.I've been playing Battlefleet Gothic Armada II, and I have to say, it's starting to get tiring.
Playing the imperial campaign, the game actually starts rather challenging, where you are strapped in resources and have to be really careful with your fleet because you are strapped for resources and are fighting more powerful fleets that yours. You have to pick and choose the planets you upgrade because you're making shit all and your fleets already take precedence with the odds you're facing.
Then, around turn 70, after capturing the Agrippina sector, the economic side of things just stopped mattering. When up until that point I was making perhaps 150-200 resources a turn, suddenly I was making over 1000. Losses stopped mattering as much, and the game went from feeling like you're the underdog going against everyone, to an empire management game akin to the later turns in a Total War game, where you're not really threatened, but everyone is trying to land on your turf like annoying bugs. Invasions are grating, and their frequency and power is grating. At this point I control multiple sectors, and each turn I have to basically scroll through each of them individually to see in how many turns the invasions happen, so I have to plan my fleet movement based on those invasions, sometimes multiple invasions at once, and the game slows to a crawl as I have to pause going after the story missions to stop invasions.
I am not sure I am going to finish the campaign. I enjoy the fleet battles, but after 150 turns the generic fleet battles have lost their lustre, especially since they feel like busywork padding out the campaign.
Artsy fartsy requires a careful and delicate snowflakey touch, the slightest slip or scratch or aimless bumble around an insignificant asset patch can pull the seams of illusion a little too much. Been meaning to try Gris at some point too, but have to finish other stuff before moving on currently or they'll never get done.Yeah, I have a similar feeling about Toren. It's a cool concept and It kinda works but the overall execution is just kinda....meh.
Looking at TVTropes and youtubing the ending, I guess apparently Rime is about the stages of Grief and...sure, why not? The funny thing is that GRIS is arguably about the same thing and GRIS pulled it off better, IMHO. I think it's because the abstraction and slowly adding color to the world which also introduces new gameplay mechanics made GRIS feel like more of a complete experience. Rime....it's just the whole island full of ruins doesn't feel like it really has much to do with the real point of the story like at all.
I have expectations for my abstract Arsty-Fartsy games, damnit, despite my lack of a liberal arts or even an art degree!
I enjoyed GRIS. It was just short enough not to wear out it's welcome, the introduction of new gameplay mechanics each time you unlock a new color(which also made the world feel a little more fleshed out because once inaccessible areas now become available to explore) and having some decently challenging(and interesting) platforming all worked to keep my interest. It's also super abstract(on top of being very pretty) but it's a very dream-like sort of abstract, which worked for me. I'm sure there was some symbolism that totally flew over my head but I don't feel like it was incomprehensible either.Artsy fartsy requires a careful and delicate snowflakey touch, the slightest slip or scratch or aimless bumble around an insignificant asset patch can pull the seams of illusion a little too much. Been meaning to try Gris at some point too, but have to finish other stuff before moving on currently or they'll never get done.
Probably a dumb question but do you have a Holy/Divine Type weapon for Nito and his boys?I found Gravelord Nito's room, but he completely destroyed me. I'm just not equipped to fight a huge mob of skeletons while also trying to dodge Nito's own attacks, especially that one where his toxic sword bursts out of the ground with only a hard-to-read audio cue. Figured bringing a new weapon would help, so I've decided to pursue one of the other Lord Souls for a while to get some extra souls and Titanite for it. There's a fair bit of treasure I haven't gotten in Blighttown, so I've decided to check that out while heading back down to the Demon Ruins, since I forgot to get the bonfire behind Quelaag's room before.
Not yet, but I'm getting one. Which is the other reason for the detour to the Demon Ruins: hoping I'll get a few drops on the way.Probably a dumb question but do you have a Holy/Divine Type weapon for Nito and his boys?