Sony To Make Live-Action Infamous Movie

hanselthecaretaker

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Color me curious, if only because this IP was already a comic and with the write (pun somewhat intended) talent it could make a pretty cool super (pseudo-anti?) hero movie. And perhaps take the bad taste of Uncharted out of peoples’ mouths.
 
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Hawki

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Color me curious, if only because this IP was already a comic and with the write (pun somewhat intended) talent it could make a pretty cool super (pseudo-anti?) hero movie. And perhaps take the bad taste of Uncharted out of peoples’ mouths.
InFamous crossover with Sony's Spiderverse or bust!
 

Bob_McMillan

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I never bothered with Infamous on the PS3, but I heard lots of good things about it. Why did it never really carry over to the PS4? Was that Infamous PS4 launch title that bad?
 

hanselthecaretaker

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I never bothered with Infamous on the PS3, but I heard lots of good things about it. Why did it never really carry over to the PS4? Was that Infamous PS4 launch title that bad?
It was good but I think the repetition of some of the open world elements was a common criticism. That could easily have been applied to the previous two games though as well, but it gets less and less forgivable.

I still like the original but they’re all fun if you like superpower gameplay with fun traversal mechanics with lots of verticality.
 

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Color me curious, if only because this IP was already a comic and with the write (pun somewhat intended) talent it could make a pretty cool super (pseudo-anti?) hero movie. And perhaps take the bad taste of Uncharted out of peoples’ mouths.
They can make a movie, but they won't bother porting the old games? Get fucked, Sony. Get fucked. I have nothing against the movie and wish the best, but I am not even close to excited right now.
 

Xprimentyl

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...fun traversal mechanics with lots of verticality.
I didn't think the travel mechanics were fun at all, not when compared to Prototype which came out around the same time (which kinda pitted the two games as "rivaling" each other at the time.) Scaling buildings in InFamous was a slow, laborious chore where Prototype had you literally running full bore up the sides of buildings and gliding from rooftop to rooftop with the ease of walking down the street.

Don't get me wrong, InFamous was a great game (I platinum'd it,) the world beautifully realized and gameplay was overall fun, but for all its flaws, I enjoyed Prototype more. You truly felt overpowered in Prototype; combat was fast, visceral and satisfying. You weren't limited by power meters; every ability you learn was at your disposal at any given time. It was pure, frenetic chaos, and I loved it. Sad that the franchise is dead after only two games; I think in the hands of the right dev, it could've been a massive, standout hit.

OT; not excited at all for an InFamous movie. For one, the last thing we need right now is another "superhero" movie. Secondly, how are they going to address the morality dynamic? IIRC, it was a major part of the game, granting Cole one set of power over another. Granted, the choices were sometimes as basic as "do I eat this baby or return it to its mother?", but it was a huge part of the experience; my gut tells me we won't be seeing much of "evil" Cole, so it's just going to be a generic "guy with electrical powers" spectacle.
 

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Sad that the franchise is dead after only two games; I think in the hands of the right dev, it could've been a massive, standout hit.
The closest you're going to get to a Prototype 3 is Saints Row 4. In terms of certain gameplay aspects. Some also considerate it a better Crackdown sequel, than 2 & 3. I love the first Prototype game, but I could not stand the second game. We kind of already been through this, so you already know the rest.
 

meiam

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I didn't think the travel mechanics were fun at all, not when compared to Prototype which came out around the same time (which kinda pitted the two games as "rivaling" each other at the time.) Scaling buildings in InFamous was a slow, laborious chore where Prototype had you literally running full bore up the sides of buildings and gliding from rooftop to rooftop with the ease of walking down the street.
Imo that's what made it good, you had to plan how to traverse the world, building up speed with power line to cross tall building. Especially 2 with the ice jump boost or fire air dash.
 

Xprimentyl

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The closest you're going to get to a Prototype 3 is Saints Row 4. In terms of certain gameplay aspects. Some also considerate it a better Crackdown sequel, than 2 & 3. I love the first Prototype game, but I could not stand the second game. We kind of already been through this, so you already know the rest.
I've played SR4, and while I enjoyed it just fine, it was no Prototype. SR4 was good, but the humor aspect of it didn't really respect the gravity (no pun intended) that Prototype did. SR4 was fun(ny); prototype was about taking the gloves off and getting your hands dirty in a relatively austere story.
 
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Xprimentyl

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Imo that's what made it good, you had to plan how to traverse the world, building up speed with power line to cross tall building. Especially 2 with the ice jump boost or fire air dash.
Traveling the powerlines was fine, but climbing buildings was bullshit. Like Assassins' Creed parkour, it was too plodding and meticulous for me to consider it little more than an inconvenient mean to an ultimate end. Prototype cut out that middle man and simply said "you wanna go to the top of that building? Fine; run up there like a BAWS. Elbow drop a tank on your way down."

 
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Casual Shinji

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Scaling buildings in InFamous was a slow, laborious chore where Prototype had you literally running full bore up the sides of buildings and gliding from rooftop to rooftop with the ease of walking down the street.
That was kinda my problem with games like that. Once you're able to leap over and run along buildings like it's nothing it makes the entire concept lose its power, you might as well be running along cardboard boxes. The Spider-Man games suffer from this a bit too, where there's almost no way to screw up - no fall damage, you can't smack into buildings.

Not that the traversal in Infamous was amazing, but it made you aware of your movement and wary of screwing up. One of the reasons I didn't like Second Son much was exactly because it gave you powers that made traversing the city as easy as reaching across the table to grab a cookie.
 
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I've played SR4, and while I enjoyed it just fine, it was no Prototype. SR4 was good, but the humor aspect of it didn't really respect the gravity (no pun intended) that Prototype did. SR4 was fun(ny); prototype was about taking the gloves off and getting your hands dirty in a relatively austere story.
I know that; just saying it's as close as you are going to get. Not perfectly replicated at all. SR4 can't top the crazy physics and stunts you can do in Prototype.
 
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Xprimentyl

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That was kinda my problem with games like that. Once you're able to leap over and run along buildings like it's nothing it makes the entire concept lose its power, you might as well be running along cardboard boxes. The Spider-Man games suffer from this a bit too, where there's almost no way to screw up - no fall damage, you can't smack into buildings.

Not that the traversal in Infamous was amazing, but it made you aware of your movement and wary of screwing up. One of the reasons I didn't like Second Son much was exactly because it gave you powers that made traversing the city as easy as reaching across the table to grab a cookie.
I disagree. While Prototype does make you feel OP at times, the pure, frenetic action made traversal a tool instead of a puzzle to be sorted. It doesn't lose it's impact because it's easy; it GAINS impact because it empowers the player. You feel monstrous because you are a monster, taking out entire armies at a time, scaling buildings and leaping off to highjack a helicopter mid flight without having to stop and sort out where the nearest ledge or conveniently-placed window A/C unit is for you to grapple onto. Prototype doesn't demand that you think; it demands that you DO, and it enables you to do so. Therein lies the fun.

I guess it depends on the intent of your game. If you're going for meticulous, intentional pacing, then laborious clambering about might suit your goal, but if non-stop action, destruction and chaos are the goals, then you'd probably not want too much focus on the "how," and focus on getting the player into the fray.
 
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Casual Shinji

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I disagree. While Prototype does make you feel OP at times, the pure, frenetic action made traversal a tool instead of a puzzle to be sorted. It doesn't lose it's impact because it's easy; it GAINS impact because it empowers the player. You feel monstrous because you are a monster, taking out entire armies at a time, scaling buildings and leaping off to highjack a helicopter mid flight without having to stop and sort out where the nearest ledge or conveniently-placed window A/C unit is for you to grapple onto. Prototype doesn't demand that you think; it demands that you DO, and it enables you to do so. Therein lies the fun.

I guess it depends on the intent of your game. If you're going for meticulous, intentional pacing, then laborious clambering about might suit your goal, but if non-stop action, destruction and chaos are the goals, then you'd probably not want too much focus on the "how," and focus on getting the player into the fray.
Either way... the movie's gonna suck.
 

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I don't get why you'd make an inFamous movie with such the oversaturation of superhero movies. And, it's not like some IP that's really well known, most people, even gamers, are just gonna see as a Z-grade superhero movie. Can it be good and interesting? Of course, you can make a great movie out of anything but the chances are pretty slim here. You can do something interesting with the morality of choosing powers but I doubt that'll be done because doing that is harder than making it a generic movie. Lastly, the game didn't really have interesting powers as Cole's powers were just guns basically but shot electricity instead of bullets; you had your standard pew pew gun, your sniper rifle, your rocket launcher, your grenades, etc.
 

Dwarvenhobble

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I don't get why you'd make an inFamous movie with such the oversaturation of superhero movies. And, it's not like some IP that's really well known, most people, even gamers, are just gonna see as a Z-grade superhero movie. Can it be good and interesting? Of course, you can make a great movie out of anything but the chances are pretty slim here. You can do something interesting with the morality of choosing powers but I doubt that'll be done because doing that is harder than making it a generic movie. Lastly, the game didn't really have interesting powers as Cole's powers were just guns basically but shot electricity instead of bullets; you had your standard pew pew gun, your sniper rifle, your rocket launcher, your grenades, etc.
I dunno I'd be up for the adventures of the White Rabbit from the Paper Trail DLC.
Literally could only be directed by Quentin Tarantino though for it to work.