X meets Y: What games would be great if they had X from other games in it.

immortalfrieza

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Ever since I heard of the Knights of the Old Republic remake, I've been thinking of what I'd like to see for it to change about it. Story is fine, but the gameplay was never very good, just passable. Therefore, I'd love it if they threw out the DnD style dice rolling and put Action RPG combat in there. I'm thinking Final Fantasy 7 remake combat, or at least Jade Empire for the melee combat, with maybe Mass Effect style shooting mechanics for the ranged combat.

What other games would you like to see remade with something from other games, and what would it be?
 
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Gyrobot

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WRPG style romances in JRPGs, so less handholding and more awkward PG-13 sex scenes...which is great for the immature past self
 
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Parasite Eve and Dino Crisis Remake would both heavily benefit from a over the shoulder style 3rd person shooter.

Dynasty Warriors and Samurai Warriors games that played more like Sengoku Basara. Which is weird, because SB is DMC combined with DW/SW. Also, the DW series needs some actual color.

The brawler elements from Sonic Unleashed should be its own spin-off game about Knuckles. A 3d Sonic spin-off that is slower paced, but about fast action combat can definitely fit for Knuckles. Rouge can be a selectable character with her own campaign.
 
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SilentPony

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A remake of Sim City, but with the option to have cities from other games. Rapture, Columbia, the Citadel, White Run, Yharnam, Gotham. Imagine how fun it would be to be building a new school district or water treatment plant and oops, the Joker is downtown robbing the Zoo, and Batman is on the case. Or oops, Splicers have taken over the bridge leading to downtown, and you have to deal with it.
Still bothers me City Skylines doesn't have a Kaiju option.
 

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WRPG style romances in JRPGs, so less handholding and more awkward PG-13 sex scenes...which is great for the immature past self
This. And if we can omit the "Looks like a child but really 700 year old/a god/a dragon in human form/etc" romances, that would be nice. If they're really a kitsune, fine, but if they can look like a human, they can look like a human old enough not to get you a spot on "To catch a predator".

More emphasis on quests and less on grinding enemies in JRPGs for EXP. And not "Collect 16 flowers/bear asses" type quests. Like interesting quests. Disco Elysium and Witcher 3 did this right.
 
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Gordon_4

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This. And if we can omit the "Looks like a child but really 700 year old/a god/a dragon in human form/etc" romances, that would be nice. If they're really a kitsune, fine, but if they can look like a human, they can look like a human old enough not to get you a spot on "To catch a predator".
Jesus Christ above, this.
 
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laggyteabag

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I probably only ever played about 2 hours of Apex Legends, but I still have no idea why they stripped out the movement mechanics the game should have inherited from Titanfall 2.

In fact, every time I did play Titanfall 2, and then moved onto another FPS game, I did find myself instinctively running towards and jumping at walls.
 

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I can think of one x that would benefit a host of potential y's. The nemesis system from Shadow of Mordor. I still think the whole game was just someone came up with that fantastic nemesis system, and needed to "test" it. So they slapped a vague tie in to a franchise license they had kicking around (LOTR) with game mechanics from the Arkham games... just to get enough people to bite on it, to showcase the nemesis system. It needs to be in MOST games. Everything with conflict has antagonists, and that nemesis system made antagonists way more interesting. And it works in damn near every genre.

Flight combat sims: imagine X-Wing with the nemesis system. A random Tie Fighter gets in the lucky shot that destroys your A-Wing and you have to punch out. A few missions later that same pilot is there, his AI is stepped up a little and he's in an Interceptor. Setting up a little rivalry, awesome.

4x titles: something like Masters of Orion. You just scrape your way through a war with one of the other races. It was brutal but you finally conquer their homeworld. Suddenly another race who had been fairly friendly starts beating the war drum and acting more aggressively toward you. Then you find the leader or a general from the last war has cozied up to or overthrown the leadership of your new foe and the war fires up again before you recovered from the last one... thrilling.

It would seriously spice up almost any game. Everything from sandbox shooters like Far Cry (rando guard spots you and thwarts your stronghold assault and gets promoted, now has personal bodyguards and better armor or a car,) looters like Diablo or Borderlands (enemy that takes a player down becomes a badass and drops better loot when you finally take them down,) racers (someone who beats you gets a better car or starts cheating to win,) even sports games (a tiered rank of players that have personal grudges and rivalries with your created player.) I'm genuinely surprised it hasn't shown up more elsewhere since they ruined the Shadow series with all the pay to win garbage in Shadow of War.

My dream wish (although this fits into another thread just as well) reviving Mercenaries: Playground of Destruction... with the Nemesis system from Shadow of Mordor. You're working your way through the "deck" of bounties, whilst the lieutenants and generals are vying for promotions within the ranks of your enemies... and soldiers that manage to take you down get promoted and maybe even replace the cards in the deck you have previously collected.
 

The Rogue Wolf

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I can think of one x that would benefit a host of potential y's. The nemesis system from Shadow of Mordor. I still think the whole game was just someone came up with that fantastic nemesis system, and needed to "test" it. So they slapped a vague tie in to a franchise license they had kicking around (LOTR) with game mechanics from the Arkham games... just to get enough people to bite on it, to showcase the nemesis system. It needs to be in MOST games. Everything with conflict has antagonists, and that nemesis system made antagonists way more interesting. And it works in damn near every genre.
Alas, Warner Bros. went and patented the nemesis system. Probably not so much for them to use it as to ensure that nobody else does. This is the kind of greedy patent abuse which ensured that nobody but Namco could let players play minigames during loading screens from 1998 to 2015.
 
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This is the kind of greedy patent abuse which ensured that nobody but Namco could let players play minigames during loading screens from 1998 to 2015.
Funny enough, there were a decent amount of games that slipped through the cracks without Namco's notice. Some of them were just pressing something and dicking around with the loading icon or now loading message, but some of them had a genuine loading screen mini game.

Onechanbara Bikini Zombie Squad had a loading mini game where slash zombies for a minute. That game came out in 2009 (2007 in Japan).
 

Bob_McMillan

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I probably only ever played about 2 hours of Apex Legends, but I still have no idea why they stripped out the movement mechanics the game should have inherited from Titanfall 2.
You know, they did add wallrunning into Apex for a limited time event, and it became pretty clear why they omitted it. It's definitely way more fun for the guy who gets to wallrun, but made the game 10x more annoying for the guy trying to shoot people hopping all over the map. Advanced movement and lengthy TTKs do not mix at all.

OT: I think the Elder Scrolls games are going to have to give up on trying to be "immersive" with their really shitty, first person focused combat and try literally any other modern combat system. Could be something as basic as the Witcher 3's combat, or something as deep as God of War's. I know the main appeal has always been roleplaying and exploration, but plenty of other games offer that AND have satisfying combat as well.
 
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immortalfrieza

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OT: I think the Elder Scrolls games are going to have to give up on trying to be "immersive" with their really shitty, first person focused combat and try literally any other modern combat system. Could be something as basic as the Witcher 3's combat, or something as deep as God of War's. I know the main appeal has always been roleplaying and exploration, but plenty of other games offer that AND have satisfying combat as well.
The Elder Scrolls combat system is definitely dated. They could do so much with it, like add in timing and block mechanics to stagger and heavily damage/insta kill opponents, especially when fighting multiple enemies at once. Not to mention make the hits have appropriate reactions. i.e. if I slash someone across the face, there should be at least a line of blood there and the target's head should move away from the blade in reaction. Not to mention they need to fix the fact that stealth builds effectively destroy the game.

I think they should take a note from the Gothic games and how skill is visibly displayed by the character. I mean, I swing a sword the exact same way whether I have a Blade skill of 10 or 100. The Gothic games have the player look inexperienced just holding the weapon not to mention swinging it at the start and you gradually hold and swing the weapon more skillfully as the player gets training. Not that the player should need training to progress visibly in how effectively they fight, just skill level increases.

On that note, switch to a standard EXP=Levels=Skill points system already! The "use a skill to raise a skill" is immersive in theory, but in practice it just leads to a lot of really tedious grinding like swimming in circles that doesn't require the player to do or have accomplished anything in the game to reach max with skills. I've found that putting in mods that switch the game to a standard EXP leveling system improve all the Elder Scrolls games significantly because I actually have to go out and DO things and complete quests to get better at things.
 
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immortalfrieza

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Alas, Warner Bros. went and patented the nemesis system. Probably not so much for them to use it as to ensure that nobody else does. This is the kind of greedy patent abuse which ensured that nobody but Namco could let players play minigames during loading screens from 1998 to 2015.
Which means that until the patent is up, Warner Bros has a monopoly on the entire concept of the Nemesis system and thus no one is allowed to ever make anything to compete with it. Thus Warner Bros can half ass any future implementations of the Nemesis system and anyone looking for anything even remotely similar will have to bite the bullet and play those games anyway because they don't have the option to shop around for something better.

I hate patents and copyrights for this exact reason. It kills competition, it doesn't help it.
 
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Dalisclock

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I've said it before and I'll say it again.

I'd love for more games to do something like MGSV where the enemies learn from your tactics and begin countering them if they catch you using the same ones over and over to encourage you to change up how you deal with them.

Especially games like XCOM.

Or maybe just use dynamic difficulty like Left For Dead did where the game would give you more breaks(more ammo drops, etc) if you were hurting but if you started doing really well harder/more enemies would start showing up.
 

Dalisclock

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I'd like so see a game that's something like XCOM meets This War of Mine.

Namely, you're a private or some lowly conscript who was defending a city when the city was surrounded by the enemy and cut off from the rest of the nation/military. As a result, surviving means that you rise through the ranks stupidly fast as all the others above you get killed and there's nobody else to replace them. So you go from some green soldier to commanding a pretty decent number of soldiers and your sole goal is to either survive or break out of the enemy encirclement to rejoin the rest of your countrymen.

I was initially thinking the Siege of Leningrad would could work, but then I realized how fucking dark that game would have to be. It sure as hell wouldn't be fun.