Tokyo Mirage Sessions FE Encore Impressions - All of these games are the same.

CriticalGaming

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Shame ya didn't care for it! But it's always nice to hear people Ys a shot after it lived in obscurity for the longest time
I didn't get to any major plot points in Ys8 or 9 to be honest. 9's combat and dull exploration arenas bored me pretty quickly. Which is a shame because the story was also boring Imo. I dunno if that's just a thing with the Ys series in general but I don't think the stories are very interesting for either game at all.

Games are two parts for me. Story and Combat. One of these things can be mediocre, but not both. Unfortunately for me, I find both aspects of those Ys games mediocre at best.

I am glad to hear you enjoyed Ys overall though. It just doesn't click for me. Oh well.
 

Elvis Starburst

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I didn't get to any major plot points in Ys8 or 9 to be honest.
Aww.

9's combat and dull exploration arenas bored me pretty quickly. Which is a shame because the story was also boring Imo. I dunno if that's just a thing with the Ys series in general but I don't think the stories are very interesting for either game at all.
I wouldn't say Ys' storytelling was ever a masterclass or anything. In older titles it was a bit more straightforward and simple, with less characters overall and a more simple story structure, and less... anime, I guess is one way to put it? Some folks who play these games say the villains were better in the older titles as well. Movement has never had this many options before, and the exploration has been bigger and more vast than it's ever been. Granted, that might not be a GOOD thing depending on who you ask... you might like Oath in Felghana more just cause 2000's Ys titles are styled a differently than the modern Ys games. Once Ys 7 launched the way these titles are structured and designed changed rather massively. But if the new combat style doesn't do it for you, I dunno if the simpler combat of old would be much better.

I am glad to hear you enjoyed Ys overall though. It just doesn't click for me. Oh well.
I admit I have a biiiiit of bias since JRPGs and anime style games are ones I like the most, so things like Ys mesh with me rather well. The music probably helps, cause the soundtracks to these games are my jam. The series is definitely not everyone's cup of tea, though
 
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CriticalGaming

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I admit I have a biiiiit of bias since JRPGs and anime style games are ones I like the most, so things like Ys mesh with me rather well. The music probably helps, cause the soundtracks to these games are my jam. It's definitely not everyone's cup of tea, though
I find it funny that I love JRPG's but I don't like anime games. It's so strange for me because like what is Final Fantasy if not an anime where teenagers band together to kill God somehow?
 

Elvis Starburst

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I find it funny that I love JRPG's but I don't like anime games. It's so strange for me because like what is Final Fantasy if not an anime where teenagers band together to kill God somehow?
Definitely a good question! I guess sometimes it just depends on finding a game in a genre that makes the perfect mix. Like, I don't like tactics games. But games like SMT Devil Survivor? A total blast. I'm not a fan of first person shooters, but, Metroid Prime? Wonderful. Never was a fan of most open world games. Breath of the Wild? So much fun. Farming games like Harvest Moon are boooooring for me. Buuut, Rune Factory 4 is straight up my fave game ever (Helps it has a story and combat, though)

Funny enough, a real world example of what I mean that I'm experiencing right now is smoothies. I don't like most fruit on their own, but when it's mixed in a smoothie, it can be delicious. Something as simple as blending a few things together and suddenly it's good stuff. It's all about taking the base ingredients of a game and mixing it up juuuust right, ya know?
 

Elvis Starburst

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You mean when you add fucking ice cream to fruit they get better!? Holy shit dude! Never could'a seen that coming :D LMAO!!!!
Thanks for the unnecessary sarcasm dude =3= No, I mean just adding in fruit, maybe a splash of milk, and blending it like that. What kind of fruit smoothies are you talking about? Are you thinking about milkshakes perhaps?
 
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CriticalGaming

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What kind of fruit smoothies are you talking about? Are you thinking about milkshakes perhaps?
You aint never been to a Jamba Juice!? Most smoothie places put frozen yogurt, or soygurt, whatever into them. The fruits are also frozen with sugared syrups to give them more taste. It's rare for a Smoothie Bar to actually just give you basic blended fruit.

If you are making them at home, then maybe, but adding milk is just melting ice cream when you think about it. Making the fruit creamier and cold does change things.

Hell food prep in general can change how a food tastes. Are mashed potatoes the same as French Fries?
 

Elvis Starburst

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You aint never been to a Jamba Juice!?
I don't even think we have those here in Canada. If we do, never paid em any mind.

If you are making them at home, then maybe, but adding milk is just melting ice cream when you think about it. Making the fruit creamier and cold does change things.
I mean... I guess? You still need sugar, cream, and whatever flavour (vanilla for example) to make ice cream, all 3 of which I'm not including in my smoothies. Also, I do make them at home, yes.

Hell food prep in general can change how a food tastes. Are mashed potatoes the same as French Fries?
No, obviously not. Guh, forget it, maybe my point of comparison was dumb, I dunno. Sounded better in my head if so. I've retyped trying to explain my point half a dozen times now and it just sounds like extra effort for something that worked in my mind but obviously didn't translate well otherwise
 

Chimpzy

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Is it? I literally have no idea. I've never played a Fire emblem (never will) nor have I played an SMT game, though I did buy SMT 3 remasters on Switch.
What if I told you TMS, the abbreviation for Tokyo Mirage Sessions, is SMT backwards!
I'll be playing my first SMT game soon, Any tips. I've heard they are fucking hard.
If it's SMT3, it's generally considered the hardest of the mainline SMT games. As for some general advice, always use enemy weaknesses to gain extra turns. (De)buff spells are good in this series, use them often, especially on bosses. Prioritize reducing enemy to-hit rate and boosting your own dodge chance first. Similarly, status effects can neuter enemies and even some bosses. Remember you can only learn each skills once per playthrough, if you overwrite one with a new skill it's gone forever. Agility is a very good stat. Stock up on items before entering a dungeon. Fuse demons often.

And most importantly, the first demon you get in the game is a Pixie. Do not release her from your party.
 

CriticalGaming

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What if I told you TMS, the abbreviation for Tokyo Mirage Sessions, is SMT backwards!

If it's SMT3, it's generally considered the hardest of the mainline SMT games. As for some general advice, always use enemy weaknesses to gain extra turns. (De)buff spells are good in this series, use them often, especially on bosses. Prioritize reducing enemy to-hit rate and boosting your own dodge chance first. Similarly, status effects can neuter enemies and even some bosses. Remember you can only learn each skills once per playthrough, if you overwrite one with a new skill it's gone forever. Agility is a very good stat. Stock up on items before entering a dungeon. Fuse demons often.

And most importantly, the first demon you get in the game is a Pixie. Do not release her from your party.
So keep pixie a slave forever. Sounds like a plan :).

God....status ailment moves. Ugh I always delete those in pokemon, I hate using those they always feel like a wasted turn.
 

Chimpzy

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God....status ailment moves. Ugh I always delete those in pokemon, I hate using those they always feel like a wasted turn.
Success in combat in SMT is all about managing the action economy. Because letting enemies get in their turns can really screw you over fast. So you try to maximize your number of turns, while minimizing enemy turns. Preferably in a way that makes enemies waste what turns they haven, for example by trying to heal the debuff or status you slapped on them.
 

CriticalGaming

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Success in combat in SMT is all about managing the action economy. Because letting enemies get in their turns can really screw you over fast. So you try to maximize your number of turns, while minimizing enemy turns. Preferably in a way that makes enemies waste what turns they haven, for example by trying to heal the debuff or status you slapped on them.
Right that is exactly what I hate about ailment turns. Because you apply a status, they cure themselves, but then you have to apply that shit again and then they cure it again, and then at what point are you damaging them? And then this repeats for every fucking fight? I'ma play on easy and overlevel shit, fuck that noise.
 

Chimpzy

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Right that is exactly what I hate about ailment turns. Because you apply a status, they cure themselves, but then you have to apply that shit again and then they cure it again, and then at what point are you damaging them? And then this repeats for every fucking fight? I'ma play on easy and overlevel shit, fuck that noise.
Thing is, you have 4 party members, so 4 turns. Regular enemies get 1 turn each, but most of them aren't enough of a threat to really bother with (de)buffs unless you're playing really dumb.

But not bosses. Bosses get 2 turns, and they very much are a threat. Most of them also have a rather cheap ability they can use once per round where they sacrifice 1 turn to get 2-4 extra turns. Letting bosses get multiple turns on you is really really bad. But all bosses have pattenrs where they'll prioritize certain moves before anything else. Like removing a debuff, or a status. Or if they're a boss with adds, respawn those adds. So you slap a debuff on them with one party member and use AoE spells with the other 3 to damage the boss while also killing his adds. Next turn, boss will probably heal his debuff and spawn more adds. His 2 turns are effectively wasted.

Some have really strong magic, but no way of healing the SMT equivalent of Silence. So you slap that on them and now all they do is physical attacks. Which still hurt, but usually only hit one party member. It might also miss, and in SMT any miss costs you 2 turns, not just the turn you used for that attack. There's ways of making misses more likely, like lowering enemy hit rate, buffing party evasion, or the blind status.

Some bosses can fuck you up so badly with only a few turns, that it is totally worth it to spend 3 of your 4 turns just giving them busywork.