I didn't know how I could title this, but basically im curious to know, like am I just not the target or just really dont understand?
I tried, uncountable number of games and most would fall on either these categories
1) The idle. I guess idle was just a very small thing back then and just slightly interesting for a few. But now, I just dont get, like you just watch animation going and press some upgrade button once in a while and that its.
1a) also since everything is a linear progression with no "end" i dont get why you would watch an ad or pay money to go "faster".
2) the gatcha rpg. At first it can be interesting but then when you can just press auto and 2x speed, then the game can just play itself.
2a) I saw a match 3 kind of rpg where just using the auto was just on average better than playing by yourself.
3) the "no effort" game. Those are the biggest and easiest to spew, I never understood how can any of those can get so easily away with tons of false positive 5 star. Game that usually have the most basic mechanics, bare minimum graphics, like the no skin grey person from the base asset, offer no challenge, as the most outrageous ads/min. Etc. Basically Shovelware..
4) and any that can fit into this and arent specifically related to one type.
Like the 1000 clones of Archero or such.
They have linear progression, which mean its get harder and harder to be more powerful, restrict how many "lives" you can, which can be as short as 20-30 min but you need to wait 5-8h to get those lives. A lot of "free" progression tied to daily/weekly and get harder and harder to complete.
And then last
5) the "build a [whatever]" like civilization or such.
The big one is mostly what I call the "wait gaming"
Build something then wait X amount of minutes to complete.
So if in a game I just watch animation going or that I need to wait 6 jours for anything, I just dont get it, what is even the point of playing the game if I dont need to do anything, have any real kind of agency or or that I can do thing for 5-10 min then have to wait 8 hours for something else?
I tried, uncountable number of games and most would fall on either these categories
1) The idle. I guess idle was just a very small thing back then and just slightly interesting for a few. But now, I just dont get, like you just watch animation going and press some upgrade button once in a while and that its.
1a) also since everything is a linear progression with no "end" i dont get why you would watch an ad or pay money to go "faster".
2) the gatcha rpg. At first it can be interesting but then when you can just press auto and 2x speed, then the game can just play itself.
2a) I saw a match 3 kind of rpg where just using the auto was just on average better than playing by yourself.
3) the "no effort" game. Those are the biggest and easiest to spew, I never understood how can any of those can get so easily away with tons of false positive 5 star. Game that usually have the most basic mechanics, bare minimum graphics, like the no skin grey person from the base asset, offer no challenge, as the most outrageous ads/min. Etc. Basically Shovelware..
4) and any that can fit into this and arent specifically related to one type.
Like the 1000 clones of Archero or such.
They have linear progression, which mean its get harder and harder to be more powerful, restrict how many "lives" you can, which can be as short as 20-30 min but you need to wait 5-8h to get those lives. A lot of "free" progression tied to daily/weekly and get harder and harder to complete.
And then last
5) the "build a [whatever]" like civilization or such.
The big one is mostly what I call the "wait gaming"
Build something then wait X amount of minutes to complete.
So if in a game I just watch animation going or that I need to wait 6 jours for anything, I just dont get it, what is even the point of playing the game if I dont need to do anything, have any real kind of agency or or that I can do thing for 5-10 min then have to wait 8 hours for something else?