Has Nostalgia settled in for the Xbox 360/Playstation 3 generation? For me not really for these reasons.

gorfias

Unrealistic but happy
Legacy
May 13, 2009
7,416
1,996
118
Country
USA
Far too recent for any nostalgia imo. The generation also wasn't that great. Like others said it was dominated by grey brown CoD shooter clones where every game needed to have forced multiplayer and coop to such an extent that it ruined franchises like Dead Space and Resident Evil. Every publisher was chasing those CoD sales numbers and it just ruined gaming as whole. The nickel and diming of microtransactions also reared it's ugly and there wasn't really a big enough indie scene like there is now delivering some of the highest quality games to compensate for lacking AAA titles. On top of that Japanese developers were also largely absent during that era. There were some standouts like Dead Space 1/2, MGS4 and Demon's Souls but it was slim pickings for sure compared to the diarrhea of forgettable first person shooter/''dudebro'' games.

Not only were games largely forgettable 99% of games were also multiplayer and those games played like ass on PS3 due to it's limited ram. I remember the gen most as mediocre games played on an underutilized console. Definitely won't have any nostalgia for this particular era lmao.
Interesting view. I recall people so happy with that generation they were resistant to move on to Gen 8. In hindsight, I'm glad and spoiled by the upgrade.
 

Drathnoxis

I love the smell of card games in the morning
Legacy
Sep 23, 2010
5,831
2,137
118
Just off-screen
Country
Canada
Gender
Male
They are perfectly emulatable, dependent on the game, A lot of good Wii Games use the gamecube controller or classic control.

Or at the very least. The motion controls for the Wii Mote was not too complicated. Look at Super Mario Galaxy. All it has is the pointer at the screen and shaking the Wii Mote to do the Spin Attack (Not a complicated motion, just one slight tilt) this can be easily placed as a button.

And best of all, its possible to use a Real Wiimote itself on the emulator.
Mario Galaxy also had the stages where Mario rides a ball or a manta ray and you controlled him by tilting the Wiimote. I don't think you are really going to get away with anything less than using an actual Wiimote for that game. Maaaybe you could use a DS4, does the DS4 still have the sixaxis controls?
 

Samtemdo8

Elite Member
Legacy
Apr 25, 2020
1,516
616
118
Country
Private
Mario Galaxy also had the stages where Mario rides a ball or a manta ray and you controlled him by tilting the Wiimote. I don't think you are really going to get away with anything less than using an actual Wiimote for that game. Maaaybe you could use a DS4, does the DS4 still have the sixaxis controls?
Still, some Wii Games can work by emulating the Wii-Mote + Nunchuck in a controller.

I've tinkered with Mario Stirkers Charged controls, it uses the motion controls/cursor IR pointer, but its not too complicated that its functions can easily be mapped to a controller.

IR can be on the right control stick of a controller.

The simple motions that were just shakes can be a button.
 

EvilRoy

The face I make when I see unguarded pie.
Legacy
Jan 9, 2011
1,847
546
118
Still, some Wii Games can work by emulating the Wii-Mote + Nunchuck in a controller.

I've tinkered with Mario Stirkers Charged controls, it uses the motion controls/cursor IR pointer, but its not too complicated that its functions can easily be mapped to a controller.

IR can be on the right control stick of a controller.

The simple motions that were just shakes can be a button.

I hear ya, its just a barrier to entry issue for this kind of stuff. If you have to take a bunch of extra steps that directly effect the way you play a game to allow for dissimilar control schemes its never gonna really feel the same. And while you can get a wiimote and sensor and still use it, its just another barrier that won't be available forever. That's why I was talking about VR as the best emulation option available - barring the difference in how the screen works, most other things should still be directly workable as originally intended.

At the same time there doesn't seem to be that much appetite to put in a bunch of effort fixing these games up to run on different platforms. People who work on emulation are interested in what they're interested in, and there doesn't seem to be much interest in library preservation for the Wii. That's unfortunate, but given the vast library (that includes a lot of shovelware) its not super surprising.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
29,972
12,452
118
Detroit, Michigan
Country
United States of America
Gender
Male
I hear ya, its just a barrier to entry issue for this kind of stuff. If you have to take a bunch of extra steps that directly effect the way you play a game to allow for dissimilar control schemes its never gonna really feel the same. And while you can get a wiimote and sensor and still use it, its just another barrier that won't be available forever. That's why I was talking about VR as the best emulation option available - barring the difference in how the screen works, most other things should still be directly workable as originally intended.

At the same time there doesn't seem to be that much appetite to put in a bunch of effort fixing these games up to run on different platforms. People who work on emulation are interested in what they're interested in, and there doesn't seem to be much interest in library preservation for the Wii. That's unfortunate, but given the vast library (that includes a lot of shovelware) its not super surprising.
If anything, both No More Heroes games on Switch (and the PS3 port of the original) proves you can translate the motion controls to a standard control scheme. In 2's case, alternate control options was already available on the original console. If those game could work on standard controller, then so can most of the others. Mad World I would not mind getting a traditional control scheme on Switch, along with keeping motion controls replaced gyro sensors.
 

EvilRoy

The face I make when I see unguarded pie.
Legacy
Jan 9, 2011
1,847
546
118
If anything, both No More Heroes games on Switch (and the PS3 port of the original) proves you can translate the motion controls to a standard control scheme. In 2's case, alternate control options was already available on the original console. If those game could work on standard controller, then so can most of the others. Mad World I would not mind getting a traditional control scheme on Switch, along with keeping motion controls replaced gyro sensors.
I know, and this is gonna sound dumb, but I'm actually worried more about the Wii sports/flight/etc games or even things like Boom Blox or that game where you shoot little block people onto tilting stands. Those games that depended on motion controls to either be unique games at all or alternately be challenging games in that actual controllers would make the games trivial.

Its not that I think these are masterworks or anything, I just don't like the idea of them disappearing. There are analogs out there, but it isn't the same to me as preserving the original thing.
 
  • Like
Reactions: BrawlMan

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
29,972
12,452
118
Detroit, Michigan
Country
United States of America
Gender
Male
I know, and this is gonna sound dumb, but I'm actually worried more about the Wii sports/flight/etc games or even things like Boom Blox or that game where you shoot little block people onto tilting stands. Those games that depended on motion controls to either be unique games at all or alternately be challenging games in that actual controllers would make the games trivial.
They can still have both options. Suda and Grasshopper gave both for the NMH series and still will do it with III. The gyro sensor will act as a great substitute. The uniqueness will still be there.
 

wings012

Elite Member
Legacy
Jan 7, 2011
856
307
68
Country
Malaysia
I feel like fundamentally games nowadays are still similar to the 360/PS3 generation of games, just they look and play better for most part. So I find it hard to feel 'nostalgic' about the era when it's kinda just the current era but more shit looking. Certain titles might make me feel nostalgic, like Halo cause I have an emotional connection to those franchises but on a whole eh. Doesn't help that I didn't own a console of the era, so my experience is largely through multi-platform PC games.

The PS2 on the other hand had a massive library and many weird games. Are any developers going to make a weird open world steampunk game where you drive car robots about the place and perform street music for spare change? No. It was a weirder more experimental age, and there were more lower budget and smaller developers making weirder things.

If we go even further back, well 2D pixel art games are also a rarity nowadays. They do exist in the indie space I suppose.
 
  • Like
Reactions: BrawlMan