We've had this debate a lot around here when it comes to video game difficulty. Usually when a new FromSoft game comes out or something like Cuphead, or The Surge, whatever it is, there is always a talk about difficulty in some way. Why isn't there difficulty options? Why do games leave mechanics unexplained.
And the flip side to this is that a lot of games these days have those things right? Difficulty settings, map markers all over the fucking place telling the player exactly where to go next, tutorials galore that explain every new mechanic or gameplay tool as it pops up. Very few games leave themselves for the player to learn and explore on their own.
Today i found out why.
They make games specifically for DarkSydePhil. Don't believe me......
Holy shit! That explains a lot.
For those who don't know, good for you, but DSP is basically the worst Let's Player in the world. He has zero ability to learn gameplay concepts, he will literally forget or just not pay attention to something the game told him seconds beforehand and fumble around an area unable to figure things out for himself. If he wasn't a streamer in which chat could explain the answers to him, Phil would never beat any game on his own outside of Mario games MAYBE.
This is not a post to bash Phil for many things he deserves bashing for. What I mean to discuss is the merits of designing games for players completely inept and whether or not that design choice is good for the medium as a whole.
And the flip side to this is that a lot of games these days have those things right? Difficulty settings, map markers all over the fucking place telling the player exactly where to go next, tutorials galore that explain every new mechanic or gameplay tool as it pops up. Very few games leave themselves for the player to learn and explore on their own.
Today i found out why.
They make games specifically for DarkSydePhil. Don't believe me......
Holy shit! That explains a lot.
For those who don't know, good for you, but DSP is basically the worst Let's Player in the world. He has zero ability to learn gameplay concepts, he will literally forget or just not pay attention to something the game told him seconds beforehand and fumble around an area unable to figure things out for himself. If he wasn't a streamer in which chat could explain the answers to him, Phil would never beat any game on his own outside of Mario games MAYBE.
This is not a post to bash Phil for many things he deserves bashing for. What I mean to discuss is the merits of designing games for players completely inept and whether or not that design choice is good for the medium as a whole.