I feel like that recently a lot of small thing and gripes of games get to me and I dont seem to have "fun" I get from them in general.
For example last year I tried to hop in RDR 2, but the "forced" 3 hours of story and walking simulator in the beginning, just killed it, I couldnt even play the game
Then there was Witcher 3, I had not much real fun, its was basically just a "skyrim" but less fun, where the fight were stupidly long and to really get "in" the game took, again, too much time.
And the last Spiderman, I just didnt get where the "fun" was to me, I was just like, wandering around, quick time event the combat and did some few collect, but I lost interest quickly because when I looked at all the thing you could "collect", I lost patience
Now Im doing AC Valhalla, I feel like that a lot in this sometimes just irritate me more than it should, like when you get to a barred house and than all you need is to go to a near window to shoot the bar or get into the house by a big hole under the roof or such, and im just reacting like "what is the point of having a [locked] door if I can just get in so easily" (similar with locked with a key, if the key is like a few feet away)
Otherwise in a lot of recent games it about the "grind" that a game can eventually ask, if I need to just "grind" by playing the game (and it has no impact other than the time I invested) then Ill just unlock everything with cheats, because i dont see the fun of playing a game if I dont have the main object that makes the beginning artificially harder because I dont have the most health potion use or the biggest inventory. bleh, I just want to play and have fun, not be artificially restricted for no reason than "just grind X by just playing".
In the past 10 years I can barely name any AAA or even AA that I played, and since i have been in the "indie" genre a lot (mostly roguelike) I guess I grew tired of "them", since a lot were just about "difficulty" were you had to play 100 of hours to be "good" (like binding of Isaac) but I am not having fun with "difficulty", that you have to learn pattern or that you have to do run perfectly. There is very select few title that I played to finish or more than 20-30 hours (if they had no end)
I guess im quite cynical, elitist, choosy and that my dopamine basically "fried" since I have played a bit to much since quarantine of covid.
For example last year I tried to hop in RDR 2, but the "forced" 3 hours of story and walking simulator in the beginning, just killed it, I couldnt even play the game
Then there was Witcher 3, I had not much real fun, its was basically just a "skyrim" but less fun, where the fight were stupidly long and to really get "in" the game took, again, too much time.
And the last Spiderman, I just didnt get where the "fun" was to me, I was just like, wandering around, quick time event the combat and did some few collect, but I lost interest quickly because when I looked at all the thing you could "collect", I lost patience
Now Im doing AC Valhalla, I feel like that a lot in this sometimes just irritate me more than it should, like when you get to a barred house and than all you need is to go to a near window to shoot the bar or get into the house by a big hole under the roof or such, and im just reacting like "what is the point of having a [locked] door if I can just get in so easily" (similar with locked with a key, if the key is like a few feet away)
Otherwise in a lot of recent games it about the "grind" that a game can eventually ask, if I need to just "grind" by playing the game (and it has no impact other than the time I invested) then Ill just unlock everything with cheats, because i dont see the fun of playing a game if I dont have the main object that makes the beginning artificially harder because I dont have the most health potion use or the biggest inventory. bleh, I just want to play and have fun, not be artificially restricted for no reason than "just grind X by just playing".
In the past 10 years I can barely name any AAA or even AA that I played, and since i have been in the "indie" genre a lot (mostly roguelike) I guess I grew tired of "them", since a lot were just about "difficulty" were you had to play 100 of hours to be "good" (like binding of Isaac) but I am not having fun with "difficulty", that you have to learn pattern or that you have to do run perfectly. There is very select few title that I played to finish or more than 20-30 hours (if they had no end)
I guess im quite cynical, elitist, choosy and that my dopamine basically "fried" since I have played a bit to much since quarantine of covid.