Just beat Farcry 4.
This game is so fucking weird. Like, it can't seem to make up it's mind on if the mystical shit is all just drug induced, or actual mystical shit. 9/10 times when you have a "vision quest" it's begun by you getting high as fuck, either voluntarily or forcibly. But then, when you come down, you find yourself surrounded by the corpses of the "demons" you were fighting. The game clearly makes a point to frame it as "oh, you weren't actually fighting monster things, you were clearly fighting regular dudes, and were just high as hell." But then, there are times when you have a vision quest, where there are no drugs involved. You pick up a piece of ancient parchment, and poof, off to Shangri-La you go. But then again, while under the effects of one of the DRUG trips, you clearly get a vision of the future, with 2 scenes, where you witness a character saying things, VERBATIM, that they say much much later, at the conclusion of the game.
...so which is it game? Make up your fucking mind!
The mechanics are wonky as shit too. You have that single person helicopter thingy, The Buzzer, and it's great for flying around the map, but holy fuckballs is the elevation you can fly at inconsistent as hell. So, I'm going to refer to 2 things about this. ASL (Above Sea Level - Meaning what I assume is the bottom of the overall map of the game) and AGL (Above Ground Level - specifically how far you are currently flying above whatever ground you are directly above)
So, you can be flying along, at say 3000 ASL, and it's fine. The terrain below you is going up and down, so your AGL is higher and lower, but doesn't matter because you are just flying A to B. But, THEN the buzzer just starts screaming out a warning siren, telling you you are too high elevation to keep flying, forcing you to go down. Nevermind that you haven't done anything, and have been flying at ASL 3000 for several minutes with no problems. Nope, for some reason, NOW that's too high, so you need to lower elevation, to say, 2900 ASL at least. Ok fine, you dip down a bit, siren shuts off, keep flying. 20 seconds later, it starts screaming again. So you lower again! And AGAIN! AND AGAIN! I was flying over a lake, and just flying from one shore to the other, I had to drop ASL like 5 times to keep flying, even though there was no fucking logical reason I can think of that it would be necessary. It's also inconsistent how high that ASL can be, before it freaks out. At first I thought it was tied to maybe something like the snowline, as that seemed to be roughly when it would start being unhappy with me. But, no, later on, and in different regions of the map, you could fly REALLY close to the snowline, without any problems. It made trying to traverse the map annoying as hell.
On the point of traveling the map, the hang glider and wingsuit are almost useless. The places you can likely jump off from to use those, are often so remote, that just to GET to them, you waste more time climbing, than you would've to just run there on the ground, or grab a vehicle, or fucking fast travel.
The various side missions were underwhelming as hell. There is one that is about destroying the calling cards of a serial killer. And completing it, doesn't make you face off against the killer, no. You just....get unlimited ally tokens to call in npcs to help you in open combat. Something I literally NEVER did once, because I like playing stealthy, and that's loud as hell.
Also, on sidequests, holy shit are there tons of them. So many gather quests, the map is just flooded with them. And if you are even remotely being curious and exploring, you will max out all of your progression tracks, like XP and stuff SO fast. I seriously think you could level up 3-4 times over, buying all the skills, if you finished everything. I guess they wanted redundancy, to make sure everyone could max out all the skills, even if you didn't do everything, but holy shit this is a lot. People complain about Ghost of Tsushima capping out levels and talents quickly, but seriously that game has nothing on FC 4 for that.
Overall, I'd say it's probably the jankiest, and most mechanically weird one of the ones I've played so far. It's actually interesting, as I'm playing these in reverse order, so I'm seeing how things were added, by seeing what isn't implemented yet. Sort of reverse engineering the various components that they took forward, and which ones they did away with.
Pagan Min was a delight as a villain though. I wish he had been more directly IN the game, because his scene chewing was just fantastic to witness.
Overall, I give it a "Meh out of 10"