The Thread where I air my grievances with the Assassins' Creed series SPOILERS EVERYWHERE

Hawki

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I don't know how US people see the US independence stuff but from the outside it doesn't look glorious, declaring independence because you don't want your tea taxed after England funded the colonization for years is quite petty.
For what it's worth, I studied the American Revolution in history in secondary school (as in, I chose modern history as an elective, and that covered plenty of US history). I admit that while a lot of the details of the revolution escape me now, at least at the time, it did strike me as a storm in a teacup. "Oh no, the British are taxing tea, and are sending in troops after fighting off the French, how terrible..."

On the other hand, this is from someone in a country which still has the queen as its head of state, so make of that what you will.
 

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For what it's worth, I studied the American Revolution in history in secondary school (as in, I chose modern history as an elective, and that covered plenty of US history). I admit that while a lot of the details of the revolution escape me now, at least at the time, it did strike me as a storm in a teacup. "Oh no, the British are taxing tea, and are sending in troops after fighting off the French, how terrible..."

On the other hand, this is from someone in a country which still has the queen as its head of state, so make of that what you will.
It was a little more complex then that but that was a big part of it. The American Colonies on the Eastern Seaboard and more or less been left on their own since they initial Colonization, and when London decided to start asserting more control, the colonists didn't take it very well(and lack of representation in Parliament was also a very sore point). IIRC, there was also an issue that the colonists wanted to expand into the Ohio River Valley(at the time not settled by colonists and still controlled by the Native tribes there) and the British Government told them no, they couldn't do that because of Treaties signed during the French and Indian War(the American Front of the 7 years War) or something similar. And if Americans love anything, it's waltzing into Native American land and yanking it away because, well, nobody else is there(or nobody with a flag and an army so they don't count), so that was also a sticking point.

Really not helping matters were British Troops quartered in private homes and stationed in major cities such as Boston(and maybe New York). The locals really didn't appreciate that, which led to incidents such as the Boston Massacre, which is a misleading term because of circumstances. An American Lawyer, Patriot, Ambassdor to the UK, and later US President John Adams, successfully defended the British Soldiers in court because he wanted to prove the colonies believed in Justice and not mob rule(and what happened could reasonably be seen as the Soldiers responding a riotous mob, not shooting into a crowd for shits and giggles).

Like anything else in history, it's complicated and stuff. Especially the fact that aprox 30% of the population at the time were Patriot, 30% were Loyalist and the other 30% just kinda wanted this shit to go away somehow. There was at least one battle where a majority of the combatants were Patriot Americans fighting their ideologically opposed Loyalist neighbors with only a fraction of the force being actual British soldiers, giving it Civil War vibe to boot.

I'm a history nerd so I can talk about shit like this all day. It's the big reason the AC series kept me on the hook for so long before I finally got sick enough of it's Bullshit to call it quits for good.
 
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meiam

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Aveline is an interesting character. Because of her mixed race and the Culture of French New Orleans(she's also the daughter of a rich businessman and well positioned member of the city elite), she's able to more or less get away with being treated as white in the setting(arguably if she were poor that privilege wouldn't exist) and her skin is just light enough to make this kind of plausible(apparently, I don't know how much the Code Noir was enforced and I know this shit was complicated as hell even back then). This game, and only this game, allows Aveline to wear one of 3 different costumes. One is a Rich Lady Dress which allows her to wander around without being harrassed (for the most part) but she can't run or really do much in the way of sneaky/stabby because big fancy dress, one is basically Slave/Servant clothes which allows her to pass as one of the slaves, which means she can run, jump and such but gets in trouble for being the wrong areas(the white, rich areas) and then there's her Assasin clothes which allow her to do all the normal things an Assasin does but she's extremely suspicious because it's very noticeable. So picking the right outfit for a situation is important because changes your tactics(but some areas more or less force you to use one).
The costume thing sound really cool, its a shame that the series pretty much completely abandoned the stealth assassin angle and went full action RPG, I don't need it to be hitman but more of the sneaking mechanic would really help alleviate the sameyness.

For what it's worth, I studied the American Revolution in history in secondary school (as in, I chose modern history as an elective, and that covered plenty of US history). I admit that while a lot of the details of the revolution escape me now, at least at the time, it did strike me as a storm in a teacup. "Oh no, the British are taxing tea, and are sending in troops after fighting off the French, how terrible..."

On the other hand, this is from someone in a country which still has the queen as its head of state, so make of that what you will.
I'm from Quebec (french Canadian part) and the way it's portray here is more along the line of "these guy were getting a way better deal than us and they still managed to whine about it". Of course our school still more or less ignore the native side of things and its not like they were the most persecuted people at the time, far from it. But later when you learn about other former colony (south america, haiti, india, most of africa) its pretty clear the american colonist were doing so much better than those place, it does make the whole thing seem a bit childish (not that they should have stayed colonist or anything, but if you had to be reborn as a colonist at that point in tim eits pretty clear that they were having it the best).
 
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Assassins' Creed 4: Black Flag, AKA It's a Pirates Life for me!

Now that we've finally cleared the American Revolution related AC games, AC4 decided to step back to a more simple and less controversial time when men were pirates, women were sometimes also pirates, the ships were tall and the seas were blue and...well, you get the picture. Also, it turns out the Sea Battles in AC3 were VERY well received by the fanbase, so Ubisoft decided to just do that this time. Thus AC4 jumps back a bit to the beginning of the 18th century at the tail end of the last Golden Age of Piracy in the Caribbean and tosses the player in the shoes of Edward "Lovable Asshole" Kenway, eventual father of Haythem Kenway and Grandfather to Conner Kenway. Edward is a Welsh sailor who declares to his wife that he doesn't like being poor and working a steady if honest job for her father won't make them rich, so he goes off to sea to go a pirating for a couple years. He runs afoul of an Assasin turned Templar named Duncan Walpole(Likely related to Robert Walpole, Crazy British Bastard Extraordinaire) and after killing him in a fight, takes his robes, his blades and a note promising him a shit ton of money if he presents himself in Havana.

So he goes there, successfully fakes his way into a meeting with a group of Templars without having any clue who they are(or the Assasins for that matter) other then they're presumably gonna pay him a ton of cash, except then he gets caught and tossed on a prison ship heading back to Spain. Lucky for him, his prison ship and the fleet it's part of get hit but a hurricane off the coast of Florida, allowing him and a few other prisoners to grab a small ship and leg it, after which they decide NOW it's time to go off and become proper pirates using the newly rechristened Jackdaw. Edward also wants to learn about something called the Observatory the Templars was speaking of, first because he believes it can make him FUCKING RICH and later because the idea of a place where anyone can be spied on from anywhere(the purpose of the ISU structure) strikes him as the end of Freedom(and more importantly, would make it really hard to pirate).

Edward gets a lot of mileage out of being a very selfish person who initially only cares about the Lucre he's owed because, well, why shouldn't he be rich too? Because of that, he pals around with a lot of, if not all of the famous pirates of the era(Including BLACKBEARD) and over the course of the game manages to piss everyone off with his antics, kinda like being Jack Sparrow but if nobody thought your crazy misadventures and constant emphasis on your own fortune over everyone else was funny. He also manages to get on the Assasins Bad side, because he basically handed over the names of prominent assassins' to the Templars without realizing it and, yeah, they're rather sore about it for most of the game. Edward eventually finds common cause with them and like at the very end, finally joins the Brotherhood, but he's first and foremost a Pirate who also does Assasins stuff because Fuck the Templars. And it's one of the most compelling AC protagonists because of his eventual arc to very slowly become a better person and realize that his reckless pursuit of wealth is basically isolating him and destroying everyone else in his life(like realizing his wife died while he was gone and he didn't even realize it until the daughter he never knew existed steps off the boat to tell him "Oh, mom died because your a neglectful prick, dad I'm just now meeting".
 
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Being made not long after AC3, Ubisoft is still in the mood to talk about politics, and the issue of slavery and slave ships comes up on a number of occasions. Adéwalé, Edwards Quartermaster, is clearly as good at sailing and commanding a ship as Edward if not more so, but its' discussed because he's a Black former slave, the crew wouldn't follow him, so he backs Edward for Captain and he'll take the role of his 2nd in command and Quartermaster. There's also an interesting conversation where Edward innocently askes if Adéwalé wouldn't want to return to Africa to be with "others of your own kind", where upon Adéwalé counters "I was born in the Caribbean and have never been to Africa. It's not my home. Would you want to go live in France?" Edward realizes what a stupid thing he's said and drops it immediately.

The MD stuff is a bit less compelling. Since Desmond is now officially a brain in a jar somewhere in Abstergos Basement that the Templars have hooked wires into so they can tap his memories/DNA/Whatever, you now play a mobile camera that works for Abstergos video game company that's totally NOT UBISOFT. It's not. It may be set in Montreal and make games a lot like Ubisoft does, including proudly boasting about making Liberation early on(a Ubisoft game) but it's not. Different company name. See?

Sorry, I got distracted. You're basically a mute camera who is testing the new Pirate themed video game about Edward Kenway and every so often you get pulled out to do some bullshit by people because....I don't know. It's okay on the first pass but I really disliked it after that. There's also thing thing where you play minigames to hack computers around the office with your Ipad so you can uncover files about the game universe and stuff if you want to and it adds a couple hours to the game if you do this. But if you don't care about the MD lore shit and just want to get back to the Pirate game(and who could blame you?) it's basically a waste of time and nothing interesting happens at all.

I could go on about how the game is full of fun sailing, hunting, whaling, diving for treasure, hunting for buried treasures, assaulting massive ocean forts, fighting bonus boss ships, etc, but I won't. I'll just mention the towns are all fun to explore, they all feel interesting and unique and man makes me want to take a vacation to the Caribbean someday. Havana has a very different feel from Kingston which feels different then your private pirate island which feels different then Nassau in a way AC3 totally failed at(so at least the AC4 team learned something here).

I also appreciate the other pirates are fun to hang around with and come across as humanizing the pirates somewhat without actually absolving them. This bit in particular is probably the best example I can think of in the game. Especially since this the first time in the game where Ed Teach puts on the Blackbeard persona.



With that all out of the way, time to piss on it a bit. The game is mostly good but not without flaws. In particular, the assasiny parts of the game seriously pale in comparison to the piraty parts. This is best exemplified in the fact most of what you end up doing on shore are Tailing missions. Lots and Lots of tailing missions. Don't get me wrong, these have been part of the series since the beginning, but man if they don't stick out here as being way too many of them. And it's not just limited to land either. In at least one section, you have to tail a ship in another ship and somehow the other ship just never notices because nobody ever looks behind them or something.

There's some interesting and annoying narrative sugercoating here. So early on Edward declares they won't harm innocent folks, only attacking warships, which comes across as a bit....too pat in attempting to make Edward a GOOD guy despite being a pirate. Piracy IRL(and historically) almost exclusively was about raiding civilian shipping because it's easy money, as opposed to Edward "Warship only" policy. And weirdly, this stands out even more then the even more historically inaccurate issue of taking on big stone forts one on one in a cannon duel, which also never happened because pirates weren't normally that stupid. But ship raiding it feels a little bit off and I don't know why.

A minor annoyance is that the dev team decided they wanted you to get to visit mayan temples, so aside from placing one in Toulon, where there's a Central American Branch of the Assasins made up of Mayan Natives, where it makes sense, you find them in a lot of places that don't. Island Across the Caribbean are big offenders because the Mayans didn't live or build big Iconic temples on those islands(and were inhabited by other groups entirely) and at least one is deep underwater because.....It was built during the Ice age or something? I don't fucking know.

My big gripe with this game from a story perspective is the Sages. So I'm gonna try to sum this up in a way that sounds less stupid then it actually is. Wish me luck. In AC3, one of the plans Juno tells you about is that the ISU tried to make their people immortal or some shit and her husband, Aita, attempted this and instead he died. Except he didn't just die, he started coming back to life in the bodies of random humans by something something manifesting in the DNA or something. To put it another way, any male human could apparently turn into Aita(original memories and all) at some point in their life because something special about their DNA and apparently this has been going on since the big Solar flare 75,000 years ago that wiped out the ISU and much of humanity. Bart Roberts is one in the Pirates part of the game and one of the guys at Abstergo is also one in the MD....and this will keep going for all the games after this. For reasons. And it makes no fucking sense but man it's part of the plot of these games and you're gonna be reminded of it over and over because the writers really fucking want you to listen to their sci-fi prattering bullshit beyond what you've already had to swallow at this point if you've been playing these games since the beginning.

So yeah, that's Black Flag.
 

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Assasins Creed: Freedom Cry.

So this is basically a glorified DLC for Black Flag but since I played it, nobody really talks about it and it's available as a standalone game, I'm gonna talk about it. 15 years after the end of Black Flag, Adéwalé is now the captain of his own ship and working for the Assassins. The ship is ambushed and sunk off the coast of Haiti and Adéwalé washes up near Port-au-Prince, which is basically a wretch hive of scum and slavery, and upon seeing this, Adéwalé(a former slave turned pirate turned Assassin) decides he's going to do something about this. Mostly the game involves you freeing as many slaves as you can from the clutches of their overseers, getting a new ship and helping a Maroon group grow(and sow the seeds for the Haitian Rebellion to come decades later).

There's a little bit of a plot to this but most of the game is using your assassin skills to free slaves, both in Port-au-Prince and on the seas near Haiti(where you can raid slave ships to free their prisoners). It's basically black flag on a much smaller scale(and you can beat it easily in like 10 hours if not sooner) but with a touch of Django Unchained. It is immensely satisfying to sneak up on plantation overseers, murder them and free their captives, especially so when you realize the slaves can be looking at you when you off them and they will do NOTHING about it(and I mean, why the fuck would they?). Unique to this game is that the number of slaves you free unlocks better weapons and other upgrades, thus giving you a gameplay incentive to keep doing what you're doing in addition to the catharsis of killing evil fuckers(Killing Slavers is like one step removed from killing Nazis. You can't feel bad doing it and you're making the world a slightly better place by removing them from it)

There is a rather good scene late in the game where you do a slave ship raid like any other, except this one has a tragic twist. Due to the noteritiy you've been attaining as a slave liberator, the ships escorts will fire upon the slave ship itself, which will begin sinking. Adéwalé will board and attempt to free as many slaves as possible before the ship goes down in a playable sequence, but no matter how good or fast you are, you will only be able to save a fraction of the slaves before the ship rapidly begins sinking and you have to escape the flooding ship with the slaves fruitlessly try to break their chains(which keep them bound to racks) that you can't help. And if you don't know it's coming, it comes out of nowhere and it's really fucking hard to watch because of how horrifying it is.

If there's any gripes about this game, it's mostly that there's not much more to it then that. There's a plot point about the French Geodesic mission which doesn't really connect to anything else in the game and doesn't feel terribly important. There's also a plot point about a mysterious box you get from a Templar and, well, you never actually find out what's inside or it what's important about it, at least not in this game. Rogue would eventually explain more about the box and it does figure a lot more into the plot there. And fortunately, Rogue is the next stop on this tour.
 
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meiam

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You're getting into the period were ubisoft was printing those so fast most peoples couldn't keep up, literally never heard of freedom cry. I wonder what the moral of the people working on those games were during that time, was it like working on a automatic assembly chain?
 

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You're getting into the period were ubisoft was printing those so fast most peoples couldn't keep up, literally never heard of freedom cry. I wonder what the moral of the people working on those games were during that time, was it like working on a automatic assembly chain?
It was more of a DLC expansion kind of thing than a full fledged game. Think Red Dead Zombies thing or Far Cry 3 Blood Dragon.

OT: Liberation was my first ever AC game, since it was the easiest to... acquire as a kid. I enjoyed it enough I think, although I remember thinking I wished she had a cool hood like everyone else.

Freedom Cry I played about an hour of. I played it literally right after finishing Black Flag, so it really came off as just a worse version of a game I already played. I didn't have all the gadgets, upgrades, and weapons I'd become accustomed to using, it was like I had reloaded a save from a week ago. I should go back and finish it one day, Adewale is a great character.

Speaking of, what the heck is with Assassin's Creed and killing off playable characters outside of their games? They did it to Ezio in that short animation, to Edward in I guess journal entries, and Adewale in Rogue. I guess it's "live by the sword, die by the sword", but I find it annoying. I didn't spend 30 hours with these guys, dodging death at every turn and sending whole armies to hell, for you to tell me they're going to be killed by a couple of random grunts.
 
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Speaking of, what the heck is with Assassin's Creed and killing off playable characters outside of their games? They did it to Ezio in that short animation, to Edward in I guess journal entries, and Adewale in Rogue. I guess it's "live by the sword, die by the sword", but I find it annoying. I didn't spend 30 hours with these guys, dodging death at every turn and sending whole armies to hell, for you to tell me they're going to be killed by a couple of random grunts.
Because the writers and executives involved are a bunch of dumbasses, and don't know what to do with their characters. At the end of the day, it's all about the profit.
 
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Speaking of, what the heck is with Assassin's Creed and killing off playable characters outside of their games? They did it to Ezio in that short animation, to Edward in I guess journal entries, and Adewale in Rogue. I guess it's "live by the sword, die by the sword", but I find it annoying. I didn't spend 30 hours with these guys, dodging death at every turn and sending whole armies to hell, for you to tell me they're going to be killed by a couple of random grunts.
Ubisoft wants you to read the comics and spin off novels I guess, which is why they've been doing that shit, even to the point of resolving the Juno plot arc in a comic book after like 5 games worth of build up and it's fucking annoying.

Ezio I don't really mind because Embers isn't really important to his story and by that point his adventuring days are long past him(He retires for real after Revelations and Revelations pretty much closed out his story). He's also pretty old, married and has kids at that point which is pretty much what was implied anyway by the games. It's also 20 min long and you can easily watch it on youtube if you really care so it's not like there's the investment of having shell out for a novel or comic.

Edward ,OTOH, in the games he vanished between AC4 and AC:Rogue, with a very brief mention of him in AC3(Haythem mentions his dad took him to the Opera once and the King Washington DLC has Connor very briefly mention his grandfather was a pirate). In one of the novels it's revealed the same night he went to the opera, bad guys broke into his house and killed him and abducted Haytham and his sister, which is how they ended up being raised by Templars. Which feels like a bit of a kick in he pants considering the last time you see Edward(at the end of AC4) is him taking his kids to the Opera and mentioning he's gonna take Haytham by the sweet shop on the way home.

Adewale, yeah, that sucked but at least that was in a video game, and I guess they wanted to show Shay being a total asshole by killing him(and it's a boss fight too so you actually have to be a participant in it). Then again, you can tell Shay was an asshole just by playing Rogue.
 
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Assasins Creed Rogue

Rounding out the Americas AC games is AC Rogue, a game that I really, really wanted to like more then I did and for a game that's not particularly long, there's a lot I have to say about it because of just how much it took an interesting premise and just wasted it.

So for those who don't know, AC Rogue is basically the weird love child of AC3 and AC4, where they took the Colonial American gameplay of AC3(including some of the cities) and the sailing map of AC4 and ship combat and kinda smushed them together. They also pull what they think is a fast one by making the game about an Assasin who defects to the Templars. In theory, this is a really cool idea. Unfortunately, it's just poorly executed in a number of ways.

Set in the 1750s during the French and Indian War, the game follows Shay Cormack, the most Irish of Irishmen and junior assassin, who doesn't particularly like the Colonial Assassins(led by a Younger Ulysses and based out of the Davenport Homestead) because they tell him what to do and stuff. Apparently Freedom means getting to do what you want and not having to follow the rules from your murder cult. He does raise some good points about how the Brotherhood has some interesting priorities, such as how they fight the French in Haiti but aid the French in North America and only gets the answer about how the Assasins are above petty politics(but will still side with the Slavers that were the Colonial French because why the fuck not?).

After doing some stuff as an assassin and getting to meet the others of the colonial brotherhood, Shay retrieves a mysterious box from the Templars and finds out about an ISU site in Portugal, wherein he sails over there to retrieve it and ends up inadvertently triggering the 1755 LIsbon Earthquake by touching an ISU thingy floating in the air in the basement of a church. Upon returning to the Assassins, he flips his lid at them and accuses them of lying to him about the ISU relic, then turning on them and ending up injured and floating in the ocean, where the Templars fish him out. Apparently the Assassins don't bother to just kill him despite him turning on them. The rest of the game is Shay gradually becoming a Templar himself and hunting down his former Assassin Comrades, all except for Ulysses who ends up getting shot in the knee but allowed to live(because he was alive in AC3) before going to Paris in 20 years to kill Arno Dorian's Father and Kickstart AC Unity's plot.

So basically on a story level this game is a bridge between a couple of other AC games. It shows the demise of the Colonial Brotherhood and why the Assassins have been reduced to an old crippled man in a remote house in AC3. It shows what's in the mysterious Box from Freedom Cry(it's an ISU thingy that leads Shay to find the Earthquake machine under Lisbon and presumably others like it). It has Adelewe from Black Flag in it as a Senior member of the Colonial Brotherhood(which he apparently helped to found) and he killed Arnos dad at the beginning of AC Unity(you even walk through Versailles and pass little Arno and Elise playing outside. No you can't kill them). Oh, and Haytham Kenway is in it. For like 10 minutes.

The MD storyline is not even worth talking about. You're still at the Abstergo Video Game office from Black Flag but now you're playing a different mobile camera(it's hinted the mobile camera from Black Flag joined the assassins or something), and there's some new characters(Templars) who make fun of you while they make you run menial tasks outside the animus. And that's it. Nothing of note here.

However, as it's own game it's merely ok. You do all the same AC stuff you've been doing except now it's during the french and Indian war. You recapture districts from the Assassins In New York(and maybe Boston) by capturing forts and such. You can sail around the North Atlantic, which feels a lot like Black Flag but here everything is Icy(except for a map that's the rivers of New York that you can sail up and down so it acts as another sailing map but more confined) and you get some different weapons on your ship, the Morrigan. You even get to fight in the sea Battle of Louisbourg because of course you do. And it's all fine but there's nothing you haven't seen before here.

And that's a big part of the disappointment. There's no real difference between playing as the Templars here and the Assassins in any other game before it. You're still capturing forts(forts with Assassin Flags waving proudly) and taking districts. You buy and renovate buildings like you did in the Ezio games. You're fighting sea battles and looking for treasure like you did in Black flag. And because you're Templar now, the Assassins are shown to be doing all sorts of nasty shit, including running a chemical weapons plant(to make poison for their darts or something like that) in the middle of a major city. You can switch out the Templars and Assasins and it makes no fucking gameplay or narrative difference. The only variation of Gameplay here is that when you defect, the assassins start sending guys to ambush you every so often, but Shay can hear whispers when they're near and you can then use your eagle vision to look for them to kill them first. This would be cool, except if this isn't your first AC game, you already know to check every fucking haystack/leaf pile and bench nearby because those are all the same tricks you would pull. There's no real variation here, it's just a little bit of extra annoyance.

It really doesn't help Shay comes across as a major fucking asshole the entire run and yes I realize Edward was an asshole as well, but Edward for all his selfish antics, comes across as strangely likable. Shay, not so much. For a game that's apparently trying to show us the other side of the conflict, all they do is have the Templars all be reasonable and nice while the Assassins all become comical villains pretty fast and maybe that's supposed to be a commentary on POV but it doesn't work if that's intentional. Not nearly as much as in AC3 when you realized you were playing a Templar the entire time when playing Haythem(because it was much more subtle about it). It's even worse that his entire falling out with the assassin's is because he went to go find an ISU thingy in Lisbon and unlike every other ISU thingy in the series thus far, this one is actually a fragile booby trap that breaks if you so much as look at it wrong. Shay has no way of knowing that, BTW, and there's no hint anyone else does either. But he escapes from the earthquake and sails back to the homestead and 3 months later he shows up and immediately starts screaming at the Assassins there that they were responsible, because he apparently spent the entire 3 months stewing in rage over what happened. Of course, the Assassins just yell at him back and nobody takes 5 fucking minutes to discuss what happened and how this could possibly be prevented, just Shay throwing a hissy fit and betraying the assassins because plot.

This is made worse by the fact aside from the box, the ISU things are basically tectonic anchors or something that were apparently to help keep the planet from breaking apart during the solar flare 75,000 years ago. Except they're found in an iceberg and the basement of a church in Portugal(not 10 meters below street level and separated by a single door from the main church) and so incredibly fragile just touching them causes a major Earthquake. These are never mentioned or even alluded to in any other games outside of Rogue, they just apparently exist so Shay can get traumatized and become a Templar.

The whole game feels so half assed and recycled from better games in the series. It's like an expansion to the other games that came out around the same time and doesn't really do anything particularly interesting and it's a damn shame.

Anyway, that finishes off the New World games. I'm sure a lot of you would love me to take the piss out of Unity, but I've yet to actually play it(I own it, i just can't be bothered to install it) so next up is Syndicate.
 
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Anyway, that finishes off the New World games. I'm sure a lot of you would love me to take the piss out of Unity, but I've yet to actually play it(I own it, i just can't be bothered to install it) so next up in Syndicate.
Honestly, I think Unity is underrated as fuck. Definitely my favorite game in terms of gameplay. Story, eh well they tried. If Ubisoft had bothered to make an actual functional game at launch, and didn't royally fuck up the online bullshit, I think people would consider the game one of the highlights of the franchise.
 
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Dalisclock

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Honestly, I think Unity is underrated as fuck. Definitely my favorite game in terms of gameplay. Story, eh well they tried. If Ubisoft had bothered to make an actual functional game at launch, and didn't royally fuck up the online bullshit, I think people would consider the game one of the highlights of the franchise.
I see posts on the AC subreddit a lot saying Unity is great. Someday I hopefully have time to find out
 
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Bob_McMillan

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I see posts on the AC subreddit a lot saying Unity is great. Someday I hopefully have time to find out
Well... I don't know if I would say GREAT. But there is a reason why people were putting out Unity gameplay videos even after Origins was released.
 
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hanselthecaretaker

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It was a little more complex then that but that was a big part of it. The American Colonies on the Eastern Seaboard and more or less been left on their own since they initial Colonization, and when London decided to start asserting more control, the colonists didn't take it very well(and lack of representation in Parliament was also a very sore point). IIRC, there was also an issue that the colonists wanted to expand into the Ohio River Valley(at the time not settled by colonists and still controlled by the Native tribes there) and the British Government told them no, they couldn't do that because of Treaties signed during the French and Indian War(the American Front of the 7 years War) or something similar. And if Americans love anything, it's waltzing into Native American land and yanking it away because, well, nobody else is there(or nobody with a flag and an army so they don't count), so that was also a sticking point.

Really not helping matters were British Troops quartered in private homes and stationed in major cities such as Boston(and maybe New York). The locals really didn't appreciate that, which led to incidents such as the Boston Massacre, which is a misleading term because of circumstances. An American Lawyer, Patriot, Ambassdor to the UK, and later US President John Adams, successfully defended the British Soldiers in court because he wanted to prove the colonies believed in Justice and not mob rule(and what happened could reasonably be seen as the Soldiers responding a riotous mob, not shooting into a crowd for shits and giggles).

Like anything else in history, it's complicated and stuff. Especially the fact that aprox 30% of the population at the time were Patriot, 30% were Loyalist and the other 30% just kinda wanted this shit to go away somehow. There was at least one battle where a majority of the combatants were Patriot Americans fighting their ideologically opposed Loyalist neighbors with only a fraction of the force being actual British soldiers, giving it Civil War vibe to boot.

I'm a history nerd so I can talk about shit like this all day. It's the big reason the AC series kept me on the hook for so long before I finally got sick enough of it's Bullshit to call it quits for good.

Don’t worry, Ubisoft has a handy link to where you can learn the real history of every game in the series.


Whoops, guess they would rather people sit through their tedious icon-and-monetization-ridden slogs instead. Guess you can’t quit now so best get back to it, mangey dog!



I kid!
 

meiam

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Didn't play either rogue or unity so can't comment but I'm still amazed they literally came out at the same day. Worse for rogue, almost all the advertisement/press coverage was for unity. Can you imagine being one of the person slaving on rogue just to be told the game would come out the same day as another assassin creed and, oh btw, they just won't bother covering the one your working on.

I never heard anything about the behind the scene but it must have been crazy. Were they initially the same game (maybe with unity being more of a multiplayer focus mode) but they decided to separate them at some point and just didn't bother changing the release date, even just one month apart? Or was there just some comical misunderstanding where the two team though they were making the next assassin creed, and everytime the big boss would talk about releasing on the November 11 they both though they were talking about their game all the way to release day.
 

Dalisclock

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Didn't play either rogue or unity so can't comment but I'm still amazed they literally came out at the same day. Worse for rogue, almost all the advertisement/press coverage was for unity. Can you imagine being one of the person slaving on rogue just to be told the game would come out the same day as another assassin creed and, oh btw, they just won't bother covering the one your working on.

I never heard anything about the behind the scene but it must have been crazy. Were they initially the same game (maybe with unity being more of a multiplayer focus mode) but they decided to separate them at some point and just didn't bother changing the release date, even just one month apart? Or was there just some comical misunderstanding where the two team though they were making the next assassin creed, and everytime the big boss would talk about releasing on the November 11 they both though they were talking about their game all the way to release day.
Unity was one of the first games for Ubisofts new gameplay engine AnvilNext 2.0 while Rogue was the last game made on AnvilNext, so it was basically a engine generational handoff(and it explains why Unity was a buggy mess when it came out). Rogue was also a PS3/XBOX 360 game while Unity was PS4/Xbox One game, so there's that as well.

But yeah, it might have been was certainly a poor idea to focus on two mainline AC projects in two different console and engine generations at the same time to the detriment of both. But then again, Ubisoft seems quite fond of "Why do one thing well when you can do a lot of things adequately?"

Don’t worry, Ubisoft has a handy link to where you can learn the real history of every game in the series.


Whoops, guess they would rather people sit through their tedious icon-and-monetization-ridden slogs instead. Guess you can’t quit now so best get back to it, mangey dog!
The newer ones have the History Tour which is kinda cool and you can actually buy them separate from the main game and lets you roam the game world without having to worry about combat and go do interactive museum tours about a bunch of different topics. There's also some behind the scenes stuff in there where they explain some of their in-game decisions(such as all the massive statues in Odyessy).
 
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Ok, onto Syndicate.

Syndicate is basically the companion game to Unity, from what I've gathered. This time the MD is some dude playing an Abstergo animus video game(yep, you're a dude playing a video game about a dude playing a video game about the Victorian Era. Roll Eyes when the meta stops being cute) and the assasins hack the game console and tell you to explore the REAL history to go find something. Also, Shawn and Rebecca from AC3 are doing some stuff in London and I don't really care because it has almost nothing to do with anything and it's a cutscene that plays every so often.

The main game is set in England in 1868 and the Templars control London, and by extension, the British Empire, and therefore, much of the world. The Assasins, OTOH, control diddly and apparently have been afraid to set foot in London for decades(except for the token dude who just sits there and watches them do stuff and writes letters asking for reinforcements). That it until junior assassins' Jacob and Evie Fry decide to go to London themselves(without orders, just because) to take down the Templars. Also, Jacob wants to form a gang to help them retake the city, just because. Also, despite owning the police, the industry, the government and really, most of the city that matters, they also have their own gang, which makes up most of the baddies you fight.

It ends up being a lot like the a return of the older AC games where you go to a district, do things to damage the rival gangs' control and extend your own control, such as a number of activities until the other gang leader challenges you to a fight for control of the district and when you win you take control of it. There's also missions that run parallel to this where you take out a notable member of the Templars in London and who controls some portion of the city and you do this more or less until the end. Also, there's an ISU artifact somewhere in London(it's under Buckingham Palace, because of course it is) and your main base in a train that trawls around the city on a loop(which I guess was a think in the 1860's but in modern london the only trains that run through the middle of the city are the underground ones).

There's no much plot to speak of here, honestly and the game doesn't do much to innovate. For the first and only time in the series, there's a Dual Protagonist in the form of Jacob and Evie Frye, who in the open world can be switched back and forth between more or less whenever you want. They play more or less the same, except in a few differences. Jacob is more of a bruiser while Evie fights with more finesse and is sneakier. This really only shows up in the skill trees for the two(because the series now has Skill points and RPG elements, albeit in a limited fashion) where Evies high level skills allow her to become invisible if she's not moving and crouched, whereas Jacob hits harder. Luckily, you can upgrade both of them because both characters get the XP you earn evenly(and not just the one you're currently playing).

In missions, OTOH, you're forced to play either Jacob or Evie depending on the mission. And while this doesn't sound bad in theory, Jacob gets the lions share by far compared to Evie, and even wore, the mission structure inevitable goes like this "Jacob fucks up the Templers a bit, which causes some unintended problems and then Evie has to do a mission or two to clean it up". Rinse and Repeat for the entire game. Apparently at one point Evie was going to have a more equal footing in the missions but Ubisoft decided to scale her down because of sexism(their own, not Victorian). It's weird, because the game goes out it's way to include a playable Female Assasin, a couple notable female Templars, and a large number of the enemy gang members are female, because the 19th century was apparently a lot more progressive then we imagined(THE ANIMUS DID IT!). However, the Ubisoft decides to sideline Evie as much as they can in the actual missions, which feels like it undercuts the point of having a playable female assasin.

Some of the missions are fairly good, notably the big setpiece missions where you're given a location and an objective(notably when trying to take down a Big Templar), a few side objectives to make things easier and generally given free reign to approach the objective anyway you want, not unlike a Hitman game. It's really cool and one of the few sparks of real creativity the game has, unfortunately. The rest of the game is less interesting. A lot of the missions feel rather rote and bland, and the side activities are unmemorable for the most part. The biggest new addition is some barehanded boxing in underground fight clubs for the lols and some cash but I honestly can't remember any of the others.

The plot originally had a far more interesting twist, apparently, where killing each Templar would have had unintended consequences. So killing the guy who controlled the hospitals would have caused outbreaks of sickness all over the city, killing the guy who controls the transport would have caused traffic jams and trains would be far less reliable, etc. It would no doubt have made the game harder as you went on and the map more complex, which I'm sure is why they dropped it in favor of Evie just fixing things with like one or two missions and then everything is fine.

Really, this entire game feels like it suffers from a lack of any real risk taking or something to say. There's a nominal storyline emphasis of how disturbing it is for the Templars to control London and the British Empire and also a big Chunk of 19th century capitalism and Imperialism, but there's no real teeth to any of this. You see very little outside of 19th century London, nothing you do seems to change anything, no discussion of what to do about this system of inequality once the Templars are killed, etc. Hell, Karl Fucking Marx is in the game and he's basically a quest giver. Charles Dickens(who also had things to say about London Poverty) is there for a string of ghost hunting missions, which are fun and amusing, but not really trying into the theme. I mean, really, Ubisoft, why do you even bother with the setting if you aren't gonna fucking bother saying anything? I get that Ubisoft doesn't want to look like they're endorsing Communism but maybe at least have them debate it with Marx a bit? Like have a brief conversion where Marx is summarizing his thoughts on the flaws of Capitalism and why Communism would fix this with having the Frye twins debate this with him for a couple minutes while on a road trip or something? If that's too EDGY, why even include him at all?
 
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Dalisclock

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With that out of the way, there are some things I enjoyed about the game. The city itself is quite beautiful and it's fun to faff around with the grappling hook they give you to traverse across streets and up to rooftops(and it was probably a necessity because buildings in the 19th century were getting taller and the streets were much wider because of increased traffic). Some of the mission chains are fun, notably going Ghost hunting with Charles Dickens as part of the Ghost Club. There's also a side area where you transport into 1916 London during WW1 and deal with German Spies and such as Lydia Frye, apparently one of Jacobs grandkids. It's an interesting couple hours of diversion but I think exists pretty much because the Tower Bridge(that's the big famous gothic one that everyone sees in the films) didn't exist in 1868 but it's put front and center of the 1916 area you run around in(and you're expecting to scale it as part of the missions).

The DLC are a bit of a mixed bag. The Jack the Ripper DLC is the most eye catching and has the most money and effort put into but it's also not neatly as good as you'd think it could be. Part of the problem is that not only are you playing an older Evie to catch the Ripper, occasionally you play as Jack the Ripper. This wouldn't be so bad but Jack kinda ends up killing a lot of people, or at very least, staking them to the ground with a big knife and watching them squirm in terror. The problem with this is that it's one thing to have Jack carving up poor people in Whitechapel and not get caught and still be plausible, it's quite enough to have him outright murdering scores of police officers without it becoming public knowledge or a national scandal. Not to mention part of the plot involves Jack having been trained as an assasin and thus Evie feeling partially responsible for what happened. Remember the framing device of these games being made by the Templars and history being written by the Templars? Well, having Jack the Ripper be an Assasin gone horribly rogue would be excellent propaganda and not something they'd just sweep under the rug, so why not be public knowledge to everything? Oh, that's right, the writers don't fucking care about their framing device, just "Animus make history city. Dribble". It's a shame too, because it's otherwise well done and has this cool idea of using terror as a weapon against your enemies.

On the other hand, you have the "Dreadful Crimes" DLC, which is basically a cheapie little mission pack where the twins investigate a series of crimes around London and do a bit of detective work. All the missions are based on mystery/murder stories to the best of my knowledge, including one that's a massive nod to Sweeny Todd(and the game knows you'll probably notices this connection, BTW).One of the later missions, "The Most Hated Man in London" comes across as comical for a murder. It's set up as a 17 minute walk along the victims daily routine, which he makes each stop like clockwork. Along the way, the victim is poisoned, shot, poisoned again, stabbed and has a crate dropped on his head. What makes it funny is that not only were 5 different people responsible for the various attempts on his life, none of them were in on it together, all of them just happened to pick that same day to kill the guy for 5 different reasons(including his wife AND his mistress), but also that he sticks to his routine after being poisoned, after being shot, after being poisoned a second time, after being stabbed and eventually getting crushed by the crate stops him. Staying on schedule was apparently that important to him, fatal wounds be damned. It's wierd I honestly got more enjoyment out of that then most of the rest of the game.

This ended up being the last game, both in the historical timeline, but also of the classic AC games. It's unclear if they knew this at the time, because the ending of the MD part has a bit where the Templars finally have all the shit they need to Resurrect Juno and she even mocks you personally at one point during the 1916 section. If that doesn't feel like set up for that plot thread to finally reach some kind of climax I don't know what is. Instead, it's all dropped and resolved in a comic book, leaving the next game to be set in Classical Era Egypt and Juno not even fucking mentioned.

If you think I'm letting it off light, it's mostly because I played it once and can't remember much of it, honestly. It's competant but also generic in it's gameplay. Some bits of missions stand out but most of the game felt fairly generic with London and some of the big assassinations' being the only things that were remotely interesting. And I played Origins right afterwards, which I enjoyed far more. It really feels like Ubisoft got gun shy after all the Flack Unity caught so they scaled back to basics so much it feels bland, because pretty much everything here has been done in a previous game and likely more interestingly to boot. The only real reason to play this game is to sightsee around Victorian London because there's little other reason to spend time or money on it.

Next, Rewind 2000 years to the Ancient Era.
 
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meiam

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This ended up being the last game, both in the historical timeline, but also of the classic AC games. It's unclear if they knew this at the time, because the ending of the MD part has a bit where the Templars finally have all the shit they need to Resurrect Juno and she even mocks you personally at one point during the 1916 section. If that doesn't feel like set up for that plot thread to finally reach some kind of climax I don't know what is. Instead, it's all dropped and resolved in a comic book, leaving the next game to be set in Classical Era Egypt and Juno not even fucking mentioned.
I'm gonna guess it wasn't supposed to be the last one but they probably hit major player fatigue (with maybe diminishing sales) at this point and decided to shake up the formula. Worked for me, I jumped back in at origin, played odyssey and would probably have picked up Valhalla if it came to steam.
 
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