The Lore Thread

hanselthecaretaker

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Simply put: A specific place for all things lore. Figured a dedicated thread makes sense vs having bits and pieces scattered in the article and videos thread or something.

To start, a little something I might’ve missed from God of War that brought me back -

Cool to think how awesome it would be if the next game had something like Sekiro’s memories or stylistically more like perhaps DS2’s, where you could go back and relive a handful of key epic moments from Krato’s past, all enhanced with modern technology.
 

happyninja42

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Simply put: A specific place for all things lore. Figured a dedicated thread makes sense vs having bits and pieces scattered in the article and videos thread or something.

To start, a little something I might’ve missed from God of War that brought me back -

Cool to think how awesome it would be if the next game had something like Sekiro’s memories or stylistically more like perhaps DS2’s, where you could go back and relive a handful of key epic moments from Krato’s past, all enhanced with modern technology.
I'm honestly ok with just letting that stuff lie. I get where you're coming from, but I just think it would be rehashing a dead horse, when Atreus already knows what he needs to know about the past of his father. Now I could perhaps see, given they show Helheim as replaying the echoes of the past, Kratos having to maybe fight his way through a memory to get OUT of Hel (perhaps have the new game tutorial/climb from land of the dead be that flashback), since that is a trope of the franchise. But I'd rather they just did more new story personally.
 

Offworlder

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Vaati is of course the premier Soulsbourne lore master:



Semi games related but Luetin09's Warhammer videos are great:



Im not the biggest FNAF fan (and yes I know the video is 3 hours, all the individual episodes are available too) but I always found the storytelling pretty fascinating. Sagan breaks it all down so well:

 

PsychedelicDiamond

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Kingdom Hearts needs to be mentioned here it sure is saying something about the medium that one of its densest long running narratives is a series of Mickey Mouse games for children.
 

SilentPony

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Kingdom Hearts needs to be mentioned here it sure is saying something about the medium that one of its densest long running narratives is a series of Mickey Mouse games for children.
Wasn't the whole thing with Kingdom Hearts that the lore was made up as they went along, sorta' Harry Potter style? Not that all lore isn't made up, but that every Kingdom Hearts game basically treated the previous games like the Star Wars Legends and just undid things or changed plot details as needed, and the continuity is just whatever the current game says is canon?
 
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BrawlMan

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Here is all of the GG lore presented by Woolie. Every video is in that playlist.




Here's an old Fighterpedia video.


 

PsychedelicDiamond

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Wasn't the whole thing with Kingdom Hearts that the lore was made up as they went along, sorta' Harry Potter style? Not that all lore isn't made up, but that every Kingdom Hearts game basically treated the previous games like the Star Wars Legends and just undid things or changed plot details as needed, and the continuity is just whatever the current game says is canon?
I think most really long running stories are written that way. Sure, there are some where the writer has all the plot points planned out before they even start, but especially really long, serialized stuff where there's no way to say for sure how long it's gonna be when you start writing is always improvised to some extent. I doubt Nomura had already planned out all the backstory from Birth by Sleep or the mobile games when he wrote Kingdom Hearts 1. But, you know, the thing about ideas is that they attract other ideas and then you just sorta keep building that large sprawling story that's more of a web than a line, and one thing that was important early on becomes irrelevant, another thing that you put in as a throwaway detail gets expanded into a major plot point, it's a very natural process.

If you don't or can't treat stories as something you start, you finish and then your done with it, they will keep expanding outwards, and consequentially, parts of this structure might collapse in on themselves, or remain unfinished as construction on other parts is prioritized. Nomura has arguably done a pretty good job keeping Kingdom Hearts somewhat straight. I don't think there is anything that has outright been erased from canon.
 

Johnny Novgorod

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Nomura has arguably done a pretty good job keeping Kingdom Hearts somewhat straight. I don't think there is anything that has outright been erased from canon.
Erased, no. Negated by contradiction, yes. Every game retcons the lore or backstory or ramifications of the previous one in such a way that nothing seems to have a definite lasting value in KH. KH4 can easily start with the shadow doppelganger of Sora's soul's heart's friend of his previous incarnation crossed with the fusion of Riku's Nobody and Axl's Heartless who was suspended in a different dimension. Maybe everything up to now has been his dream. Sure, why not.
 
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hanselthecaretaker

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Never knew this about the Bloody Baron -
  • He got the moniker the "Bloody Baron", when he was still in the Temerian army and he tracked a group of Nilfgaardians to a dye works, where instead of starving them out, he charged straight in. The Nilfgaardians surrendered and one of his men accidentally knocked a can of red paint into the river, making the common folk believe that he had killed all of his prisoners and spilled their blood in the river.
 

meiam

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I think most really long running stories are written that way. Sure, there are some where the writer has all the plot points planned out before they even start, but especially really long, serialized stuff where there's no way to say for sure how long it's gonna be when you start writing is always improvised to some extent. I doubt Nomura had already planned out all the backstory from Birth by Sleep or the mobile games when he wrote Kingdom Hearts 1. But, you know, the thing about ideas is that they attract other ideas and then you just sorta keep building that large sprawling story that's more of a web than a line, and one thing that was important early on becomes irrelevant, another thing that you put in as a throwaway detail gets expanded into a major plot point, it's a very natural process.

If you don't or can't treat stories as something you start, you finish and then your done with it, they will keep expanding outwards, and consequentially, parts of this structure might collapse in on themselves, or remain unfinished as construction on other parts is prioritized. Nomura has arguably done a pretty good job keeping Kingdom Hearts somewhat straight. I don't think there is anything that has outright been erased from canon.
I really liked KH1 (despite my low interest in disney), but my interest in the series dramatically decrease due to the convoluted mess of lore to the point that I never played KH3 and don't think I'll ever do. It's like "there's one keyblade" to "actually there's two" to "there's more keyblade than atom in the universe, go to your nearest convenience store and you can find them in the bargain bin". And I don't even know how many Ansem there is at this point, between all the clone/reincarnation/shadow. That plus the litany of side game that all sorta matter but not really. It's just a big ol mess for nothing really, why not introduce a new villain rather than just constantly bringing back Ansem?
 
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hanselthecaretaker

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of my favorite locations in SoulsBorne -


It has a pretty simple map by FROM standards but for me the sense its imagery instills perhaps more than any other in the game is basically, *gasp* what is this place and wtf happened here?
 

PsychedelicDiamond

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The writers for the La Mulana games clearly had pretty meticulous knowledge of the various different ancient mythologies they're drawing from, and they did an admirable job combining them all into its cradle of civilization ancient aliens adventure story. Also, bonus points for actually building most of their puzzles around it, so you can't really finish the game without learning it so some extent. Well, I mean, me, personally, I couldn't finish the game period, but that's besides the point.

 
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