No what I mean is, sure there are multiple ways to get at various problems, but very often, at least when it comes to the "locate other crew members", those various solutions are all outside of the realm of a starting character. Sure, I could hack, or lift a box, or some other thing...if I had Rank 2 of any of those. If it was just a few of them, it would be fine, but this was literally one of the first things I tried to do. Within the first what..30-60 minutes of the game, they tutorialize "hey, you can use security terminals to find other survivors" so I think "great! Let me go do that! This must be something I can do, since they made it one of the first things they teach me." But...no, if the person is alive, they are gated behind Rank 2 of pretty much everything. Or hidden behind a door that will only open to a keycard that I don't have...because it's in another section of the station....that I can't access...because I don't have Rank 2 of whatever. It just felt very contrary to the first pop up that says "Ok so you now have free roam of the entire base! Explore!....*small print* ....but not really because we've heavily curated where you can go behind a lot of barriers that you will need to find a TON of neurodyne to upgrade to access" My brain almost always defaults to casualty control in any game with life/death situations. I try and make sure NPCs survive, even if it's not an optional objective. I don't like letting people die in games. So for the game to give me a system, where I am uniquely suited to play search and rescue, and then heavily block me from doing that immediately after providing that mechanic....it's jarring, and frustrating. Again, if it was only a sometime thing, I would be fine with it. Some are just blocked due to circumstances, ok, fine. But, EVERY living person, is intentionally gated from you, from the moment they give you the ability to know they are there. I find that a poor design for the mechanic.
Also did anyone else have a problem with the game getting stuck on invisible terrain when sneaking? I've noticed this a LOT in the first few areas, particularly when you are using a maintenance tunnel. For some reason, that little 2 inch lip at the ground level confuses the game's movement and thinks I'm against an immoveable surface. I have to move backwards, sometimes even pressing the jump button like I'm mantling over the lip of the tube. It's weird. I've also had it on flights of stairs. No threat, no weirdness, just sneaking along in a reasonably cleared area, going down a single flight of stairs to go to the other side of the room and *screeching tire noises* I'm stopped dead by....nothing. I back up, move to the side or hop, and I'm fine. I normally wouldn't call it a big problem, but since it seems to be unique to stealth movement, the fact that I might randomly find myself trapped in the open due to clipping is a bit frustrating. Anyone have that issue? Because mechanically, it's the only real problem I'm having with the game. It runs just fine, the rest of the mechanics are familiar and smooth, though I don't like the point camera to press button interface with consoles. I'd much rather it let the mouse go free so I could click faster.