So, I was thinking that there's a bunch of games from the old days that it feels like kinda never really got follow ups by any other games and you'd kinda like to see it tried again somewhere else.
SOS- An SNES survival game where you play one of 4 characters on a luxury ship which is hit by a massive wave and capsizes(If this reminds you of a certain famous disaster movie, that's intentional). You have 1 real life hour to escape the ship or drown. If you're injured by falling, running out of O2 underwater or fire, you don't die but lose about 5 real time minutes, cutting your margin even more. Oh, and to make this fun, the ship is upside down, and constantly listing back and forth, and around the 30 min mark, the ship begins sinking by the bow and thus the map begins to tilt steeply after that point(the final escape through the engine room is a vertical climb). One of your characters is almost an "Easy" mode, because he starts with a map of the ship, which is important because the ship is huge, a lot of the passages are blocked by debris and you often have to go through side rooms and areas to bypass them so knowing where you are helps a lot.
Also, to get the best ending for any character, you need to escort a number of survivors off the ship as well as you make your escape(which can be difficult because the survivor AI is kinda dumb and their pathfinding....yeah, it's pretty bad) but that does make it a bit more difficult(and apparently you need to escort a certain NPC in particular).
Terranigma- A Japan and Europe only release(unless you emulate it), this Quintet game is something weird and fascinating. At the beginning you live in a tiny isolated idyllic village with no knowledge of anything else, but one day you accidently open Pandora's box and find out you've released evil into the world or something, so you need to bring the world back to life(because it apparently died). You leave your village, find out you're on the inside of the hollow earth, go through dungeons to "Resurrect" all of the continents(which apparently sank into the ocean or something) and then after that go to the surface and slowly bring back plants, animals, people before following somehow following influencing civilization to grow back to modern times.
And what's weird is that this all happens as you travel across the world, so you'll start in a old city in Asia, travel to Europe which has medieval level society and tech, before freeing Columbus from an evil ghost in a Spanish castle, jumping on a boat to North America where now there are new cities that apparently just sprung up and they're working on inventing the airplane and hamburgers. So it's like thousands of years of history are occurring in the same time you can walk from one place to another and you're tracing the history of the world in microcosm by progressing(Admittedly in a VERY LIMITED and linear fashion). Even weirder when you meet a quirky case of support characters who it feels they come from different eras but they all coexist together as well. I mean, its charming but also surreal and I love it and I've never seen another game like it(except for the game just below).
On a similar Note, Illusion of Time/Gaia- Another Quintet game, involves a young man with psychic powers(yeah it's a cliche) crossing the world on a journey that in some ways resembles a fantasy but it also has feels like it's based on our world. For example, It's mentioned in the intro that this is the Age of Exploration and people like Columbus has set out to discover new lands across the world. And the PC, Will, went with his father to explore the Tower of Babel(yes, that one, apparently) and Will came back but his dad didn't(and will doesn't remember how he got back or what happened). So you visit famous places like Incan Ruins, Angkor Wat, The Great Wall of China, the Nazca Lines, the hanging gardens of Babylon but in the sky apparently, the great Pyramid, etc. But there's also fantasy elements like the lost continent of Mu(Think Atlantis, in the Pacific and invented by crazy people), connected by a very long undersea tunnel(implied to be a 1000 miles long) to an underground village populated by "Angels", survivors of Mu who can't feel anything but go through the motions trying to anyway. Like the above game, it's a surreal blend of our world and fantasy and it's my jam and I'm sad nobody else really seemed to pick that torch up after Quintet stopped making such games.
No, this isn't just an excuse to talk about Quintent games! I didn't even mention Actraiser....(except just there).
SOS- An SNES survival game where you play one of 4 characters on a luxury ship which is hit by a massive wave and capsizes(If this reminds you of a certain famous disaster movie, that's intentional). You have 1 real life hour to escape the ship or drown. If you're injured by falling, running out of O2 underwater or fire, you don't die but lose about 5 real time minutes, cutting your margin even more. Oh, and to make this fun, the ship is upside down, and constantly listing back and forth, and around the 30 min mark, the ship begins sinking by the bow and thus the map begins to tilt steeply after that point(the final escape through the engine room is a vertical climb). One of your characters is almost an "Easy" mode, because he starts with a map of the ship, which is important because the ship is huge, a lot of the passages are blocked by debris and you often have to go through side rooms and areas to bypass them so knowing where you are helps a lot.
Also, to get the best ending for any character, you need to escort a number of survivors off the ship as well as you make your escape(which can be difficult because the survivor AI is kinda dumb and their pathfinding....yeah, it's pretty bad) but that does make it a bit more difficult(and apparently you need to escort a certain NPC in particular).
Terranigma- A Japan and Europe only release(unless you emulate it), this Quintet game is something weird and fascinating. At the beginning you live in a tiny isolated idyllic village with no knowledge of anything else, but one day you accidently open Pandora's box and find out you've released evil into the world or something, so you need to bring the world back to life(because it apparently died). You leave your village, find out you're on the inside of the hollow earth, go through dungeons to "Resurrect" all of the continents(which apparently sank into the ocean or something) and then after that go to the surface and slowly bring back plants, animals, people before following somehow following influencing civilization to grow back to modern times.
And what's weird is that this all happens as you travel across the world, so you'll start in a old city in Asia, travel to Europe which has medieval level society and tech, before freeing Columbus from an evil ghost in a Spanish castle, jumping on a boat to North America where now there are new cities that apparently just sprung up and they're working on inventing the airplane and hamburgers. So it's like thousands of years of history are occurring in the same time you can walk from one place to another and you're tracing the history of the world in microcosm by progressing(Admittedly in a VERY LIMITED and linear fashion). Even weirder when you meet a quirky case of support characters who it feels they come from different eras but they all coexist together as well. I mean, its charming but also surreal and I love it and I've never seen another game like it(except for the game just below).
On a similar Note, Illusion of Time/Gaia- Another Quintet game, involves a young man with psychic powers(yeah it's a cliche) crossing the world on a journey that in some ways resembles a fantasy but it also has feels like it's based on our world. For example, It's mentioned in the intro that this is the Age of Exploration and people like Columbus has set out to discover new lands across the world. And the PC, Will, went with his father to explore the Tower of Babel(yes, that one, apparently) and Will came back but his dad didn't(and will doesn't remember how he got back or what happened). So you visit famous places like Incan Ruins, Angkor Wat, The Great Wall of China, the Nazca Lines, the hanging gardens of Babylon but in the sky apparently, the great Pyramid, etc. But there's also fantasy elements like the lost continent of Mu(Think Atlantis, in the Pacific and invented by crazy people), connected by a very long undersea tunnel(implied to be a 1000 miles long) to an underground village populated by "Angels", survivors of Mu who can't feel anything but go through the motions trying to anyway. Like the above game, it's a surreal blend of our world and fantasy and it's my jam and I'm sad nobody else really seemed to pick that torch up after Quintet stopped making such games.
No, this isn't just an excuse to talk about Quintent games! I didn't even mention Actraiser....(except just there).
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