Yup, that was me lol. It’s because of that I’d rather still play M64 or even Sunshine 10 times before either Galaxy. The sad thing is this could’ve been easily remedied by making planets…idk…actual level sized maps like the previous games instead of tiny, therefore gimmicky spherical puzzle worlds (idk if they’re all that small but based on what I’d seen and played there wasn’t much variance).Super Mario Galaxy.
So I may have mentioned that before I got my Switch, my last Nintendo Console was a SNES. So I missed like 20 years of nintendo games because Nintendo doesn't port any of it's first person games to other consoles(and sometimes not to it's own later consoles). When Super Mario 3D all stars came out last year, this was a no brainer for me because I'd never played 64, Sunshine or Galaxy before but heard about them all for years and because 3 games in one cartridge that I was interested in feels like a good deal, even if it is full price for older games. The "Back in the vault" thing I'm not so keen on but that's a topic for another day.
Anyway, After trying 64 and Sunshine first, I eventually decided to commit to Galaxy because that's the one I have the most interest in and for the most part, the one I'm enjoying the most. Setting it in space allows the game to do new ideas that aren't really seen in other mario games and it's nice to see variations on older ideas and mario levels. The fact it treats objects in space as true 3d objects you can fully traverse makes for some interesting gameplay, especially in boss fights where you need to be paying close attention to the geography of the area to properly escape/attack the boss. What's less well done is that some objects can be fully traversed while others have a safe top while trying to jump to the bottom is essentially jumping into a death pit(justified in game by a nearby black hole which sucks you in) and that occasionally the controls get confused when you're rounding to another side of the circle/sphere and you'll start running in a small circle. This isn't bad except when you're trying to avoid the acid spit of a giant space spider and this happens, leading to DEATH.
One drawback of all of this was brought to my attention by one member of this forum(I can't remember who, sorry) mentioned they couldn't play it because it basically gave them a headache/made them sick trying to keep track of the 3d landscape and how it moves under the camera. And that's a significant problem if you're one of those people which effectively locks you out of being able to play/enjoy it, which I'm not sure if there's a way to get around the way it's designed.
The other issue I can see is that some minigames are heavily dependent on motion controls, either the joycons or the controller thingy that the joycons can be slotted onto to play the game while docked. That is you need hold the joycons/controller in a specific way to traverse and area and it's very position dependent. One of these is a jetski course IN SPACE while the other is you essentially riding a giant golf ball on a mini-golf course IN SPACE and both are very dependent on you being good at this sort of thing. Luckily neither is terribly common and I think all of them are optional. In fact, apparently you only need to get half the stars in the game to actually beat it and the rest are to unlock other features, which means you have a ton of leeway to skip stages you're not enjoying if you don't care about getting ALL the stars.
Suffice it to say I'm really into it now, and I've been playing with my 4 year old in the room because its something she can understand without me having to explain much to her(she still wants me to read the dialogue because she can't read it herself), but the mario games are really good at visual shorthand to make them easily understandable so its great for a kid to be introduced to(though I'm not sure how to answer what Bowser is or why he and Mario are fighting, only to realize I'm old because I said "Mario and Bowser have been fighting since I was a kid").
Glad you’re able to enjoy it more though. Having said that, maybe my problem was I wasn’t drinking when I tried playing them. I’ll have to remember to pour a glass of Maker’s or something whenever I get another Nintendo system.