Deathloop Impressions - Deathloop Impressions - Deathloop Impressions - Deathloop Impressions

CriticalGaming

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Can I just start out by saying that I immediately instantly love the main character Colt in this game. He reacts the same way any of us would react wo finding themselves waking up on a beach after being killed.

"What the fuck!? Oh fuck me what the fuck just happened? Why the fuck am I on a beach!?"

It's great, and the story really gets you into the world as Colt and the assassin against him immediately connect and begin to taunt each other. It's a very good set up for the game. And that's about where the game falls off the cliff for me.

So after the first little intro sequence, you are given into a sort of tutorial/indrotuction mission type thing where Colt is just trying to get his bareings and figure out what everyone wants to kill him on sight. It's here you are bombarded with tutorials and menus that pop up and explain a bunch of shit all at once which end up being really jarring and hard to take it all in. Things like weapon loadouts, trinkets to modify your guns, trinkets that modify your abilities, documents that provide information Colt will retain from Loop to Loop. But if you outright die and have to restart the loop, all your weapons go away which makes your loadout and your trinkets worthless.

It's a bunch of layered game mechanics that immediately don't gel well with each other.

But okay we can ignore that maybe and just sneak around the world to get to where we need to go and kill who we need to kill. This is where Deathloop's main gameplay uh....loop...comes from. Deathloop wants to be Dishonored which is weird because they could have just made Dishonored 3, anyway that's beside the point, like with other Arkane games the game tells you to proceed however you want. Stealth, run and gun, sprint past everything, whatever, none of it matters play your way.....except like Prey you really can't.

Stealth doesn't work, because outside of a few little spots, the enemies are all laid out in large groups and all facing directions that make it nearly impossible to successfully sneak around to take them all out. Especially since the stealth takedown is NOT silent, so other enemies will hear and rush to your position instantly. What the game wants you to do is systematically distract and take out guards one by one, but this is very slow and the AI is really fucking stupid about it. Sometimes they'll hear a bottle you threw from 1000 feet away and other times they'll ignore a bottle thrown at their damn feet.

So in the end you fuck it up and have to run and gun anyway. There is no moral system like in Dishonored so there isn't a point to not just kill everyone and everything and not worth about it. But this is where the large groups I mentioned come in. Not only is gunfire obviously loud and will bring every enemy in the immediate area on your face, it will also call enemies from the other side of the map to come running. Meaning you will get overwhelmed pretty quickly because Colt can't carry a lot of ammo.

Additionally Colt is made out of used tissue paper because you die in about three shots. And because the AI is inconsistant either unable to shoot you at all or able to snipe you down with a shotgun from a mile away, this makes for very frustrating moments.

Basically the gameplay isn't great. While the story setup is good, the mystery is solved within twenty minutes of the game and the rest is just going through the motions it seems. So what you have is a decent setting and a good idea for a game with some of the worst execution I've seen.

Of course there are also the bugs which never make a hard game any easier. I died from drowning while in the middle of a firefight in the middle of a city alley. I don't know where the water came from, but maybe Colt just decided to swallow his own tongue.

Wait for a sale, and a few patches.
 

PsychedelicDiamond

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Played a few hours of it yesterday. I'm having fun, overall, even though it's a bit of a weird game. Ever since Dishonored, I feel like in terms of gameplay, all of Arkane's games have been variations on the same theme, carrying the torch of the 0451 (or Immersive Sim) genre which, I guess, is vaguely defined as games with nonlinear level designs, different gameplay approaches, various environmenal interactions and often, but not always, minor RPG elements.

Kind of an underserviced genre, ever since the Deus Ex prequel series ended rather unceremoniously. Unless you want to consider the Hitman games 0451 games but that's a discussion for a different thread.

So, right, Deathloop. A lot of interesting ideas in that one. Assassinating 8 people on a single day on an island stuck in a timeloop, making a but of progress with every cycle, it's pretty engaging. It's not exactly handled the way you'd think it would be, the time doesn't actually progress in real time, but whenever you move from one of its four areas into another. So, basically you get 4 different levels that change between 4 different times of day in each cycle. In a way, implementing the timeloop like that instead of an actual real time cycle, Majoras Mask style, feels a bit like a compromised version of its own premise but maybe that would have been too ambitious.

The idea is, you go through a cycle, accomplish as much as you can, retain information, codes and eventually equipment to be more efficient in the next one. It's pretty satisfying. There is a constant sense of progress that keeps you playing.

The story and writing are interesting enough so far. You're an amnesiac on an island trapped in a repeating cycle, you have to assassinate 8 powerful people to be able to break it. It's a very "mystery box" sort of story as you are mainly given breadcrumbs about what exactly the deal is with the island, your targets and your protagonists role in all if it. The writing has its moments, I rather enjoy the dynamic between Colt, the protagonist, and Julianne, the sort of antagonist/rival character. They have that "frenemy" dynamic as they share playful banter throughout the Julianna also filling the typical "voice on the radio" role. That comedic dialogue and Colt's goofball action hero personality really harmonizes with the games retrofuturistic visuals into what feels like a quirky 70's style science-fiction/action romp.

It's there are some aspects to the writing that annoy me a bit. A lot of the dialogue and especially the obligatory text documents tend towards a slightly grating millennial smartassery that clashes terribly with the games late 60s/early 70s throwback stylee.
 

Specter Von Baren

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Just listened to GiantBombs impressions on their podcast and, oof. They say they had a positive impression of it but all it sounded like to me was them trying really hard to spin the game as being more complicated than it is (It's essentially Hitman, or a cross between Hitman and The Sexy Brutale, ie, very linear Hitman) and how the linearity is totes a revolutionary and good thing since you "don't need to worry about getting lost".

I dunno. When I looked at screenshots of the game it just looked like lots of other games I've seen before but I had no real expectations for it, but now it sounds like it's pretty forgettable and getting a lot of hype for no real reason.
 
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BrawlMan

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Just listened to GiantBombs impressions on their podcast and, oof. They say they had a positive impression of it but all it sounded like to me was them trying really hard to spin the game as being more complicated than it is (It's essentially Hitman, or a cross between Hitman and The Sexy Brutale, ie, very linear Hitman) and how the linearity is totes a revolutionary and good thing since you "don't need to worry about getting lost".

I dunno. When I looked at screenshots of the game it just looked like lots of other games I've seen before but I had no real expectations for it, but now it sounds like it's pretty forgettable and getting a lot of hype for no real reason.

Giant Bomb has always been crap. They were nothing more than Gamespot 2.0. That statement is true, considering that the website was made up of former Game Spot employees. Mainly Jeff whatever his last name was. The review you described does not surprise me in the slightest. They've always tried to come off as fancy or trying to make certain games bigger deals than what they actually are. Or sometimes blindly defend stupid mechanics that don't work.
 
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Bob_McMillan

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Especially since the stealth takedown is NOT silent, so other enemies will hear and rush to your position instantly.
Lol wat

Anyway, from some gameplay vids, the gunplay looks atrocious. Which is confusing, I thought this was supposed to be a shooter. Overall, I just get the feeling like I'm watching an old ass game. Graphics wise and gameplay wise. An easy pass for me.

EDIT: I forgot to mention that none of the gameplay videos I've watched so far included any super powered shenanigans. The abilities in Dishonored were fun, maybe the ones in this game will be good enough to forgive all my other complaints.
 
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Specter Von Baren

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Giant Bomb has always been crap. They were nothing more than Gamespot 2.0. That statement is true, considering that the website was made up of former Game Spot employees. Mainly Jeff whatever his last name was. The review you described does not surprise me in the slightest. They've always tried to come off as fancy or trying to make certain games bigger deals on what they actually are. Or sometimes blindly defend stupid mechanics that don't work.
Jeff Gerstmann? I actually feel like he's usually one of the more straight people on the podcast, and in this particular case. It sounded to me like he was holding back his more critical thoughts on the game in order to be more diplomatic with his co-hosts who were more on board with it.
 

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Jeff Gerstmann? I actually feel like he's usually one of the more straight people on the podcast, and in this particular case.
Sometimes yes; other times it varies. Granted, I rarely ever visit this website for a reason.
. It sounded to me like he was holding back his more critical thoughts on the game in order to be more diplomatic with his co-hosts who were more on board with it.
Making him no different, in a way, from the site he used to work at. There's nothing wrong being more critical, I've done that with plenty of games I liked. As long as you don't act like a dick about it, nor jerk, it's fine. I get not wanting to rain on people's parade, but it's good hearing a different opinion. Positive or negative. As long as a person back up the reason or argument, I don't have a problem. Yeah I might disagree, but I rather somebody give it to me straight than just suck up to me, or try to make me feel better about myself. All he's doing is just sucking it up and being another follower, instead of thinking for himself. In that instance, he became another Yes Man. Albeit a minor one. If it had been Yahtzee on that podcast, for all we know he would have been less generous. Still professional and all, but he would have been more critical and explain why without having to do an insult.
 
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hanselthecaretaker

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Just want to say hearing impressions like these of new games makes me smile inside as I continue my no new game purchases initiative this year. Might even continue it next year seeing as how I probably won’t get a PS5 until a Slim design.
 

CriticalGaming

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Just want to say hearing impressions like these of new games makes me smile inside as I continue my no new game purchases initiative this year. Might even continue it next year seeing as how I probably won’t get a PS5 until a Slim design.
I'm glad you enjoy them. But to be fair, Tales and FIST are both on Ps4 as well. So if you wanted to you could..... :D